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Mecripp

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Everything posted by Mecripp

  1. Your hitting the memory limit of the game see in log 0 MB physical memory [0 MB free]. <-----here 0 MB paging file [0 MB free]. <------ here no more room you will have to let a mod go or use http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-3-0-Active-Texture-Management-Save-RAM-without-reduction-packs%21 EDIT you can also go in each mod and delete some parts you don't use but you have to watch they don't share texture's with something.
  2. Any chance on get the texture's for Universal Storage Mk1 ?
  3. really don't change my save but will send you a pm to try and help you.
  4. Sent you a PM use it if you want or not if you do hope it helps. EDIT and about sidfu is saying make sure you don't have more then 1 ModuleManager_1_5_6 file in all of your KSP/GameData sometime's modder's but them in there mods but you just need 1.
  5. It was on first page it's been moved http://forum.kerbalspaceprogram.com/threads/57603
  6. Have you try'ed goto space center and back to craft ? when, I get to where, I can't pick a docking port , I goto space center and back to craft and it works for abit.
  7. Sounds like as soon as you get out of the probe core range you loose control are you sure the antenna was on just after you decoupled ? and you sure it's not just delay getting you ? EDIT have seen at times if docked or coupled and you turn them on when undock or couple the antenna shows deployed but some how got turned off then, I would then have to launch a manned craft to get with in range 3k and turn it back on but have had that happen only 4 x maybe a mod, I was using at the time it didnt like.
  8. Fuel lines are 1 way but guess you could edit the ssdecouplerkso has fuelCrossFeed = False if that is the right decoupler.
  9. Also, I think you have to be in VAB and pick a part then goto "Configure button visibility...".
  10. Yes, I have but after delete them and reinstalled KSO all worked good for me.
  11. You good with writing cfg for FS texture switcher ? Anyone know if FS texture just works with PNG ?
  12. Good the way it is just in the KSO_Alternate_Names download folder if it had the CFG file to use Firespitter plugin would be great and if 1 was made can it be posted ?
  13. My guess is that if there just diffrant textures you can use the Firespitter plugin to change the textures in VAB. EDIT give me a sec see what, I can come up with.
  14. My guess is that if there just diffrant textures you can use the Firespitter plugin to change the textures in VAB.
  15. Yes as long as you keep 6 kerbals in it and sounds like you have the probe core command on it so yes it will cut the delay to your sat.
  16. You might have just added to your post that it covered AIES and STOCK and RT2 but it looks like you forgot the probe cores and the AIES probe cores you didn't change the range.
  17. There is no download ? And the range should have only changed be x10 if, I have read it right so all you had to do is add a 0 on the end of the ranges besides maybe change the power. EDIT my bad and DishAngle. and what wrong with using AIES besides the range and power need fixed ?
  18. Guess you don't have a big net work up now ? can try something if you want give me a PM.
  19. Did you retexture the tank's ? haven't seen them.
  20. Just looked at a couple looks like TechRequired = advExploration you can look at the part.cfg with a text edit'er like notepad.
  21. Love the new look but have alittle problem installed the new KSO http://forum.kerbalspaceprogram.com/threads/68429-0-23-Kerbin-Shuttle-Orbiter-System-v2-06-aka-Kerbin-Mini-Shuttle and the main monitor for the map say's no signal ? but if, I goto the vassal, I can bring up the map is it because KSO using it's own RPM ?
  22. @SSSPutnik You can also edit out MAXQ= and use what ever antenna you want and there are some dishes that you can use.
  23. Be happy to help you with any dishes or antenna's to make them work with RT2.

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