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Everything posted by Mecripp
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For the HTV try this cfg and let me know
PART { // --- general parameters --- name = HTV module = Part // --- asset parameters --- mesh = model.mu scale = 1 rescaleFactor = 1.0 // --- node definitions --- node_stack_top = 0.0, 3.3, 0.0, 0, 1, 0, 2 node_stack_bottom = 0.0, -2.88, 0.0, 0, -1, 0, 2 node_attach = 0.0, 0.0, 0.0, 0, 0, 1, 2 // --- editor parameters --- TechRequired = veryHeavyRocketry entryCost = 1500 cost = 2250 category = Pods subcategory = 0 title = HTV manufacturer = Lionhead Aerospace Inc. description = The H-II Transfert Vehicule is a cargo to resuplly the ISS station. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 4.0 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 30 maxTemp = 2000 breakingForce = 200 breakingTorque = 200 bulkheadProfiles = size2 // --- pod/rcs parameters --- stagingIcon = COMMAND_POD CrewCapacity = 0 vesselType = Ship MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.02 } } MODULE { name = ModuleReactionWheel PitchTorque = 10 YawTorque = 10 RollTorque = 10 RESOURCE { name = ElectricCharge rate = 0.2 } } MODULE { name = ModuleSAS } // --- Tanks parameters --- RESOURCE { name = ElectricCharge amount = 150 maxAmount = 150 } RESOURCE { name = MonoPropellant amount = 1000 maxAmount = 1000 } // --- Engines Parameters --- fx_exhaustFlame_blue_small = 0.0, 0.0, 0.0, 0, 1, 0, running fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0, 0, 1, running fx_smokeTrail_light = 0.0, 0.0, 0.0, 0, 1, 0, running fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0, 1, 0, flameout sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 100 heatProduction = 100 EngineType = LiquidFuel fxOffset = 0, 0, 0.1 PROPELLANT { name = MonoPropellant ratio = 2.0 DrawGauge = True } atmosphereCurve { key = 0 410 key = 1 280 key = 3 0.001 } } EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = RcsTransform clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.02 0.1 volume = 0.5 0.1 volume = 1.0 0.1 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RcsTransform emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RcsTransform thrusterPower = 3.35 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running atmosphereCurve { key = 0 260 key = 1 100 key = 4 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gim } // --- rcs module parameters --- }
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If you want to see how far with it here is test folders
https://www.dropbox.com/s/se4qu90ge900fxr/ISS and Mir test.zip?dl=1
Unzip and put them in your ksp/gamedata
the mir has to be ksp/gamedata/mir
or some files will have to be edit
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If your going to play around with fixing or change things in a mod theres a couple of plugins that help with some things https://github.com/linuxgurugamer/NodeHelper
and