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Mecripp

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Everything posted by Mecripp

  1. Good Luck and may the kerbal way be with you can't wait the update.
  2. Looks like ALCOR,"Advanced Landing Capsule with the sides has some parts and base plate from American Pack and Antenna is LLL mod not sure about the thrusters on the base plate.
  3. Is there away to set it so out of atmosphere FX changes like we could have nice flames tell space then in space change it to maybe a stock look ?
  4. Yep try'ed fxOffset no luck and some of the flames say to long when throttling down the FX is still like full throttle and thanks for fixing my KW as some of the sound and FX was giving me trouble.
  5. You can add the Kethane scanner MODULE to any part and use it as a scanner yes you can, I'm not saying that it going to show up on scansat maps. Edit and on the MapTraq part like,I have said and you can try it when you turn on the scanner it reveals all the map as been scanned but the deposit layout will not be the same as if you scanned it with a scanner like kethane that take day or days to scan.
  6. Did you find away to get the FX closer to the engine ?
  7. @IonMage what RSS file you using for RT2 from what, I could find, I don't see how alot of the dishes are work in RSS ? You can try this https://www.dropbox.com/s/vju7bw71qpf6dhl/RT2_RSS.zip
  8. Did you try the with the new scanner that it added ? the only one that it added to was the new scanner you should have the MapTraq is it working for your kethane ? And, I don't use KSPI but it should work on the new added scanner. EDIT there not going to show up on ScanSat map but the should show up how ever they do normally.
  9. I see by editing the the files by adding more Module to a dish given how many you add lets say 3 because 4 makes the menu alittle to long 3 is good you can have 3 targets per dish which is nice makes for making small sat.
  10. I'm not the author of the mod just one of the must have mods, I use and if your talking about the cfg file no problem just trying to help. EDIT Cilph is the author and much thanks to all that had a part in the mod.
  11. Here is a example http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement?p=929358&viewfull=1#post929358 show's what you need to change or make sure is the same to the part you are adding it to.
  12. Like, I said on any scanner other no because of how kethane is setup but if you put it on MapTraq part it's like a bug when you turn it on it will show a planet as if it as been scanned all kethane will show on planet but the lay out of the deposits are defrant because how kethane is randomly placed.
  13. What AIES RT cfg you have are they from a older AIES ? https://www.dropbox.com/s/snk48kxc0shuztb/RemoteTech_AIES_3.zip They should be in there by glancing at it.
  14. @Ghost13 Yes landing at a range with delay can be very tough some people turn it off by editing RemoteTech_Settings.cfg or send a 6 kerbal crew command first to cut the delay and there are some mods that give you the range to planet body's or you can use RasterPropMonitor if you have it installed it won't take long and you'll know what dish for what and on landing there are some dishes you can use to for keep in range or take MaxQ= out of the antenna settings. Here are some cfg if you want makes all dishes omni and 1 cfg takes out delay and 1 if you want to remove MaxQ the name close to it in the RT2 folder needs zipped up so you can change back later if you want. https://www.dropbox.com/s/uk5eumx2aeg75ry/RT2_cfgs.zip
  15. I don't think the author of this mod is going to tie in other mods but you can make a cfg so this scanners should pick them up if you want you can look here http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping?p=970179&viewfull=1#post970179
  16. That's how, I took yours as if you think your time is worth more then anyone else's time but the fix is all the same.
  17. @blackheart612 I got the Firespitter plugin and got the Texture changer to come up on all parts but, I must have the texture path wrong or something it's not changing the texture did you get it to work ? or is there a easy way to change the texture on something ? Edit if you want,I can post it on you other thread hehe. But yes, I did was more for your StretchySRB Texture Pack | KW Procedural Fairings thread.
  18. Is there away to change the engine FX in a atmosphere and they run diffrant FX for out of atmosphere how can, I target in or out ? @PART[*]:HAS[ @MODULE[ModuleEngines] , @atmosphereCurve[key = 1 325] ] { ....Stuff. } Would that work ?
  19. @Horus sounds like you should not download anyone's cfg would fix your problem and do the work your self with your precious time.EDIT That is a easy fix.
  20. Here is a link for putting Kethane on MapTraq part last time a used it, It reveals kethane on a planet as you scanned it already but layout of deposit are diffrant https://www.dropbox.com/s/gl34cl1axcl793q/Add_Kethane_MapTraq.cfg
  21. Sounds like you pretty much want all dishes to be Omni because all the antenna are Omni and you don't have to aim them only 2 thing you have to have is line of sight and be in range if so you can just edit the file or make a cfg to do it and the flight computer you could and maybe you should look at like KOS mod for that to.
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