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Mignear

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Everything posted by Mignear

  1. This is particularly noticable on wing parts, lets say you adjusted a wing and then took it off to fiddle with something else, then tried to put the wing back on, the wing would snap to weird positions. It'll be upside down or facing backwards. In this screenshot you can see the wing being upside down. I had already built the wing and added parts that is facing forward, but on reattachment the wing either became upside down(while everything else attached is fine), or the entire wing(and its attached parts) faces backwards.
  2. The alt to turn off snap mode is strangely enough, the opposite of KSP1's. I hope they try to keep such keyboard functions as similar as possible.
  3. Its a good reminder to remind yourself that KSP1 in its current state was almost 10 years of work. The first public release was in 2011(ver 0.7.3), ver 1.12 was in 2021. If you don't think its worth the money now, you can always just wait till its worth the money.
  4. The menus like the part manager could definitely use smaller fonts and be more compact. That said, given how the part manager works now, where every part seems to be in there, its going to be extremely unwieldy to use when you have a massive vehicle. Perhaps the KSP1-styled context menu could be used for commonly used part functions, for instance enabling/disabling yaw/pitch/roll, switching engine modes, turning engines on/off, etc while lesser used things like the angle of deployment of control surfaces etc could be kept in there. This would further streamline the part manager.
  5. This works surprisingly well as a unguided rocket. Accuracy is another can of worms but it flies in a fairly stable trajectory for a good distance.
  6. More performance tests with my other prop aircrafts A cheeky test And what else do you do with a Stuka inspired build?
  7. Dusted off the ol' original prop aircraft I had and refitted it with a single rotor-servo setup, no need for clipping.
  8. Fitting the larger airliner with the prop-goliaths as a second variant...
  9. Rebuilt the propeller variant with a different styled engine. Flies a lot better now, the original design was designed around the off-centered CoT from the Goliath engines after all. Stacking ducted props is a pretty neat idea. Now to consider doing the same to the larger airliner...
  10. Another whacky idea I had. Tested on my standard test aircraft.
  11. Propeller variant of my airliner. It flies but it just doesn't fly too good.
  12. I very rarely build heavy aircraft and this was my first properly designed build that wasn't just parts placed together haphazardly A modification of that airliner led to a larger version later on.
  13. It was an idea for a build with a reduced height profile. I tried diagonal rudders but their effectiveness was pretty questionable. My solution was a foldable main rudder, with small secondary rudders to maintain some stability when taking off/landing. The main rudder would fold out while in flight. Here's the final design.
  14. First step to my plan for this, working so far.
  15. Slight adjustments, and more tests. I think I know what I want to do with this aircraft now.
  16. I had an idea a while back and got it to a sufficiently satisfactory standard.
  17. The larger airliner type aircraft was completed. It carries 138 passengers+6 crew, with over 9000 units of fuel.
  18. Following the development of the AL-M-74, a project for a larger airliner type aircraft was started, it was decided that it would largely based on the AL-M-74 to reduce development time. In the darkness of night, a new airliner type aircraft was rolled out for test flights.
  19. Had to do a quick rebuilding of the airliner transport aircraft I made to make it modular for the 3 planned variants of it, halfway through I made it 4 variants instead. All 4 feature a belly docking port and 2 side docking ports. First variant, the pure passenger airliner This carries 64 passengers+4 crew, with about 5000 units of fuel. Second variant, the passenger airliner with longer range. This carries 32 passengers+4 crew, with about 10000 units of fuel. Due to the weight balance this variant is also the most maneuverable of the 4. Third variant, the fuel transport aircraft. This has no passenger carrying capability, only having 4 crew onboard, but it carries about 20000 units of fuel. Fourth variant, the cargo aircraft Similarly, this has no passenger carrying capability, with only 4 crew onboard. It has about 5000 units of fuel.
  20. Took a while, but the first of the 3 planned transport aircraft is done.
  21. Been a long time since I last touched KSP, decided to build something to shake off the rust a little. A light aircraft in the style of the F-5.
  22. Well, I made a retractable refueling arm for my planes a while back. I had the idea of using it as a towing point to tow aircraft. Evidently expecting the robotics parts to withstand such forces is too much.
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