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Mecripp

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Everything posted by Mecripp

  1. It don't matter how much ram you have in 32 bit, In 32 bit is limited to 4 GB and you can dual boot windows and run linux too.
  2. @toadicus did https://dl.dropboxusercontent.com/u/72893034/AntennaRange_Stay_Deployed_1.cfg.zip not work for you as it looked like a hit and miss one time all good and then, I played with just stock and trying to write a cfg for just stock then seen your post and put all back in test install and it didn't work is why, I made the 2nd cfg https://dl.dropboxusercontent.com/u/72893034/AntennaRange_Stay_Deployed_2.cfg.zip but did see if, I put AdvancedAnimator plugin then cfg 1 works and don't know why that is.
  3. If you have a big dish there the whip should transmit to the big dish then the dish to kerbin. EDIT- was thinking when you transmit it tell's what it's transmitting to and range like the whip would transmit to big dish.
  4. Are you using RT antennas ? If so guessing you did delete the RT plugin and all the CFG in KSP/GameData/RT folder all them cfg need delete don't touch the parts folder and texture and you should be good.
  5. Or maybe KOS or maybe this mod http://forum.kerbalspaceprogram.com/threads/98270-WIP-Plugin-DL-Flight-Computer-Fully-automated-flight-programmable-via-VPL
  6. I'll 2nd that thanks MODDERS and to people that help other's.
  7. After test more have made 2 different file's to make sure it works so will list both files if the AntennaRange_Stay_Deployed_1.cfg this one works on some installs but not all don't know why and there is a plugin to make it work but , I just made a file AntennaRange_Stay_Deployed_2.cfg so you don't have to use anymore plugins with it, I would try 1 first if it don't work the 2 will but with 2 you can transmit with the Antenna Retract or Extend it will not auto deploy you have manually extend and retract. https://dl.dropboxusercontent.com/u/72893034/AntennaRange_Stay_Deployed_1.cfg.zip https://dl.dropboxusercontent.com/u/72893034/AntennaRange_Stay_Deployed_2.cfg.zip
  8. Editted the post here http://forum.kerbalspaceprogram.com/threads/98683-Question-about-ModuleDataTransmitter?p=1513116&viewfull=1#post1513116 for the stock Antenna they now will transmit in what ever state they are in at the time of transmit so they will transmit Extend or Retracted.
  9. So what you want is just the 1 tank and engine ? Why can't you just delete what you don't what to use why should he have to keep up with more stuff just for you to have maybe 2 more parts well 3, after all he did a great job on all of it and, I have them both install and the rest of his mods and more, But really not to be rube but that just makes more work for them after all they have do just because you can't delete parts you don't want.
  10. If anyone would want the Antenna to stay deployed even after transmit and it's ok with toadicus, I'll post his editted cfg. EDIT- https://dl.dropboxusercontent.com/u/72893034/AntennaRange_Stay_Deployed.cfg.zip Just unzip copy over to your KSP/GameData/AntennaRange and override.
  11. Might help to know what you want to do, If you wanted a stock game and the Antenna to stay deployed after you transmit data you can use this @PART[commDish] { @[ModuleAnimateGeneric] { @name = ModuleAnimateGeneric !isOneShot = DELETE } @MODULE[ModuleDataTransmitter] { @name = ModuleDataTransmitter !DeployFxModules = DELETE } } @PART[mediumDishAntenna] { @[ModuleAnimateGeneric,0] { @name = ModuleAnimateGeneric !isOneShot = DELETE } @MODULE[ModuleDataTransmitter] { @name = ModuleDataTransmitter !DeployFxModules = DELETE } } @PART[longAntenna] { @[ModuleAnimateGeneric] { @name = ModuleAnimateGeneric !isOneShot = DELETE } @MODULE[ModuleDataTransmitter] { @name = ModuleDataTransmitter !DeployFxModules = DELETE } } and if your using RT MODULE { name = ModuleRTAntenna [COLOR="#FF0000"]Mode[COLOR="#0000FF"]0[/COLOR]DishRange = 0 <------ you could change this to like 5000 then you would have 5k retracted Mode[COLOR="#0000FF"]1[/COLOR]DishRange = 50000000[/COLOR] <------------ Ranges EnergyCost = 0.82 MaxQ = 6000 DishAngle = 45.0 [COLOR="#FF0000"]DeployFxModules = [COLOR="#0000FF"]0[/COLOR] <------ this tell what range you are using ProgressFxModules = [COLOR="#0000FF"]1[/COLOR][/COLOR] TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }
  12. Not sure if it as come up but there is this mod http://forum.kerbalspaceprogram.com/threads/92393-0-24-2-MapResourceOverlay-for-Science-Karbonite-MKS-and-biomes-VERSION-0-2-7 for mapping.
  13. You just put your PNG file in the Default folder if that what your asking. EDIT- You might want to check this OP http://forum.kerbalspaceprogram.com/threads/72115-0-23-5-Green-Skull-Inc-Custom-Design-Spacesuits-v0-38-14th-April-14
  14. What didn't work ? It does have some bugs like the Altair descent stage legs use to have to hit G but last time, I try'ed it didn't work but the rest all worked and the RPM's you don't get much.
  15. Does you log run fast ? and if you put realchutes with it you get null errors take realchutes out no error's show but the log run's fast and for a bit take out quake and put realchutes back in all is good and log run's like normal.
  16. If you look in SDHI folder and in the parts folder and MM_configs folder in there should be a file SDHI_SMS_MMPatch_StockParachuteFallback.cfg so it should happen automatically.
  17. If anyone has seen this Post http://forum.kerbalspaceprogram.com/threads/93332-INFO-KSP-floatCurves-and-you-the-magic-of-tangents has some of the engines didn't look like they had the power they should so, I try'ed it and looks like, I got alittle power back so if, I wrote this right and you want to try https://dl.dropboxusercontent.com/u/72893034/Alittle_Engine_Boost.cfg.zip should get all engines with the setting hope it helps.
  18. I made alittle patch that should give engine's that use the new FX alittle boost that's if, I wrote it right. https://dl.dropboxusercontent.com/u/72893034/Alittle_Engine_Boost.cfg.zip
  19. What about the node PREFAB_PARTICLE it too ? There is 2 node PREFAB_PARTICLE in a cfg or would it hit the first 1. EDIT- And thanks
  20. Did you get the Altair descent stage landing legs to work ?
  21. You might like AntennaRange better you can found it here http://forum.kerbalspaceprogram.com/threads/56440-0-25-AntennaRange-1-4-2-Enforce-and-Encourage-Antenna-Diversity but if you want RT for the lines you can disable the delay in your RT folder you will see RemoteTech_Settings.cfg there you can disable delay ConsumptionMultiplier = 1 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Path [COLOR="#FF0000"]EnableSignalDelay = True[/COLOR] <--- Here change to false RangeModelType = Standard MultipleAntennaMultiplier = 0 ThrottleTimeWarp = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } And for the last part thats tricky and think right now alittle buggy something got change so it don't work like it did or it can be a hit and miss.
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