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KSP2 Release Notes
Everything posted by MechBFP
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Kerbal Space Program 1.8: “Moar Boosters!!!” Grand Discussion Thread
MechBFP replied to UomoCapra's topic in KSP1 Discussion
Bug. Change your scale back to 100%- 274 replies
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Kerbal Space Program 1.8: “Moar Boosters!!!” Grand Discussion Thread
MechBFP replied to UomoCapra's topic in KSP1 Discussion
Yea. Tons of mods are going to be broken for this update due to the engine update and compiler differences.- 274 replies
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Kerbal Space Program 1.8: “Moar Boosters!!!” Grand Discussion Thread
MechBFP replied to UomoCapra's topic in KSP1 Discussion
I am personally most excited about this lol.- 274 replies
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- 6
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Kerbal Space Program 1.8: “Moar Boosters!!!” Grand Discussion Thread
MechBFP replied to UomoCapra's topic in KSP1 Discussion
That’s gonna make a few people very happy.- 274 replies
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I feel like Tuesday or Wednesday next week. Got a gut feeling.
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Are you asking if they can or if the will?
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Latest Unity engine version is pretty significant.
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Ah that’s good to know. I figured they just wildly speculated off a few pixels like they usually do just to make some click bait.
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And by “info” you actually mean “baseless speculation”. And by “good” you mean “mediocre”.
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IGN sure is desperate for clicks some days.
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Heads Up, helmet status is retained between missions
MechBFP replied to Curveball Anders's topic in KSP1 Discussion
Nice -
They reported they WONT be using the same tree structure due to know problems. Source?
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Since 1.3 I have personally only seen performance improvements in each version. Some things are a bit worse, like when something explodes the game lags a bit compared to old versions, but that could potentially be due to mods or the DLC I have installed as well. Now I never used any pre 1.0 versions so I can’t really comment on what the difference is going to be for such a large jump in versions.
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I would say to give the current version a try and see if it even works. I believe in 1.8 they will be dropping support for DX9, so I think with your graphics card it won’t be able to run it anymore after that point. EDIT: Looks like your card actually supports DX10 so perhaps it could still work. Not sure to be honest.
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Fairly certain I can conquer all vacuum bodies with this ~16 km/s dV lander.
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What you should know by now (and you don't)
MechBFP replied to Fierce Wolf's topic in KSP1 Discussion
90 degrees is always east. 0 degrees (the orange line) is always North. -
It does kind of look like that.
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Kerbal helmets must be inflatable. Here's why.
MechBFP replied to dnbattley's topic in KSP1 Discussion
I think they are solid and just clip through everything. -
That makes sense. Their store is programmed on purpose to not allow you to buy DLC if you don’t have the main game specifically to prevent people from buying DLC by accident instead of the actual game. They aren’t going to change that, ever.
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Made a 3 man mission to Duna, first trip there with this mod and without using a dV map. Ended up getting home with just 28 dV left. Had to re-do the landing a couple times, and the take off a couple times, just to save the extra dV I needed to get home lol. Not to spoil anything, but lets just say the first landing was definitely a surprise.
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I do my best thinking in the shower.
MechBFP replied to catloverjerrygarcia's topic in KSP1 Discussion
You’re gonna wreck your phone man! -
Increasing Elasticity.
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That first one is a winner for sure.