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KSP2 Release Notes
Everything posted by MechBFP
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It’s almost like those sound different because they are two completely different scenarios.
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Likely not any progression and just different graphical settings.
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Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
It’s not about good or bad news. It’s about ACCURATE news. -
Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
Did you literally not read my post regarding support/refund issues? If the specs aren’t ready, they aren’t ready. -
Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
The wants of the few don’t outweigh the needs of the many. -
Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
And that is Intercepts concern why exactly? They have to find a balance between not selling the game to underperforming hardware that they said was the minimum because of then having to deal with support issues, refunds, etc, and people not buying the game because they set the minimum specs too high. Since that will impacts tens of thousands of potential sales, it is just a wee bit of a higher priority to them than you wanting a few extra days to buy a new PC. -
Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
Why? What actual difference would it make? -
Obviously. They are saying that it is essentially the same thing as a preorder for that group.
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question how often will ksp2 be updated.
MechBFP replied to astroicon's topic in Prelaunch KSP2 Discussion
How often it gets updated is less important than how much it gets updated. For example let’s hope they aim for something like Satisfactory type updates and less like 7 Days to Die type updates. -
Honestly at this point I am more hyped for the incoming reality bomb some people are about to get.
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I don’t disagree, but Morrowind level detail that is not. Not even close.
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Do you understand how extremely small of an area 100 places would take up on a planetary scale?
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You have played KSP 1, yet somehow have no concept of the scale you are talking about here. The only way it would be possible to have something interesting to look at no matter where you landed would be through absolutely ridiculous looking procedural generation and it would look absolutely terrible at any sort of elevation above 500 meters.
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Expecting Morrowind level theme park details on a planetary basis, not just for 1 planet (which is already absurd) but for potentially a dozen planets or more is all kinds of hilarious.
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Just Google cumulus clouds. The main difference is the ones in KSP2 lack the fine detail of real cumulus clouds which is what makes them stand out.
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Probably because they understand the properties of time and money.
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Lots of games have paid expansion material. KSP2 could be one of them. EDIT: As the others below stated, if you are talking about the actual items in the roadmap, no those won't be paid DLCs, as their website, FAQ, etc, all state extremely clearly without any ambiguity. You should probably take the time to read official sources of information.
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Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
No the minimum/recommended specs have not been released yet. I don’t expect the minimum will be all that bad. Given the stats that Steam collects it looks like a huge portion of the gaming community still use Nvidia GTX 1000 series cards (as do I), so I suspect somewhere along that line at worst for a minimum. -
Exactly. The only launch that couldn’t be counted as a gravity turn is one that is launched straight up and then has one immediate 90 degree turn to the horizontal. As long as a launch has some horizontal component before it reaches 90 degrees, then it is a gravity turn. Obviously the efficiency of the gravity turn will vary wildly here as a result of how exactly it was performed Now a “perfect” gravity turn is a whole different story and that is pretty much impossible to accomplish on a regular basis given the tools in the game. Thankfully a “good enough” gravity turn that is still >=85% efficient when compared to a perfect turn is fairly easy to accomplish.
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Well the main reason is that helicopters are damn hard to make. If you actually look up how the primary blades on a helicopter work you will see that not only do they spin, they also rotate in order to change their angle of attack. See the 2nd diagram in the link below, and try building that in KSP lol. Not really possible. https://mechstuff.com/how-helicopters-work-turn-fly/
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No one knows the answer. It could be one or more of the following: Taken from outdated builds Taken from current dev builds with no mind paid to the current settings Performance issues required scaling things back The devs are running 8K displays and as a result don’t see jaggies at all on their end so they forgot they existed. Purposefully sandbagging us Graphical features are still being worked on and don’t exist in the builds those came from. etc.