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KSP2 Release Notes
Everything posted by MechBFP
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Developer Insights #19 - Try, Fail, Try Again...and Again
MechBFP replied to Intercept Games's topic in Dev Diaries
There are only a few reasons that I would guess as to why there isn’t a public bug tracker for an EA game like this: 1) Development is redoing so much stuff or things are changing so often right now that they don’t really want to manage an official bug tracker at this point because a huge chunk of it will end of being garbage that gets ignored or closed without comments. It’s a lot easier to simply ignore bug reports when there isn’t any official way of tracking updates to them when are posted on things like on the forums, Discord, etc. 2) They don’t have, and don’t want to have, anyone dedicate time to a public facing bug tracker as they see it as a waste of money. 3) They want a bug tracker but are unable to acquire the resources to do so. -
Thanks for the update. The overall demeanor on this forum the past couple weeks has been quite negative, to say the least, and can't say I don't necessarily feel the same at times. Overall I don't suspect that will change anytime soon as I think a fair chunk of us have mostly or altogether moved onto other things until this starts to see some serious content/improvements being pushed out to make it worth our time. I am glad to hear that people new to KSP are having fun, as that is a good sign that it will hopefully pickup traction later on. Unfortunately I personally can't say the same as a veteran KSP player but hoping that is able to change soon.
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Ya exactly. Getting to “1.0” is a meaningless metric.
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Seems like Private Division just takes the laziest/easiest route possible, no matter how detrimental it is to themselves.
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I agree with this approach. The game simply isn't worth playing for more than a couple hours at this point with the complete lack of content (at least for previous KSP1 players), so there is little point fixing anything but the core issues that would impact the implementation of future content, and those fixes can come with those content updates. It is going to be the only way to actually get anyone to start playing to be able to get any feedback as well.
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The 1070ti is equaled to the minimum, not well below it. Not sure where you got that from? Unless you mean well below the recommended specs, in which case yes, but that is pretty much everyone so don't feel too bad.
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If you are actually serious with that comment you need to do some reading on what a video game engine is.
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This definitely needs to be fixed ASAP. It is EXTREMELY DETRIMENTAL to learning players.
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highly recommend not playing this till its more optimized...
MechBFP replied to GizmoMagui's topic in KSP2 Discussion
GPUs are meant to run at 100% and are designed to run hot. If they get too hot because of something like the users computer is dirty and clogged with dirt/hair they will automatically throttle anyway. It’s not a problem. -
3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
MechBFP replied to Dakota's topic in KSP2 Discussion
When KSP2 was first getting into development was the original intention of the team to release the game as Early Access or as a full game with all the intended features? If the original intention was to release a full game then at what point did the team realize it needed to pivot to an Early Access model? -
For some reason planes just spontaneously cease to exist during sharp turns in this version lol.
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That one existed in 0.1.0.0 as well. I have a report in the bug forum for it.
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I love that you did this. Good job! This is the kind of comparison I wanted to see.
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Because things are just broken. It sometimes looks good, then looks like complete crap, then good again, then a mix, then bad again. Doesn't seem to be any reason why, its like the graphics are just getting corrupted. EDIT: And no, my card isn't dying lol.
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I doubt the game will be that much better with the first patch. There is simply too much stuff broken for them to possibly fix it that fast. Even after 3 patches, it will probably only barely get to the level it should have been released in.
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They aren’t actually nerfed but aren’t working as intended currently it seems like because of the intertial tensor scalar.
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I strangely haven’t had any issues with SAS in KSP2. It works perfectly fine for me (other than flappy bird planes at high speed), although now that I think of it I don’t think I used any reaction wheels in any of the builds aside from the one built into the MK3 command pod and the MK1 cockpit.
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i have never actually seen a game do that when purchased through Steam.
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Struts not intended for large craft?
MechBFP replied to Fullmetal Analyst's topic in KSP2 Discussion
Not sure about KSP2 but using struts to connect boosters together usually caused “bad things” to happen in KSP1. I generally just connect 1 or two struts from each booster onto the main core instead and that is usually much more stable. -
He said come back in a year, not 10 minutes.
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I don't expect I will want to play until at least patch 2 (maybe 3), but still curious what the fixes will be.
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The game is stable though, I haven't experienced a single crash. Or is your definition of stable "it works the way I personally want it to work"?
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They aren’t changing their patch schedule, so deal with it.