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KSP2 Release Notes
Everything posted by Bej Kerman
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In that case, what exactly was confusing? It told what it was in plain words who it was aiming itself at.
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No, it leads to "Orientation means rotating towards something, that's a stretch. What the Frack is this option trying to communicate to me?" On the other hand, I think it's a stretch to think people were confused by "first time user experience". It means literally that. An option if you're experiencing the game now as a first time user.
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Well you don't because "orientation" is not an intuitive word for a lot of primary English speakers and it's especially more likely to be taken in its most literal meaning of rotating towards something in the context of a game about rockets.
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I mean, that's kind of what I was thinking. Why does it matter to the localization department if English sticks with First Time User Experience? That's the point. You see the option and then you immediately know who it's aimed at and what you want the explainer box to elaborate on.
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Exactly what it says on the tin. Eh. An option that calls itself "for beginners experiencing the game for the first time" is probably gonna make more sense than an option that says "this setting is gonna orient you". Also, in a space game, orientation has a lot less to do with learning than it does the literal meaning.
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Intuition is literally the point, the idea is that you read the label and immediately know what the label is referring to in a general sense, then the explanatory box is there for details. Then you might as well also replace "orientation" with "experience". That's fair but since the English speaking part of the community is the biggest and also the native language of most of the developers, that's how I, and presumably a lot of people, are gonna judge it.
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"First Time" is a phrase most of the audience learns in primary school, and the sentence immediately following this ("It can also be confused by an easy mode for beginner or something else") demonstrates that the wording did give you an intuition for who the option is aimed at. "Cadet Orientation" is the complete opposite and is composed of words a lot more people might be compelled to google before hazarding any guesses on why it's called that. I'm curious then, were you learning what words like "cadet" meant before you got round to learning words like "first" and "time"?
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Amen to that. Writing that's trying to be clever or in-character is best kept in character dialog and flavour text. I appreciate Jim's thought but I don't think the main menu is the time or place for it.
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People will suggest specific websites, but malware can pop up anywhere. It's best to just be vigilant and teach your son how to be vigilant, and keep tabs on scandals, suspicious websites or massive incidents that could pose a security thread. Same goes for any game or program. I think it's a little suspicious that it creates installers despite the installation process for mods just being to drag and drop.
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I suppose it's impressive the developers managed to woo the playerbase into accepting a 1.0 that lacks a lot of basic features. Means nothing, especially given the game lacked competition.
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It was definitely detrimental for the players who had to wait. That was impressive, not so much managing to go through all of that while holding off on implementing useful mods into stock.
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They're busy. You know how to code. Very excellent. But from one human to another, there are more subtle ways of saying you don't like hearing from people who don't know how to program So tight, in fact, that it took many years to get a dV indicator This person knows how to drag and drop a powerpoint slide into their image editor of choice then scribble on it. Very trustworthy
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Tell it to me in excruciating detail
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It's actually seeing more activity than it did before in the last few months. In fact, it's doing way better than Juno which was supposedly gonna compete with KSP 1 and never had the launch day chaos KSP 2 had. Compare to KSP 1 whose activity has remained the exact same, if not following a slightly downward trend.
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Mobile KSP. Possible? Needed?
Bej Kerman replied to ItanMark's topic in KSP1 Suggestions & Development Discussion
That is possible and can have reasons for being done, but it's not "KSP on mobile" so much as it is just using your phone as a monitor and a controller. -
Firstly, we're not talking about the First Time User Experience itself, we're talking about what it's called and the impact this has on the game's UX. If anything, making the wording less clear is literally the opposite of a clear tutorial option. Secondly, we're allowed to criticise things and we don't have to ask any single member if we can complain about something.
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They were willing to show the game's weaknesses, ergo they don't care...? Not sure I'm seeing the logic.
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And? Small mistakes build up.
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Suggestion: More solar panels variants
Bej Kerman replied to Kalessin1's topic in KSP2 Suggestions and Development Discussion
Should be procedural. -
Relying on a popup to communicate the purpose of a UI element isn't good.
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UX doesn't matter?
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I think as handy as an explanatory box would be in a game with no labels for anything, it's still not a replacement for just being clear with how you write labels for things.
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Wallaby XL Landing Gear is too heavy.
Bej Kerman replied to CiberX15's topic in KSP2 Suggestions and Development Discussion
Engines aren't categorized by "meant for landing". They're categorized by thrust and how they perform in vacuum vs atmosphere. There ARE obvious types of landing gear though, and none of them have the aerodynamic profile you want for reusable boosters. The Wallaby is massive and its shell has an angular profile. Meant for vacuum use for ships that would overstress smaller gear. The next smaller gears from the Wallaby are also meant for vacuum use judging from the lack of aerodynamic shell or profile, and realistically probably would crumple under a Falcon 9 sized booster. So the problem isn't people not being creative. It's a gap in the parts list that needs filling out. Since we got grid fins I'm confident the gap here'll be filled by something in due course.