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Mecripp

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Everything posted by Mecripp

  1. Same here, I looked and looked it was around about the time the first release came maybe second.
  2. TY was reading the change in the last firespitter and seen it was alittle lost tell seen it had to have the module on the part ty again and if blackheart612 starts made stock look this good, I might start using more stock part.
  3. First off Great Job love it and 2nd is there any way to get some of the Big Monitor out of the ALCOR capsule put in ?
  4. @nothke where did you get the Firespitter texture switcher module that is cool.
  5. Did you add the patch also on first page for the bug and there some still not fixed,And with RT you can't transmit with out a connection for the most part.
  6. You can try this should work https://www.dropbox.com/s/j6qq2jym3otgc5j/ADD_KAS_2_PORKJET.cfg
  7. And, I think you are thinking what YANFRET posted on Bobcat thread but some one posted 1 some time ago, I thought on PorkJet threat they had 1 done but no release and, I thought it was PorkJets post but my bad lol some 1 has it.
  8. PorkJet post a Habitat that looked like But hasn't release it. would go good with Bobcats rover.
  9. Porkjet what happen to the part you posted that looked like this ?
  10. @RenatsMC You can edit the part in the parts folder open them with a text editor like notepad will do most parts have a line like editor parameters you would add like TechRequired = electronics or where ever you want, to put it if you want, I just made a cfg to add techrequired = start if you want it. It should work https://www.dropbox.com/s/wg4gtee98duoqi8/ADD_TECHREQUIRED.cfg If you use the cfg just drop it in KSP/GameData/
  11. Hope this is still a go because it looks so great please please keep working on it.
  12. LOL You was right, I was use wrong 1's all good my bad hehe. EDIT And love what your doing with Squad Re-texture Project please keep up the great work.
  13. This is great, I like it always thought stock should pick KW or AIES and drop there look, I know some people like stock but for me it looks a little trashy so, I like what your doing and hope to see more.
  14. @blackheart612 Yes the top picture mine is stay whole. EDIT Do, I have to have the KW fairings installed to get the texture too ?
  15. Funny don't know the name of it and don't see what it would be in your folder but it's the part after you put on the FairingBase the piece that makes the Fairing over the part it's not making a decoupler to separate the flairing so my sat or parts or trapped inside. EDIT I can't still use the default one's so no big deal still hoping for the new fairing textures is there a easy way for use to change how it looks and thanks.
  16. Did you get the late's update plugin from magicsmoke ? had that happen once just need to update mods but don't remember what 1 it was but my guess is magicsmoke plugin.
  17. What you mean ? about only fix out is posted on first page now.
  18. Loading up give me a couple of min's,I'll put 1 in space and see. Cilph said there was a patch maybe,but I'll try and load 1 like you said and see. yes delta-v works with the rapier maybe you need to set a time for the burn. EDIT when you set your delta-v burn you should see a yellow_green looking bar by the nav ball showing how much delta-v to burn and what's left to burn.
  19. @nobody44 I have the same engines on some of my sat so, I don't know what your asking or trying to do, Thought you where trying to set a delay in the flight computer but watching your video you wasn't setup a time to delay, You where just setting a burn right off the bat.
  20. LOL yes but then again using pipes or cable of any length you can have suicide ships.
  21. Not the best but watch this might help you. EDIT And if you want here is a cfg to fix the antenna from breaking on reentry https://www.dropbox.com/s/v85x3heriea639x/RemoteTech_REMOVEMAXQ.cfg
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