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Everything posted by Mecripp
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Looks like this is all thats left https://spacedock.info/profile/SpannerMonkey
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maybe https://forum.kerbalspaceprogram.com/index.php?/topic/133074-14x-sm-armory-group-see-note-first-post-ref-bda-1222/
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What are you tryng to do and what you want to edit ? The CFG files you can use Notepad , notepad ++ just be sure to set the save as cfg if you are talking about the dll file VSC should have worked
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Mecripp replied to DemonEin's topic in KSP1 Mod Releases
And sounds like you might need this one too https://forum.kerbalspaceprogram.com/index.php?/topic/160856-wip-111x-moardvs-avionics-systems-mas-interactive-iva-v123-21-may-2021/ -
[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Mecripp replied to DemonEin's topic in KSP1 Mod Releases
Do you have RPM installed ? https://forum.kerbalspaceprogram.com/index.php?/topic/190737-18x-110x-rasterpropmonitor-adopted/ -
Maybe https://forum.kerbalspaceprogram.com/index.php?/topic/191409-18x-19x-110x-civilian-population-modernized/
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If you have Unity and the ksp parts tools you can add stuff in game im guessing you could put buttons where the lights are and just not have them show up but the buttons would still work but you would have to see how to set the buttons to do what you want https://unity3d.com/unity/qa/patch-releases/2017.1.3p1 https://forum.kerbalspaceprogram.com/index.php?/topic/160487-official-parttools/ or https://unity3d.com/unity/whats-new/2019.4.18 and both parts tools or show on that page
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Some Updates For RN Soviets and US Packs
Mecripp replied to CiG Bhungus's topic in KSP1 Mods Discussions
https://forum.kerbalspaceprogram.com/index.php?/topic/84250-18x-19x-us-probes-pack-old-and-new-4-16-20/&do=findComment&comment=4005268 -
Anther route you might look at is using https://forum.kerbalspaceprogram.com/index.php?/topic/179887-15x-111x-telemachus-reborn/&tab=comments#comment-3489400
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ASET uses RPM https://github.com/JonnyOThan/RasterPropMonitor but one could put MAS stuff in a pod use to not be that hard the hard part was where you wanted to put things
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First that test color is hard to read on old eyes and have you looked at https://github.com/MOARdV/AvionicsSystems/wiki/Operations-Manual-Mk1 or https://github.com/MOARdV/MOARdVPlus/wiki
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It wouldnt take that much to do with MM or edit the CFG it would just take time to see what size you wanted and alot of reloads to see
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[WIP Plugin] BDAnimationModules - v0.6.1
Mecripp replied to BahamutoD's topic in KSP1 Mod Development
raidernick/BDAnimationModules: Animation modules plugin for KSP (github.com) -
Here are some good ones also [1.1x] KRE - Kerbal Reusability Expansion - Add-on Releases - Kerbal Space Program Forums
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That was along time back lol pretty sure it was a plugin that got added to smokescreen , I remember playing around with it
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[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
Mecripp replied to Akino's topic in KSP1 Mod Releases
SAS will stop that- 45 replies
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- totm october 2020
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[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
Mecripp replied to Akino's topic in KSP1 Mod Releases
Yes i know KSP uses DDS but what i was trying to ask is PNG uses less memory in one area but twice has much Mono so really whats best mono not matter ? EDIT- file size PNG 24 mb DDS 142 mb I know it doesnt matter but some might freak out- 45 replies
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- totm october 2020
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[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
Mecripp replied to Akino's topic in KSP1 Mod Releases
Added some anti reflective to base part now just solar panel what you think is better https://www.dropbox.com/s/t43l0slqrhdwf27/shine2.png?dl=0 there is small error trying to work out why panel 3 has no shine EDIT- Add anyone want to use this has scansat satellite ? @Atlas Gaming and not sure what your problem could be on ckan beside using ckan IMO its not really hard to install things your self and i know everyone cry it takes to long but not really but i do see some mods i unzip in my gamedata fold just fine and some are in a gamedata/gamdata fold so i then have to pull it out of that folder and put it in just ksp/gamedata so i dont have ksp/gamedata/gamedate not sure how ckan works that out or even if thats your problem- 45 replies
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- totm october 2020
- starlink
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