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KSP2 Release Notes
Everything posted by Mecripp
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Mecripp replied to Paul Kingtiger's topic in KSP1 Mod Releases
You can by editting the Part.cfg for your taste of optimal resource flow/electricity usage. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Mecripp replied to pingopete's topic in KSP1 Mod Development
Same here H3ron don't know if it's a Linux thing or what. -
Nice Job in deed Really like the look but by a off chance is there anyway to use like http://forum.kerbalspaceprogram.com/threads/84409-0-25-0-NanoGauges-tiny-ana1og-gauges-for-kerbalnauts-0-5-17-163 as props ? or it would really be great if you could add RPM's to the LazTek SpaceX mod the Dragon 2 http://forum.kerbalspaceprogram.com/threads/29388-LazTek-SpaceX-Launch-3-1a-Exploration-2-1a-and-Historic-1-1a-packs-24-2-%289-10-14%29
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Sounds like you are doing the same thing this, person just list what you need and then just have the CFG files http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Not sure what you mean with is it compatible with it, As with it the spaceplane as Working RPM's and with out it they won't work. EDIT- And there is this http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs -
Just monkey around with RPM
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KOSMOS 3/14/2015 RD-170 Family Released!
Mecripp replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Would say thats your choice both good for me. -
O YANFRET what did you do to the RPM's in the rover don't see the files that use to be there and rpm's don't work
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~Any Mods to Make KSP Even Harder?~
Mecripp replied to HuntsmanThe7's topic in KSP1 Mods Discussions
I know you can't bank to hard but really aerodynamic last time, I used it, ProceduralFairings didnt count as a shield so, I would say it's making you worry about aerodynamic or really anything in Fairings and for what little time your in the Atmosphere anyway that's way, I said it more for planes then rockets and RSS, I didn't use Far or near and as getting to space is easyer in RSS the stock now making a full orbit thats the funny part with out using all the stuff you guys use it play RSS with and then say it's harder take all the out and try if you want hard. -
This might be alittle big http://forum.kerbalspaceprogram.com/threads/97593-toggaleable-wing-lift-folding-wings?p=1493970&viewfull=1#post1493970 it was put out in a old RT mod and, I editted some of the files to get it to work in .25 alittle edit it could go in space.
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Empty part config file
Mecripp replied to landerote's topic in KSP1 Technical Support (PC, modded installs)
Did you change any video settings ? -
~Any Mods to Make KSP Even Harder?~
Mecripp replied to HuntsmanThe7's topic in KSP1 Mods Discussions
Thats just it to me FAR is more for aircraft not rockets and with FAR it just easyer to get in space and they are wanting harder. -
And really, I don't see what mod packs are going to do but add a problem.
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~Any Mods to Make KSP Even Harder?~
Mecripp replied to HuntsmanThe7's topic in KSP1 Mods Discussions
And if they wanted to make it harder would you take out FAR ? -
From what you listed can't you just edit the cfg or make a MM to do most of what you want ?
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Need help adding parts to the Tech Tree.
Mecripp replied to Furious1964's topic in KSP1 Mods Discussions
As Taki117 posted you can edit the file or if your running ModuleManager.*.*.* here are 2 cfg just pick 1 to use this is just for TechRequired https://dl.dropboxusercontent.com/u/72893034/ADD_TECHREQUIRED_ALL_Start.cfg or this 1 put them some what in place https://dl.dropboxusercontent.com/u/72893034/Adds_TechRequired.cfg. -
Was thinking but can't get it to work any better then just running CFG 2 was to do like stock did with the light on the dish and that was to make it look like MODULE { name = ModuleAnimateGeneric animationName = antenna isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna } MODULE { name = ModuleAnimateGeneric animationName = antenna isOneShot = false startEventGUIName = Extend allowManualControl = false } MODULE { name = ModuleDataTransmitter packetInterval = 0.4 packetSize = 2 packetResourceCost = 10.0 requiredResource = ElectricCharge DeployFxModules = 1 }
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I need a good Chaka Monkey Pic thats 256 x 256 one that would look good on a RPM screen.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Mecripp replied to stupid_chris's topic in KSP1 Mod Releases
You have ModuleManager *.*.* installed and if he could help his going to need a LOG file. -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Mecripp replied to Locob's topic in KSP1 Mod Releases
Lol where is the kerbal light beer or old Duna whiskey. -
NullReferenceException spam
Mecripp replied to Telanor's topic in KSP1 Technical Support (PC, modded installs)
Here is his file in dropbox https://dl.dropboxusercontent.com/u/72893034/output_log.txt