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Everything posted by Barzon
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58(+)
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- the number war
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58(+) I thought you said you were going on the bus?
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54(+)
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52(+)
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Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
err, the SSTO? -
50(+)
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48(+)
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46(+)
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44(+)
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42(+)
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Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Exactly. That is why they cannot be used for the first crew rotation -
41(+)
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39(+)
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Yes, I agree, or duplicate the stock lab and give that recycler capability, and if possible make it use the ReStock texture if its installed?
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Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
@Rover 6428, my escape pods aren't suitable to crew launch due to the lack of an escape system, because the twitch OMS engines are too weak to lift it on the pad, let alone from a moving rocket -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Barzon replied to Gameslinx's topic in KSP1 Mod Releases
you should make it like a little book or something! With all the lore! I, and many other people, hopefully, would love that!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Barzon replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx, can you make a map with detail about each body? Because, i dont want to use planet packs, as I have only gone interplanetary twice, and want to get used to the stock system?- 1,655 replies
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That, @tater is hilarous! "Maximise astronaut radiation exposure." pure comedy gold!
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Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Well then if its OK with @Johnster_Space_Program , can we pay dev costs for the Sky IIIA? -
Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
OK -
Kerbin Collaborative Space Station
Barzon replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
If we were to pay for a 6 booster Sky III, what would the max payload be? @Johnster_Space_Program should we do this? Because I couldn't get the mass below 16 tons.