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GrandProtectorDark

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Everything posted by GrandProtectorDark

  1. That's an extremely large bit of Salt over the simple question if you want to have your art/screenshot featured in the game. Like, chill dude. Do you have some personal vendetta against Squad or what? And dissmissing how people's experiences with the game and its impact.... Why tho
  2. The MK1-3 capsule at the front and the Mk2-Landercan in the truss, should kinda give away that that is a ksp screenshot (No idea why that got send twice)
  3. Change the "rotationPeriod" value within the properties node of the body you want to change (that parameter determines the "daylengh" of a celestial body). The value is in seconds. the accretion disk rotates at the same speed as the celestial body.
  4. That's possible if you know your way around text editors. Some simple config editing (which are just disguised txt files) and deleting some stuff
  5. This is a Homesystem replacer. It replaces all stock planets
  6. Well, it only places the wormhole in solar orbit for homesystem replacers that aren't listed in the OP This mod wasn't really made for RSS though. You'd need to edit a lot more than just just the wormholepatch file in the patches folder
  7. Well, in the movie it was mentioned that millers planet has 130% of earths gravity. Which is simplified down, 1.3g. I gave Doyle 1.3g surface gravity. Also the Endurance Mod is a bit underpowered compared to the movie
  8. The more fitting thing to say would have been "spiritual successor", rather than a continuation. Technically 1.0-E (the one for 1.6.1 and lower) would have worked for 1.7.0, as the changes in Kopernikus had happend in 1.7.1. But Upgrading to KSP 1.7.3 is probably for the better anyway.
  9. That's technically the correct link, but as you've said, KopEx is already included in the download. Only thing you gotta download manually, is kopernicus.
  10. About that part. Event Horizon is part of the Interstellar Consortium. Which in short, are agreements and guidelines under us modders on how to make your mod not throw a fuss with other planet mods (including avoiding SOI overlap). It should be compatible with most other star system mods. (Assuming they're also part of the IC)
  11. Good to hear that it runs well and without Issues. I tried my best to make polish it as much as I could. I wouldn't be so sure about that part, assuming you ever want to visit Doyle or Romilly
  12. Well, If you don't mind waiting a couple centuries, then you could get there manually with just about 30.000ishm/s. Although I don't know why you'd want to do that over just using the wormhole route
  13. Welcome to EventHorizon. What this mod is about EventHorizon is a planetpack that adds in a Blackhole-system which is inspired by the movie "Interstellar". I loved Interstellar, the visuals, especially how Gargantua looked like. When @Artyomka15's Kargantua fell into incompatibility, it was sad. So after some time I decided to make my own take on the Gargantua system. Now over a year later, here we are with Murph, a Black hole with a totally appropriate name. 4 Years later, now with Singularity Compatibility! What is featured in this mod. 19 new planetary bodies. 2 new star system 1 Blackhole system Functional wormholes (Thank the Kopernicus developers for that on) Custom science for ever celestial body Custom Planetary Icons(no boring stock dots) A custom lava ocean-texture (not just a red stock ocean) Handmade Blackhole visuals (and a reason to use those fancy high tech high DeltaV engines) Where you can download the mod. https://github.com/GrandProtectorDark/Event-Horizon/releases/tag/1.1 Installation Instructions How to use the Wormholes Some Images Some recommended mods to be used alongside EventHorizon Mod Support - Event Horizon has custom wormhole locations for the following planet packs that replace the Stock-System BeyondHome WhirligigWorld BeforeKerbin AfterKerbin AlternisKerbolRekerjiggered GPP Evolution SLIPPIST-1 - Planet packs that replace the home-system that aren't listed here are supported by placing the Stock system-wormhole in solar orbit -Real Solar System is not supported - Custom Science for the HabitabilityCheck Experiment from EnduranceShip -Antimatter and LqdDeuterium/LqdHe3 can be found in selected regions (When using a mod that needs "CommunityResourcePack") Special thanks to: @Thomas P. not only for Kopernicus itself, but also for adding the ability to make wormholes. @Pkmniako for helping me learn how to make a fancy accretion disk The Kopernicus Discord for being so helpful. Licencing EventHorizon is licensed under CC BY-SA 4.0 However, any image asset not made by a third party, shall not be used in a mod outside of Event Horizon All other bundled mods are distributed under their own licenses. The texture used for Fuego's lava up-close was taken and modified from http://www.textures4photoshop.com/tex/fire-and-smoke/lava-magma-seamless-texture-free-download.aspx
  14. Only "mode = 0". "Icon = NONE" will (obviously) remove the orbit icon, aka the little dot that a body displays when zoomed in mapview
  15. I just hope it isn't shelved indefinitely, but I can understand if your interested are elsewhere. Welp, so far it still works, so that isn't too bad for me. But that does sound rather interesting. A probe oriented Near future mod does sound like a cool thing. I'll be looking forward to that.
  16. Needs a bit of manual work, but it only takes a few minutes to get it working sufficiently enough in the newer versions. (Assuming you know what you do/know what you have to do)
  17. For now, The current download doesn't replace the stock system. The planet in the main menu is not the homeworld
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