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cy4n

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Everything posted by cy4n

  1. cy4n

    KerbalStuff shut down, can you update the download for your 1.875m parts?

  2. Maybe a custom "Life Support" tab? MODCAT { folderName = Kerbalism/Parts normalPath = Kerbalism/Textures/Category selectedPath = Kerbalism/Textures/Category title = Life Support }
  3. That would actually be a cool mechanic, if you run out of food, one Kerbal eats the others...
  4. This is one of the best mods I've ever seen! You took all the dangers of space travel, kerbalised them, and put them all together in one mod! The textures / models are superb and stockalike! I'm downloading this mod right now and subscribing to this thread. Oh, yes, and it's for the version that came out YESTERDAY. Can't wait to see what else this mod has in store! - Cy4n
  5. No, I didn't take a very large payload. I didn't realise it was for heavy cargo, it seems a lot more balanced with that in mind. Still, I would prefer more xenon consumption so you can't go on a grand tour with one engine.
  6. So, the new ELF engines are a bit too powerful. A single one, 7 large xenon tanks, and a T202 loaded with batteries got me all the way to Duna with a lot to spare. Oh, that reminds me, are you gonna make a huge xenon tank? Maybe 3.75m or 2.5m?
  7. NVM, fixed it. New config goes like this: @Kopernicus { Body { name = Ixium cacheFile = TerraPlanets/Caches/IxiumCache.bin Template { name = Duna removeAllPQSMods = true } Properties { description = One Kerbal on the naming committee suggested "Titan", but this planet is in fact not very big. That, or it may just be very far away. Or both. radius = 500000 geeASL = 0.45 timewarpAltitudeLimits = 0 85000 85000 85000 100000 1200000 300000 600000 ScienceValues { landedDataValue = 12 splashedDataValue = 12 flyingLowDataValue = 11 flyingHighDataValue = 10.5 inSpaceLowDataValue = 10 inSpaceHighDataValue = 9.5 recoveryValue = 10 flyingAltitudeThreshold = 28000 spaceAltitudeThreshold = 200000 } } Orbit { referenceBody = Laurentia color = 0.7,0.7,0.9,1 inclination = 0.2 eccentricity = 0.03 semiMajorAxis = 23000000 longitudeOfAscendingNode = 120 argumentOfPeriapsis = 75 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion //Update scaledspace { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = TerraPlanets/Laurentia/Ixium/Ixium_color.png normals = TerraPlanets/Laurentia/Ixium/Ixium_normal.png shininess = 0.1 specular = 0.0,0.0,0.0,1.0 rimPower = 2 //Atmosphere rim power rimBlend = 0.3 //Atmosphere rim blend Gradient //Atmosphere rim color defenitions { 0.0 = 0.50,0.60,0.85,1 0.6 = 0.07,0.08,0.13,1 1.0 = 0.01,0.02,0.03,1 } } } Atmosphere { ambientColor = 0.50, 0.525, 0.55, 1.00 lightColor = 0.80, 0.73, 0.66, 1.00 enabled = true oxygen = false altitude = 85000.0 pressureCurve { key = 0 121.59 -1.32825662337662E-02 -1.32825662337662E-02 key = 3850 70.45212 1.08101766233766E-02 -1.08101766233766E-02 key = 7700 38.35164 -6.61608311688312E-03 -6.61608311688312E-03 key = 11550 19.50828 -3.70578701298701E-03 -3.70578701298701E-03 key = 15400 9.81708 -1.89074805194805E-03 -1.89074805194805E-03 key = 19250 4.94952 -9.4665974025974E-04 -9.4665974025974E-04 key = 23100 2.5278 -4.7371948051948E-04 -4.7371948051948E-04 key = 26950 1.30188 -2.38877922077922E-04 -2.38877922077922E-04 key = 30800 0.68844 -1.20685714285714E-04 -1.20685714285714E-04 key = 34650 0.3726 -6.2212987012987E-05 -6.2212987012987E-05 key = 38500 0.2094 -3.29298701298701E-05 -3.29298701298701E-05 key = 42350 0.11904 -1.80935064935065E-05 -1.80935064935065E-05 key = 46200 0.07008 -1.02857142857143E-05 -1.02857142857143E-05 key = 50050 0.03984 -6.21818181818182E-06 -6.21818181818182E-06 key = 53900 0.0222 -3.63116883116883E-06 -3.63116883116883E-06 key = 57750 0.01188 -2.07272727272727E-06 -2.07272727272727E-06 key = 61600 0.00624 -1.13766233766234E-06 -1.13766233766234E-06 key = 65450 0.00312 -6.07792207792208E-07 -6.07792207792208E-07 key = 69300 0.00156 -3.42857142857143E-07 -3.42857142857143E-07 key = 73150 0.00048 -2.02597402597403E-07 -2.02597402597403E-07 key = 77000 0 -1.24675324675325E-07 -1.24675324675325E-07 } pressureCurveIsNormalized = false temparatureSeaLevel = 288.15 temparatureCurve { key = 0 288.15 -0.008333333766 -0.008333333766 key = 9240 212.4633208 -0.001180336104 -0.001176697662 key = 16170 212.4633208 0.001176697662 0.001176697662 key = 23870 266.5252345 0.0006431355844 0.0006431355844 key = 43120 266.5252345 -0.0008869198701 -0.0008869198701 key = 61600 183.9579481 -0.001180336104 -0.001180336104 key = 69300 183.9579481 0.0006152915584 0.0006152915584 key = 77000 226.2245352 0.0009020832468 0.0009020832468 key = 115500 0 -0.0005839079221 -0.0005839079221 } temparatureSunMultCurve { key = 0 1 0 0 key = 5923.076923 0.5 -0.00007792207792 -0.0001333050649 key = 6526.656231 0 0 0 key = 11883.45738 0 0 0 key = 28045.35461 0.2 0 0 key = 42527.78708 0.2 0 0 key = 54071.53228 0 0 0 key = 77000 0.4 0 0 } } PQS { Mods { VertexHeightMap { map = TerraPlanets/Laurentia/Ixium/Ixium_height.png offset = -800 deformity = 4000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.15,0.25,0.35,1 Material { colorFromSpace = 0.15,0.25,0.35,1 color = 0.15,0.25,0.35,1 } FallbackMaterial { colorFromSpace = 0.15,0.25,0.35,1 color = 0.15,0.25,0.35,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.15,0.25,0.35,1 fogColorStart = 0.15,0.25,0.35,1 skyColorOpacityBase = 0.7 } } } } My ocean planet isn't working. Maybe the file nesting is wrong? I'd really appreciate if you could help out, as I hope to enter the Kopernicus Competition with this one.
  8. Nice planets! May I have your permission to update them to 1.0.5 and possibly add a few new ones? (I especially like Ixium and Laurentia.)
  9. You... You used my acronym! The Cy4n-ing is at hand! Also, 1.1 COMES OUT TODAY YAY 1.1 11.11 1.1.1.HOORAY.111 1111! 1T'S FINALLY HERE! K+ 111.11.1! ONE HUNDRED AND ELEVENTY ONE PO1NT ONETEEN AND ONE!1!1!!!K!1!11!!11!11+1!!11!!+K!!1!1!!1!!!!!1!!!1K+111!!! EDIT: I mean 1.05. I'm guessing the suprise is either a 7.5m fairing or extra attach nodes on the insides of the T404 cargo bays.
  10. You could probably use Sigma's OuterSpaceComms if you want to send interstellar probes.
  11. HOORAY!!!! IT'S FINALLY HERE!
  12. Kerbalstuff shut down, could you update the download link?
  13. Can't wait for the 1.05 update! EDIT: As if we needed more solar power... Oh yes, can you update the animation so each side of it folds to the middle? That would make it much easier to fit it into fairings. (Also, will the Leviathan structural truss be updated too?)
  14. EDIT: I only read part of the post, so I don't need to include the whole thing. Ooh, yes please! My massive spacecraft would be much easier to keep pointed in the right direction with this!
  15. So excited for the 1.0.5 version of Galactic Neighborhood! (Which is essential for my *ahem* UPCOMING MODPACK!)
  16. Just did some testing, and Galactic Neighborhood is incompatible with Saru Planet Pack, which I was planning to use in my *ahem* UPCOMING MODPACK.
  17. Thought this might be helpful for naming: Large Things Name Suggestions: Leviathan Colossus Kraken (suggested by Table) Goliath Titan Mammoth Behemoth
  18. If I had permission, I might be able to update the configs to 1.0.5. EDIT: Post is unnecessary.
  19. Does this mod work in 'Science' mode? (The one where you have science but no funds).
  20. Good, because Bonus is already working on a MASSIVE nuclear reactor that will hopefully make enough power for the plasma engine
  21. Ooh! So the ring would be T404 and the core would be 3.75m? That would be awesome! Just imagine, the T404 cargo bay disconnecting... except for the centrifuge, which would start to spin...
  22. ahh, so that's why my stars always crashed the game when you went to them. I just checked out your other mods though, and they are great!
  23. Could you possibly edit the "SolarPowerCurve" of the stars? I played around with Kopernicus a bit while I was waiting for this update and I saw that in the star cfg.
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