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KSP2 Release Notes
Everything posted by Mecripp
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
And you could just edit the kethane.cfg in the Resources fold would think. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
Resource = Kethane ColorFull = 0.08235294, 0.6901961, 0.1019608 ColorEmpty = 0.1858824, 0.3105883, 0.1929412 Generator { name = LegacyResourceGenerator MinRadius = 7.29 MaxRadius = 16.2 MinQuantity = 10000 MaxQuantity = 500000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositCount = 17 NumberOfTries = 30 Body { name = Kerbin MinRadius = 4.05 DepositCount = 12 -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
It still's works for me is your little map filling in ? EDIT if you add MapTraq to a part you still have to click on part to open map. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
Look in the Kethane folder you find a folder called Resources in it you find Kethane.cfg this is a part of what it looks like KethaneResource { Resource = Kethane ColorFull = 0.08235294, 0.6901961, 0.1019608 ColorEmpty = 0.1858824, 0.3105883, 0.1929412 Generator { name = LegacyResourceGenerator MinRadius = 7.29 MaxRadius = 16.2 MinQuantity = 10000 MaxQuantity = 500000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositCount = 17 NumberOfTries = 30 Body { name = Kerbin MinRadius = 4.05 DepositCount = 12 } So It's like random spot's with a MinRadius where ScanSat reading info that KSP put there on a planet, where as Majiir don't want to set it up that way. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
It's not that they need to be integrated at all but you are right he want you to waste your time scanning a planet. EDIT other mods out there now for other Resources and more real 1's -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Mecripp replied to Majiir's topic in KSP1 Mod Releases
I made a post on ScanSat you can check out. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
You mind if, I send you a PM ? NoMrBond -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
This should work, I don't use that mod so with that said test if you like Should pick up Inerstellar stuff Kethane and map and's add 1 scanner part.https://www.dropbox.com/s/gr7bdczdz3utip1/scansat125.zip Here is a link for putting Kethane on MapTraq part last time a used it, It reveals kethane on a planet as you scanned it already but layout of deposit are diffrant https://www.dropbox.com/s/gl34cl1axcl793q/Add_Kethane_MapTraq.cfg -
[1.0.x] Procedural Parts Textures | Procedural KW - June 8
Mecripp replied to blackheart612's topic in KSP1 Mod Releases
Hope this is still in the works? -
Did it look like this @PART[*]:HAS[#mass < 1] { MODULE { name = KASModuleGrab grabKey = g maxDistance = 3 breakForce = 3 evaPartPos = (0.0, 0.1, -0.3) evaPartRot = (10.0, -180.0, 180.0) addPartMass = false grabSndPath = KAS/Sounds/grab } MODULE { name = KASModuleAttach attachKey = h rotateLeftKey = b rotateRightKey = n surfaceDist = 0.169 maxDistance = 3 allowPart = True allowEva = False allowStatic = True sendMsgOnly = False pointerUseModel = True partRot = (-90.0, -15.0, 0.0) attachSndPath = KAS/Sounds/attach detachSndPath = KAS/Sounds/detach } }
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[1.3] Starshine Industries: Extendable Nozzle
Mecripp replied to ganinian's topic in KSP1 Mod Releases
With your Athena the nose when you click on it and move it you can't see it, it go'd blank you can get it back out of the menu and the 1 with 2 stages don't have a decoupler on top stage well it's more like a 3 stage. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Yes thats what, I was asking but was hoping for it all and you guys do a great job for all of us that don't know much but the camera views would be a great start for, I like the mod http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-alpha2-IVA-All-the-things%21-Toolbar-Screens but it needs 1 big screen and the views would help a bunch. EDIT thanks MOARdv and if you need some 1 to try things out let me know. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Mecripp replied to damny's topic in KSP1 Mod Development
You can added it to the scanners but it still works the same but if you put it on the MapTraq part it will reveal it all but there in big patches. EDIT if you want to try MapTraq https://www.dropbox.com/s/gl34cl1axcl793q/Add_Kethane_MapTraq.cfg Edit yes still focused craft because you are still using the Kethane plugin but like, I said if you put it on a scanner work same but if you put in on MapTraq the min you get in range of the scan it shows all as being scanned but the layout of the deposit will be diffrant. EDIT 2 And on the Intersellar if there scanners as a MODULE for it yes you can add them 2 by editing the file or making a cfg for it. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
That's like one of the old RT dish. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Mihara is there anyway to split a screen ? like if you had some of the big 1's in the ASET ALCOR screen have 4 channels if you wanted and then change back to 1 big screen or maybe 2 ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Do You have a example on a AIES you wouldn't mind to share, I haven't got it to work don't know what, I'm doing wrong. OK thank's NoMrBond -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
LOL so for the ranges post whats the best angles ? hehe EDIT sidfu did you get the PM ? EDIT please Pondafarr alittle help with math -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Think for this game it's Unity you can get a free 1 and there's Blender but think there can be a problem exporting from blender not sure. EDIT Unity is what KSP is made in or from. EDIT We need more dishes that look good EDIT just seen with what mods have dishes there are a bunch that have the 60 gm range and not much in the middle. EDIT NoMrBond you use coolrockets ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Load this up and see if work want me to zip and PM you will add 3 dishes. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
Was think of the ScanSat's scanner 1 disk but so far as dishes you about named them all there is a couple more with Antenna but thats about it that, I have ran into. EDIT sounds good will give it a go. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
what dish you like ? and think a 25.0 or 45.0 on the angle, I think works good. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
You can edit the parts to what you want if your not sure how make a list of what range and angle you want ? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Mecripp replied to Cilph's topic in KSP1 Mod Releases
https://www.dropbox.com/s/u4rmssjke0oamgf/RemoteTech_AIES_3.cfg -
[RELEASED] A.R.P mod ( Audio Replacement Project )
Mecripp replied to bullettMAGNETT's topic in KSP1 Mod Development
You going to have sounds for ION Engines ?