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KSP2 Release Notes
Everything posted by Barzon
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Banned for possibly not being part of r/SpaceXMasterrace.
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How do I make my custom flags appear? Are there any specific requirements? If this is in the wrong place, can it be moved to the correct place?
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Banned for dabbing.
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[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
Barzon replied to tygoo7's topic in KSP1 Mod Releases
Would it be possible for a bottom node to be added to the Ruby engine, as it looks like it would be a really good probe engine? @tygoo7 ? -
I can't find the old D2, which is what I would like to use. (Sorry if this appears rude) I was thinking if @Beale will allow it, I would try to make it work in 1.6? because it is the only stockalike D2 I know of, even though it is very old.
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Rover 42069
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Falcon 9 Style Re-USE (Not "Refurbished")
Barzon replied to Geonovast's topic in KSP1 Mission Reports
For reusing the second stage @Geonovast, you could mount the engines radially, with the engine pods from Near Future Spacecraft? -
Rat workplace Real
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3/10 Used to see you a lot, but not as much now.
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FrasKilogram
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what did he say?
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Thank you. Are the previous posts only visible to mods? Because I can only see the comment from 18 minutes ago, and onwards?
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Can you move them to their own thread, because I find this discussion extremely interesting?
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How do I make a custom agency? Can someone help me make one? Currently I just have an edited copy of another mod's agency file, with just the name and description changed, but I don't know what all the other values and stuff all mean?
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then make one
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Im complaining about tweakscale being so annoying.
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Hopefully your username doesn't occur!
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Yes. At 8am UTC
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It was a really good launch @KSK ! The feed from the barge didn't even cut out!