-
Posts
291 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by cy4n
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
cy4n replied to RoverDude's topic in KSP1 Mod Releases
ERMAGHERD!!!- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
Maybe look at RangeMachine's tutorial:
- 888 replies
-
- 1
-
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
I think it has something to do with the "mods loaded" section in each save.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
For some reason, if I install TextureReplacer, it doesn't add reflections on existing worlds, only new ones. I don't mind though.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
@golden_core Try making a new world in KSP. It works for me!
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
cy4n replied to rbray89's topic in KSP1 Mod Releases
He discovered the muns of Jool, you know. Pay some respect! -
I thought this was dead! I'm going to play it right now!
- 53 replies
-
- end-game
- parts pack
-
(and 1 more)
Tagged with:
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
cy4n replied to rbray89's topic in KSP1 Mod Releases
Delete the BoulderCo and EVE and try this updated version by @Matchlight. -
With the new 1.2 pre-release parts, you might want to start work on RLA Porkalike.
-
A Dream of Two Worlds - Chapter Eight: A Bump in the Night
cy4n replied to Andem's topic in KSP1 Mission Reports
I can't use GemFX cause I'm on a Mac, and now everybody except me is using it.- 86 replies
-
- modded
- career lite
-
(and 1 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
cy4n replied to Galileo's topic in KSP1 Mod Releases
Attention @yixingking and all other OpenGL users: I have found a way to jerry-rig SVT to work with OpenGL! Instructions: Download Texture Replacer Go to the Dres folder Copy all textures EXCEPT THE HEIGHTMAP in the PluginData folder into the Default folder inside TextureReplacer. If you have done it right, your Default folder should look like this: http://i.imgur.com/dmcQSMe.png?2 Go into Dres.cfg. Comment out the lines "texture" and "normals" (They should be in Body / ScaledVersion / Material.) Repeat for all planets. Enjoy! http://i.imgur.com/mjjvV4a.png- 1,019 replies
-
- kopernicus
- svt
-
(and 2 more)
Tagged with:
-
Gene Kerman, but without different hair!