Shad_The_Knight
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Actually, having the bleeding edge version solved the freezing issues. There is no other mod in my game folder that would've caused that besides the life support and hyperedit mods, but both of them were removed and I still had the issue.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Which version should I be using, because I am using the versions 1.11 one: https://github.com/Kopernicus/Kopernicus/releases. Whenever I play the planet pack, it works UNTIL I get to iota, where it freezes after leaving time warp. Should I be using the Bleeding Edge one?- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Is the mod finished (as in, it is the final build and will not be updated for future ksp releases, like how it is freezing for 1.11)?- 7,371 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Shad_The_Knight replied to Gameslinx's topic in KSP1 Mod Releases
will this mod work for ksp 1.11, or will I need to go back to 1.10 and redownload every mod I had for 1.10?- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Shad_The_Knight replied to Gameslinx's topic in KSP1 Mod Releases
The final frontier ribbons show up as blank areas. I received entered sphere of influence of lua, first kerbin eva, and another one, and in the middle was the lua one, but it had no icon, just a blank space. (Update) Reading through comments, I realized that there isn't supports for final frontier yet, so disregard this message.- 1,650 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
okay, is there a way to turn Lili's orbit trail back on?- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Is the mod gonna be updated soon?- 7,371 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Shad_The_Knight replied to Ger_space's topic in KSP1 Mod Releases
after installing this mod, when I orbit a planet, it will disappear until I get close to the ground, resulting in me crashing into the ground. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Thank you, but now (I think this is just a KK issue here) whenever I decide to change locations, the center will either appear underwater, the terrain will be completely broken, a mix of the two, except the ocean is now diagonal, or absolutely gone.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
how do I switch launch pads when I have Kerbal Konstructs installed? I've had it before and all I needed was to click and select it, but now I can't do that.- 7,371 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Shad_The_Knight replied to Ger_space's topic in KSP1 Mod Releases
I don't know it this is meant for kerbal konstructs or GPP, but I can't seem to switch launch pads. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
How does scatterer work for this mod? I installed it, but when I play the game, the very first thing I see on the menu is Gael without an atmosphere, just clouds placed on the planet. When I uninstall it, the hazy-like atmosphere returns. Nevermind, it was something I was doing wrong. I was going into tracking station as soon as I installed scatterer and opening KSP.- 7,371 replies
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
Shad_The_Knight replied to Andi K.'s topic in KSP1 Mod Releases
I am getting no clouds on any planet whatsoever. Does it not work with GPP? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Shad_The_Knight replied to RoverDude's topic in KSP1 Mod Releases
This might be just something on my part, but for some reason, I have the option to deploy certain parts (ex. the ranger habitat but still need the resources) outside my base, but when I get inside the base, it doesn't give me the option. I don't know what to do from here, but is it because of KIS or KAS? I attached it via KIS, but still allows the option to deploy outside of base, but not inside. -
another thing, while I know that you can't use GPP or it won't work, as long as GPP Secondary is installed too, you can have both of them working.
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I am curious about this, but I noticed that there is a smaller rock orbiting vulcan (had to use hyperedit to figure out its called vulcanoid). I can't lock onto it or see its orbit line. The lack of orbit line makes sense as I read the info, but was it meant to not be targeted?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
anyway you guys could make an optional mod to where its basically GPP Secondary, you instead its a sort of GPP primary, where you can still have the stock planets, but launch from Gael instead of Kerbin?- 7,371 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Shad_The_Knight replied to RoverDude's topic in KSP1 Mod Releases
This will sound like a stupid question, but how do I add parts to current base on different planet? I know you have to send it there, but I don't know how to connect them besides using ports, which end up making my base crooked. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
When going to other planets, I notice that the dialogue for certain actions, like taking a sample or eva report, it gives me the stock message, except when landed at the space center. Is that normal?- 7,371 replies
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Shad_The_Knight replied to JPLRepo's topic in KSP1 Mod Releases
The Observatory is not appearing for me at all. Is this mod compatible with galactic neighborhood? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Finally got it working, but I have a (very) minor issue. when I start to zoom out in the tracking center, the orbit pathways will just disappear.- 7,371 replies
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I don't know what is going on, but whenever I start the game up with Galactic Neighborhood, it will load everything until it say Squad/.../PodCockpit and then it will just crash. I have deleted everything and slowly start to put my mods back, and when placing this mod in my folder, it causes the problem. Everything (except GPP and GEP, but still causes problem with them uninstalled) is updated, but this problem still persists. Here is the output log. https://www.dropbox.com/s/cgjhblx1jlwmgp7/output_log.txt?dl=0
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Shad_The_Knight replied to Galileo's topic in KSP1 Mod Releases
Its Galactic Neighborhood that doesn't work- 7,371 replies
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