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HooHungLow

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Everything posted by HooHungLow

  1. Are you still waiting on Sigma and OPM before updating to 1.4.x?
  2. Yeah, I realized I picked the wrong picture after I posted, LMK when you get those new textures uploaded, they look real sharp!
  3. Just to be clear I am using 1.3.1, and OPM 1.3.1. All of the dependencies are 1.4.x but they don't seem to be messing up my 1.3.1 build at all.
  4. Nothing is broken at all for me. I noticed some altitude errors regarding sigma early on, but that has since gone away. Here was the error: NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[PQSCity] () [0x00000] in <filename unknown>:0 at SigmaDimensionsPlugin.PQSCityFixer.FixAltitude () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) TimingManager/UpdateAction:invoke_void__this__ () at (wrapper delegate-invoke) TimingManager/UpdateAction:invoke_void__this__ () at (wrapper delegate-invoke) TimingManager/UpdateAction:invoke_void__this__ () at (wrapper delegate-invoke) TimingManager/UpdateAction:invoke_void__this__ () at TimingManager.Update () [0x00000] in <filename unknown>:0
  5. This mod is the only thing holding me back from upgrading to 1.4 BTW all of the 1.4 dependencies work fine with my 1.3.1 build.
  6. Thanks! Contares Polyus, scaled up slightly. Lol, not bad. I raise you, one Vulkan.
  7. Nice! What booster engine are you using? Either way, my Polyus beats your Polyus.
  8. Make a copy of your entire KSP folder, delete all of the files in the gamedata folder except Tantares and Squad. Then delete physics.cfg and partdatabase.cfg. Then run it and see if the chutes work.
  9. Are you sure you don’t have any realchute.cfg files in your game data folder? They can cause problems sometimes.
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