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Everything posted by Mecripp
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I seen Monkey made it off the pad and is now in space shouldn't belong to the station now
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I think this mod is pretty close to it https://forum.kerbalspaceprogram.com/index.php?/topic/151164-14x-real-battery-v141/ EDIT- Take that back that one looks like just batterys
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If you look in the download for this mod you will see a TextureReplacer folder open it then Default keep going to you see command you will see they added some textures and a handing tool to use to find a name of a mesh is https://forum.kerbalspaceprogram.com/index.php?/topic/135726-1x-debugstuff-2018-03-13-see-the-hidden-secrets-of-the-game-objects/
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If you leave mesh = ( blank ) it gets it all and if all shine stuff is what you want you could do @PART[*]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } that would do all not sure if it would lag or not
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If you wanted everything to shine you could do @PART[mk1pod_v2]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[mk1-3pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[MEMLander]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[Mk2Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[kv1Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[kv2Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } @PART[kv3Pod]:HAS[!MODULE[TRReflection]]:NEEDS[TextureReplacer] { %MODULE[TRReflection] { %name = TRReflection %shader = Reflective/Bumped Diffuse %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } }
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What do you mean not working ? you must be using the wrong download link for what you have installed one works with TRR and one for TR be sure to get the right one
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I could use your help on this thread https://forum.kerbalspaceprogram.com/index.php?/topic/85645-102-exploration-rover-system-by-aset-090515/ JSI PartUtilities you can get here https://github.com/linuxgurugamer/PartUtilities/releases and here is a download with the BoxCollider removed from the wheels https://www.dropbox.com/s/cmiv1y13dxb7pkc/ASET Rovers.zip?dl=0
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Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
@wile1411@alexustas Alittle update for the Rover there is 2 download you can pick what one you want to use First one needs plugin firespitter you can get it here https://snjo.github.io/ https://www.dropbox.com/s/bijvs043ph6677q/PRC ( FS AnimateGeneric ).zip?dl=0 2nd all stock no plugin needed https://www.dropbox.com/s/ixfc6k4k3jemncq/PRC ( ModuleAnimateGeneric ).zip?dl=0 credit to @alexustas@wile1411@Mecripp "PRC" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. -
[PartTools] Exported .mu files don't work
Mecripp replied to Roartal's topic in KSP1 Modelling and Texturing Discussion
Unity don't save textures has dds , Save them has png or tga and then convert them later you has your .mu is the model just not showing up ? One would need more info maybe a screen shot of the unity with your model setup ? -
You might look at these
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You might ask here if you are having problems
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He means does current vessel mover not work ?? Not all mods have problems just because it says for 1.5 or 1.4 and so on
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Mod for repositioning parts on ship during EVA ?
Mecripp replied to Andries's topic in KSP1 Mods Discussions
You might be looking for -
How to adjust size of particle f/x for an engine?
Mecripp replied to Snark's topic in KSP1 Modelling and Texturing Discussion
And was just posting smokescreen because the FX settings look the same on some of the new ones and looks like you need to fix your FX your smoke is going the wrong way -
How to adjust size of particle f/x for an engine?
Mecripp replied to Snark's topic in KSP1 Modelling and Texturing Discussion
That was it that works PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform localScale = 2, 2, 2 emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } but did see when scaling up looks like it might have to move down alittle has you scale -
How to adjust size of particle f/x for an engine?
Mecripp replied to Snark's topic in KSP1 Modelling and Texturing Discussion
Can you post part of the cfg you are working on ?