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KSP2 Release Notes
Everything posted by Bej Kerman
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totm december 2020 What are you thankful for?
Bej Kerman replied to AlamoVampire's topic in The Lounge
Mouth wash, I guess -
What do you mean?
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I hope the OP's account is still active.
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Actually, they aren't.
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Bar shoulda been higher then, cause none of the new features included a dV indicator or anything to measure the capabilities of your rocket.
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No clue how "experience" ties into changing the game. You know what, that's absolutely good enough.
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I'm beginning to repeat myself: it only says for who it is and not what it does. The word "first time user experience" being next to a toggle implies it's something that enhances the experience for first time users. The word "beginner orientation" being next to a toggle could imply the same, but not without the reader having to iterate through more logical steps thanks to the word "orientation". I'm saying again that "guide" isn't an immediate synonym of "orientation" so for a lot of readers this is not going to hold true. KSP 2 is also aiming itself at all audiences (and I recall Nate trialling the tutorial motion graphics with his child(s) to help rate their effectiveness) so it's also probably not too late to note that it's worth thinking about what children are gonna make of "cadet orientation" or "beginner orientation".
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In that case, what exactly was confusing? It told what it was in plain words who it was aiming itself at.
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No, it leads to "Orientation means rotating towards something, that's a stretch. What the Frack is this option trying to communicate to me?" On the other hand, I think it's a stretch to think people were confused by "first time user experience". It means literally that. An option if you're experiencing the game now as a first time user.
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Well you don't because "orientation" is not an intuitive word for a lot of primary English speakers and it's especially more likely to be taken in its most literal meaning of rotating towards something in the context of a game about rockets.
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I mean, that's kind of what I was thinking. Why does it matter to the localization department if English sticks with First Time User Experience? That's the point. You see the option and then you immediately know who it's aimed at and what you want the explainer box to elaborate on.
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Exactly what it says on the tin. Eh. An option that calls itself "for beginners experiencing the game for the first time" is probably gonna make more sense than an option that says "this setting is gonna orient you". Also, in a space game, orientation has a lot less to do with learning than it does the literal meaning.
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Intuition is literally the point, the idea is that you read the label and immediately know what the label is referring to in a general sense, then the explanatory box is there for details. Then you might as well also replace "orientation" with "experience". That's fair but since the English speaking part of the community is the biggest and also the native language of most of the developers, that's how I, and presumably a lot of people, are gonna judge it.
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"First Time" is a phrase most of the audience learns in primary school, and the sentence immediately following this ("It can also be confused by an easy mode for beginner or something else") demonstrates that the wording did give you an intuition for who the option is aimed at. "Cadet Orientation" is the complete opposite and is composed of words a lot more people might be compelled to google before hazarding any guesses on why it's called that. I'm curious then, were you learning what words like "cadet" meant before you got round to learning words like "first" and "time"?
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Amen to that. Writing that's trying to be clever or in-character is best kept in character dialog and flavour text. I appreciate Jim's thought but I don't think the main menu is the time or place for it.
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People will suggest specific websites, but malware can pop up anywhere. It's best to just be vigilant and teach your son how to be vigilant, and keep tabs on scandals, suspicious websites or massive incidents that could pose a security thread. Same goes for any game or program. I think it's a little suspicious that it creates installers despite the installation process for mods just being to drag and drop.
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I suppose it's impressive the developers managed to woo the playerbase into accepting a 1.0 that lacks a lot of basic features. Means nothing, especially given the game lacked competition.
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It was definitely detrimental for the players who had to wait. That was impressive, not so much managing to go through all of that while holding off on implementing useful mods into stock.
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They're busy. You know how to code. Very excellent. But from one human to another, there are more subtle ways of saying you don't like hearing from people who don't know how to program So tight, in fact, that it took many years to get a dV indicator This person knows how to drag and drop a powerpoint slide into their image editor of choice then scribble on it. Very trustworthy
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Tell it to me in excruciating detail
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It's actually seeing more activity than it did before in the last few months. In fact, it's doing way better than Juno which was supposedly gonna compete with KSP 1 and never had the launch day chaos KSP 2 had. Compare to KSP 1 whose activity has remained the exact same, if not following a slightly downward trend.
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Mobile KSP. Possible? Needed?
Bej Kerman replied to ItanMark's topic in KSP1 Suggestions & Development Discussion
That is possible and can have reasons for being done, but it's not "KSP on mobile" so much as it is just using your phone as a monitor and a controller.