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KSP2 Release Notes
Everything posted by Mecripp
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You don't need the patch now just unzip and copy to your KSP/GameData folder https://dl.dropboxusercontent.com/u/72893034/help/ServiceBay3M.zip EDIT-
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I'll keep playing around with it and when, I get it, I'll let you know lol.
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LOL was fixing to ask if you got it fixed someone wanted a rescale part with a different color so, I made a folder and copied the mu change the cfg alittle and the texture color and pointed the path to the folder and it's all white like yours puzzled. EDIT- Found my problem, I renamed the texture and Mu renamed them back and all good and did convert the texture to a png and back to DDS but don't know if that help or not.
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Lol it's getting the best of me it just shows all white in game puzzled but here, Is what it looks like
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You could rescale any of them if you wanted to ? EDIT- Also FantomWorks http://forum.kerbalspaceprogram.com/threads/109567-FantomWorks-KAX-Part-Pack
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LoL I got the red just alittle trouble getting it to show up
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Just Squad changing things why your away
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I did read the post you don't have to have tweakscale to rescale EDIT- Try this and call me in the morning lol https://dl.dropboxusercontent.com/u/72893034/help/3mServiceBay.cfg EDIT- With out tweakscale just the power of MM EDIT- What you want the other color ?
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Rescale them ? EDIT- Or Cargo Transportation http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29 EDIT- You use ModuleManager.*.*.* ?
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Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
Here is alittle update if anyone wants http://forum.kerbalspaceprogram.com/threads/71835-0-23-Horizon-Aeronautics-Zenit-3SLB-v1-2-updated-3-9-14?p=1945550&viewfull=1#post1945550 -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Really people think that is just a bug on stock get off the pad I haven't had any problem on the runway and just alittle on the pad but the pad is not just ERS mod. -
[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
Mecripp replied to stubbles's topic in KSP1 Mod Releases
Here is a update to 1.02 hope it all works wasn't sure what to do with the Fairings any thoughts ? But the rest all good still works great textures are DDS fixed the nodes and added trench smoke https://dl.dropboxusercontent.com/u/72893034/DDS/HorizonAeronauticsV1.3.zip -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
I would say not has he has pulled all his mods very sad. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Thanks to all that has updated -
You might look at AIPS http://forum.kerbalspaceprogram.com/threads/99252-0-90-AIPS-Better-IVA-Prop-Placement-v4-BobCat-Ind-HOME-3-Update & AKI http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs & for FASA http://forum.kerbalspaceprogram.com/threads/66824-0-23-5-FASA-Gemini-IVA-Modernization-2-0-%28RasterPropMonitor%29 & http://forum.kerbalspaceprogram.com/threads/100445-Dreamer-SNC-Dreamchaser-Mod-V1-0-released! and KSO http://forum.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v2-08-aka-Kerbin-Mini-Shuttle EDIT- There was some more but right know my mind is blank.
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Any of alexustas mods that have a IVA ALCOR,"Advanced Landing Capsule has Red Iron Crown pointed out and his ERS rover mod http://forum.kerbalspaceprogram.com/threads/94947 EDIT- His is pretty much top and don't mean that in a bad way to any other has there are some good looking ones with RPM's now if you want IVA that don't have RPM's then DennyTX's work is IMO top for that style.
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Here is a DDS texture for this mod if anyone wants you will have to put in folder your self and delete the old https://dl.dropboxusercontent.com/u/72893034/DDS/rover_cabin_rv1.dds
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Well sorry, I didn't know how to word it any other way and on your ( How much time should a player spend reading ) people can't even read the post before and a page back ? really and a example of CKAN if you used KAX you know it needs the Firespitter plugin which you would get for you and then you load up KSP and it locks on load you goto KAX and post KAX is broke locks on load and just post before and the last to pages all about the samething really people READ alittle of the post on the page you are posting on and at maybe a page back would fix alot of peoples problems with out them having to post at all. And on ( Most mod authors do actually want people to use their mod ), I would say your right but that doest give you the right to threaten them.
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Seating on the pod they didn't want to show so, I launched it and that's it as it falls back to the ground lol. And no big deal just asking is there away you can make a small part that has a card slot or 2 for like the card from this mod http://forum.kerbalspaceprogram.com/threads/88116-Modular-Computer-Package?p=1303171#post1303171
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@ politas, I really don't see how many mods you use has anything to do with anything, I use alot of mod my self and, I take my time and goto every Mods thread CKAN and this is not to be rude but for lazy people that wants something to do all the work for them and really don't see how it has anything to do with avoiding incompatibilities, IMO is BS it's just Lazy and it's funny how people try to threaten to not use a mod really, I would say so what don't use it then.
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HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
Didn't find a CFG in your mod for FX on that engine but made one for you EDIT- Or on the part