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mie mie

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  1. Parameter Advanced Tweakables in settings.
  2. Hey. It is. This helped some time. I'm confused, but it keeps sending messages in log continues on. [WRN 21:36:13.796] ZeroMiniAVC started ... [WRN 21:36:13.816] ZeroMiniAVC destroyed... Hi! Yeah, my specifications really bad (Core 2 Duo, GeForce 200-series, DDR2, and other scary words. I get it. Thanks for your answer. Good luck!
  3. I attached full log files. Now I can't play KSP, it happens every times. Any help? KSP.log https://drive.google.com/file/d/1O8yo5aax2pgQUw8lz-PDpF30aBNtce-_/view?usp=sharing Player.log https://drive.google.com/file/d/1ylD98pb-h6-MbO05PMXGmhuaWN8ewIf6/view?usp=sharing
  4. E7500, GT240, 6 GB DDR2. RSS+RO and recommended and suggested mods - about 10 minutes to load. And I also have RSSVE and my FPS is really low, but you can to don't install it. Don't worry.
  5. Why not rent a low-cost but fine VDS/VPS and install server with Luna/Dark Multiplayer? This will save your time and also the life of your computer Anyway, good luck!
  6. Hello. KSP: 1.8.1 and 1.10.1 Problem: TLA_DEBUG_STACK_LEAK I first encountered with this problem on 1.8.1 version and once KSP was just not responded. I went to google for help. Here I got a few possible solutions: Disable V-Sync or set FPS limit on Hz Close all programs and also Discord and Skype; Download and install ZeroMiniAVC because MiniAVC was broken. Last variant helped me, but not for long. After a day, I only got 1 freeze and after another KSP loading, I can keep playing at hours. I decided upgrades to 1.10.1 version. I installed KSP, installed a clean(!) RSS, and then I had this problem again. I couldn't play further than scene with KSC. Every times I have a freeze game and "KSP.exe not responding". Mods installed: RSS+RO (and also more mods) on 1.8.1 RSS, Kopernicus, KSCSwitcher on 1.10.1 Reproduction steps: Just load your KSP. KSP.log: [WRN 16:09:33.496] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:09:33.496] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations [WRN 16:09:33.529] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:09:33.529] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations [WRN 16:09:33.564] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:09:33.572] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Player.log (from AppData/LocalLow): (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Sorry for my english
  7. Hmm... Is the texture of the fairings included in the mod or is it Your own? UPD: How did you put the side boosters? Mechjeb somehow not working properly
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