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KSP2 Release Notes
Everything posted by MechBFP
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I do agree with you that this is better. As much as I love this mod, I find the sunlight strength/color hurts my eyes for some reason.
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I believe that post was sarcasm, lol.
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That was pretty much going to be my response as well. I see it going two ways, a relatively low-risk game using the team's existing skills and an existing IP, or a brand new high-risk idea that could be a total flop.
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They might not be making it but they are actually working on it.
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That is just blatantly wrong for so many reasons I'm never going to bother to tell you why.
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If you didn’t want to derail the thread why didn’t you just PM me?
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Wouldn’t happen with a parent company (Take Two) running things. Squad would just be “asked” to stop working on it if Take Two didn’t like it.
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I get it, and good for you for fighting for your beliefs.
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Meh I don’t care either way. I have never had an issue with DRM that didn’t take more then a few minutes to figure out, and that was almost half a decade ago the last time I had to even do that. If it does have DRM then I hope they allow “mod sets” or something that allows you to easily switch between sets of mods, and that the game no longer borks mods when it updates. If they can accomplish those two things, then I no longer have a need to make separate installs and it wouldn’t make a difference to me. Also plenty of DRM implementations don’t care if you copy the game to different folders as long as it is the same computer (so it has the same fingerprint), so that’s a valid solution as well.
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I believe that is exactly what it will be if it does have any. While I personally think these types of items are completely stupid, and I never buy them, I really couldn’t care less if someone else wants to. I simply don’t care about aesthetics.
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My guess is the ability to get a “season pass” with regular DLC kind of akin to what KSP 1 is doing at the moment. Since this game is going to be very modable that means that cosmetic items don’t really make much sense cause you can just download mod skins, textures, etc, yourself for no charge.
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Probably no micro-transactions is my gut feel as well, but it is certainly not a “definitely no” at this point.
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It probably hasn’t been decided yet, which means a “no” isn’t a possible answer to give at this time.
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If you watch the dev trailer that is what they imply. It sounds like it will be based on theoretical engines and tech. Obviously it will need to be gamified a bit but the premise is based on science.
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1) No, watch the dev trailer. 2) Nothing has been said yet. Could go either way. 3) They may have purchased a source license for Unity giving them the ability to fix those issues.
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No, but it is basically guaranteed. The tree structure of crafts has well documented problems, so it makes zero sense to even attempt.
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Read the FAQ posted in the start of this thread somewhere, or on their website.
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It’s already been documented in the FAQ that they are indeed using Unity for the engine. Who knows though, maybe they actually did get the source code for Unity or Take Two had some pull to get Unity to fix some under lying issues specifically for them. EDIT: Yes they probably did get a source code license. https://blogs.unity3d.com/2009/03/20/why-you-probably-dont-need-a-source-code-license/
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You would have found your answer faster just searching Steam lol.
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*dabs*
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I don’t think you understand the concept of parent companies.
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Probably still the same as KSP 1. While I would like N-body gravity they would need a way to keep ships (and planets) in stable orbits. Tricky business that.
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I don’t really care what engine it is using, as long as they are able to fix the issues in KSP 1 that are commonly attributed to “Unity”, either because Unity fixed it or they were able to overhaul the engine to fix it themselves. In a way I am actually somewhat happy they are using Unity because at least there won’t be a whole slew of new Krakens to contend with.
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Ooooh snap! I called it and you all laughed at me. WHO IS LAUGHING NOW! I can’t wait!