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eskimo22

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Everything posted by eskimo22

  1. Thx for the text. Btw, are the new RP configs here?
  2. Can you send me the BFR Decoupler text to copy into the kerbalizedtweakscale config plz?
  3. Cool, Lots of space inside the cargo bay
  4. If possible, it would be great if you could update the BFR with the cargo bay soon.
  5. My save is a loose model of SpaceX's plans, so I need to carry around 30-40 kerbals per flight. But now that I think about it, placing 60 kerbals in external command seats for kerbin to kerbin missions would be very tedious. I would not put kerbals in external command seats for any mission longer than kerbin to kerbin (i'm not spirit airlines). The Duna Colonization Mission, Novo Mundo, or New World, and the BFR is crucial to the mission; but the part counts on colonies are just to large to make massive colonies, so once the BFR is done, a good project (In My Opinion) would be to build a large habitat module for big, permanent colonies.
  6. KIS makes sense, it would be a disaster trying to use an RCS tug to pull cargo out of the crew cabin. And with Extra-planetary Launchpads, you can store parts as rocketparts or materialkits, macinery and specialized parts (depending on wether you have MKS installed or not). I think you should make a truss system to attach external command seats to, for increased passenger capacity during kerbin to kerbin missions.
  7. the separated deck layout looks cool, will the passenger cabins have IVAs? any dates for when this comes out? The separate part strategy seems like a good idea, on LKO missions the long range cabins could be removed in favor of extra cargo. On point to point mission on kerbin, external command seats could be placed in the cargo bay for increased passenger capacity. On long range missions, having a large crew cabin is a VERY good idea, but on an LKO or Kerbin-Kerbin mission it is wasteful. In my opinion, having a removable extended mission habitat is a good idea.
  8. Looks good, Definitely enough room for an ISRU, radar and ammunition. and I think that a ladder should be built into the BFR (fixed grips from the hatch down to the bottom, telescoping from the bottom to the ground)
  9. @harrisjosh2711 And will the solar panels look like this? http://www.spacex.com/mars What I would recommend (if possible) would be to have a cargo/service bay between the fuel tanks and the crew cabin, just like in the real BFR. I clipped the ISRU and ore tanks into that area, where a service/cargo bay would be (I also put radar and ammunition there).
  10. @harrisjosh2711 https://www.flickr.com/photos/155337904@N08/39323887442/in/photolist-22UVcHm
  11. I clipped the ISRU (convert-O-tron 125) and some ore tanks into the area between the crew cabin and the docking port (where a service bay is on the real BFR).
  12. A cool trick that I found is that you can fit two large drills inside of the bottom of the BFR near the engines. A large drill can fit next to the engines, even while fully extended.
  13. Rude, but true. JNH's BFR has tweakscale, looks better (imo), Can perform a flip-and-burn, has an IVA, etc.
  14. Indeed it is, Tundra's dragon capsule is better, but JNH's BFR is better. JNH's Dragon 2 and falcon 9 is 3.75m wide, which makes it almost exactly real scale. Tundra's BFR is just too small and I don't like the nose heat shield design, and it has no IVA.
  15. Not a huge issue, there is a typo on the spacedock.info page, it says that the ISP (Vac) of the BFR vacuum engines is 145 seconds; on the screenshot near the top of page 33, it says that it is 345, which makes more sense.
  16. I don't have those configs, i clicked "replace" on all of the files without knowing that the configs are broken
  17. It's not just the SL engines. tweakscale on the decoupler, the docking port, and the vacuum engines all are broken.
  18. @harrisjosh2711 Can you plz send me another kerbalized tweakscale config.
  19. Sorry about that, I don't need that, Im just suggesting
  20. If you could remove the Large linear RCS ports, and make a rear port similar to the front port. ie; smaller and multi-axis.
  21. Update on christmas, a great present to all kerbalkind.
  22. @mrtagnan I tried tweaking RP configs once, and it sucks. so i can understand mistakes, they don't make it easy to edit.
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