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Everything posted by cy4n
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
cy4n replied to linuxgurugamer's topic in KSP1 Mod Releases
I cannot thank you enough for this. -
(Lightly Modded) The Kerbal Frontier! - Chapter 2 rewritten!
cy4n replied to cy4n's topic in KSP1 Mission Reports
This story is dead. Check out my new one in my signature! Oh yes, and please lock this thread. -
← Back to Table of Contents It was launching day at the Kerbal Space Centre, and the interns were hard at work baking cakes for everybody. In Mission Control, the most important figures of the space program (and also Jeb) were gathered around the launchpad, hiding in a small bunker. “10!” The countdown began. “9!” “Gene, what are you doing in that kardboard box?” said Gene’s dad. “It’s not a box!” replied the young Gene. “It’s the Maximus 5! I was right in the middle of the trans-munar injection burn!” “Uh…,” said Gene’s dad, befuddled by this technobabble. “And just what do you think you’re doing?” replied Gene. “You’ve blocked the way to Minmus!” “But nobody’s even gone to Minmus!” “We’ll see about that,” said Gene cryptically. “8!” “7!” “Okay, we’re here,” said Valentina’s mom, parking the car in the middle of the desert. “It’s a perfect night for stargazing.” Valentina unloaded the telescope. “Do you think Kerbals will ever go… up there?” “I don’t know, sweetie,” said Val’s mom. “I really don’t know.” They paused for a moment. “Just look at that bright star,” said Val’s mom. “So distant. Lonely.” “That’s a plane.” said Val. “Oh.” said Val’s mom, a bit flustered. They looked up at the stars for a moment, and all was silent. And that was the moment when Valentina decided to go to space. And now, sooner than imagined, that dream would become reality. This was the last test flight. “6!” “5!” “Gene Kerman. You?” said the headset-clad Kerbal drinking koffee, extending his hand in greeting.. “No thank you, never between meals,” said the other Kerbal, wearing glasses and a rather stained lab coat. “No, no!” said Gene, as we shall call him. “I’m asking for your name!” “You don’t say?” said the other one. “Your name!” shouted Gene. “I was looking for a Mr. Gene Kerman. Do you know him?” “GAHH!” “Oh, good! You do! Allow me to introduce myself… I’m Wernher von Kerman, pre-eminent rocketeer...” “4!” “3!” “Okay, so the lander’s trashed, but we have enough RCS to…” said one of the Kerbals in the simulator pod. “Jeb!” said the other. “This is the final kerbonaut exam! How will it look on your form if it says Stranded on the mun due to reckless piloting?” “Lalala not listening!” said Jeb, shutting down the comms and firing the RCS thrusters to bring the command module out of orbit. Several frightening bumps and crashes later, the Simulation 1 was landed on the Mun, and the training exercise was over. “Your companion there failed the exam. No scientific spirit. However, you were more fortunate, and are now a member of the Kerbal Space Program.” “2!” “1!” “ZERO!” The KubeSat blasted off, carrying a veritable laboratory of science experiments with it. With a KA-CHUNK sound, the solid-fueled booster separated from the main rocket, and proceeded to smash into the ground at high speed. Carrying the hopes and dreams of the Kerbals below with it, the probe soared ever higher, twinkling in the munlit sky.
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Bob's cursed. He has to be.
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I made a story! What do you think?
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Prologue: Explorers Chapter 1: Going to Space Today Chapter 2: Jeb's Flight Chapter 3: Technical Difficulties Chapter 4: Winging It Chapter 5: Shoot For the Mun Craft can be found on Kerbal X, and they are usually released in the order that they appear in the story. A new chapter will be uploaded every Thursday (or thereabouts), unless I forget about it.
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That fixed it! Thanks!
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@The Raging Sandwich More specifically, the new Scatterer beta, found here.
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Could you do this one?
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Weirdest Bug Ever. The skybox appears to have been changed to Bill's face.
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The "You know you're playing a lot of KSP when..." thread
cy4n replied to Phenom Anon X's topic in KSP1 Discussion
When you look at a hotel and think "Those lamps look just like monopropellant tanks." -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cy4n replied to Galileo's topic in KSP1 Mod Releases
Well, I kept the Duna dust in, and it still worked. Maybe try having a Layer2D with an EVE color of 255,255,255,0 for the volumetrics-only layers? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cy4n replied to Galileo's topic in KSP1 Mod Releases
No, they're the stock BoulderCo configs. EDIT: Does that mean that if I remove the Mun and Minmus dust cfgs it will work? EDIT 2: It does! You're a genius! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cy4n replied to Galileo's topic in KSP1 Mod Releases
I used this config: EVE_CLOUDS { OBJECT { name = Kerbin-clouds1 body = Kerbin altitude = 4000 detailSpeed = 0,6,0 settings { _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 30 _UVNoiseTex = BoulderCo/Atmosphere/Textures/uvnoise1 _UVNoiseStrength = 0.0005000001 _UVNoiseScale = 0.0069999998 _MainTex { value = BoulderCo/Atmosphere/Textures/kerbin1 } } layer2D { macroCloudMaterial { _DetailDist = 2E-06 } shadowMaterial { } } layerVolume { maxTranslation = 100,200,100 size = 2000,2.2 area = 18000,4 noiseScale = 1.2,1.3,90 particleMaterial { _Tex = BoulderCo/Atmosphere/Textures/particle/rgb _BumpMap = BoulderCo/Atmosphere/Textures/particle/particle_NRM _LightScatter = 0.55 } } } } with Kerbin1 being the Blue Marble image from NASA. -
You know, I should probably get over these new cloud shaders. But I won't.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
cy4n replied to Galileo's topic in KSP1 Mod Releases
I updated the SVE scatterer .cfg for Kerbin to work with the new Scatterer extinction shaders! (By the way, those aren't your clouds) Scatterer_atmosphere { Kerbin { displayInterpolatedVariables = True experimentalAtmoScale = 2 mapExtinctionMultiplier = 0.899999976 mapExtinctionTint = 1 mapSkyExtinctionRimFade = 1 _mapExtinctionScatterIntensity = 1 drawSkyOverClouds = True drawOverCloudsAltitude = 100000 MapViewScale = 0.998000026 mapExposure = 0.0500000007 mapSkyRimExposure = 0.0299999993 cloudColorMultiplier = 3 volumetricsColorMultiplier = 1 cloudScatteringMultiplier = 0.200000003 cloudExtinctionHeightMultiplier = 1 mapAlphaGlobal = 1 Rg = 600000 Rt = 608490.375 RL = 608632.125 atmosphereGlobalScale = 1 AVERAGE_GROUND_REFLECTANCE = 0.100000001 HR = 10 HM = 1.20000005 BETA_MSca = 0.00400000019,0.00400000019,0.00400000019 m_betaR = 0.00579999993,0.0135000004,0.0331000015 m_mieG = 0.949999988 rimBlend = 20 rimpower = 600 specR = 50 specG = 50 specB = 50 shininess = 50 assetPath = scatterer/config/Planets/Kerbin/Atmo configPoints { Item { altitude = 200 skyAlpha = 1 skyExposure = 0 skyRimExposure = 0.25 postProcessAlpha = 0.550000012 postProcessDepth = 0.0799999982 postProcessExposure = 0.200000003 skyExtinctionMultiplier = 1 skyExtinctionTint = 1 skyextinctionRimFade = 0 skyextinctionGroundFade = 0 openglThreshold = 10 edgeThreshold = 0.100000001 viewdirOffset = -0.0120000001 _Post_Extinction_Tint = 1 postExtinctionMultiplier = 1 _GlobalOceanAlpha = 1 _extinctionScatterIntensity = 1 } Item { altitude = 1000 skyAlpha = 0.899999976 skyExposure = 0 skyRimExposure = 0.25 postProcessAlpha = 0.5 postProcessDepth = 0.100000001 postProcessExposure = 0.200000003 skyExtinctionMultiplier = 1 skyExtinctionTint = 1 skyextinctionRimFade = 0 skyextinctionGroundFade = 0 openglThreshold = 10 edgeThreshold = 0.300000012 viewdirOffset = 0 _Post_Extinction_Tint = 1 postExtinctionMultiplier = 1 _GlobalOceanAlpha = 1 _extinctionScatterIntensity = 1 } Item { altitude = 5000 skyAlpha = 0.800000012 skyExposure = 0 skyRimExposure = 0.25 postProcessAlpha = 0.5 postProcessDepth = 0.129999995 postProcessExposure = 0.230000004 skyExtinctionMultiplier = 1 skyExtinctionTint = 1 skyextinctionRimFade = 0 skyextinctionGroundFade = 0 openglThreshold = 10 edgeThreshold = 0.5 viewdirOffset = 0 _Post_Extinction_Tint = 1 postExtinctionMultiplier = 1 _GlobalOceanAlpha = 1 _extinctionScatterIntensity = 1 } Item { altitude = 55000 skyAlpha = 0.699999988 skyExposure = 0 skyRimExposure = 0.25 postProcessAlpha = 0.800000012 postProcessDepth = 0.200000003 postProcessExposure = 0.230000004 skyExtinctionMultiplier = 1 skyExtinctionTint = 1 skyextinctionRimFade = 1 skyextinctionGroundFade = 1 openglThreshold = 10 edgeThreshold = 0.5 viewdirOffset = 0 _Post_Extinction_Tint = 1 postExtinctionMultiplier = 1 _GlobalOceanAlpha = 1 _extinctionScatterIntensity = 1 } Item { altitude = 100000 skyAlpha = 0.600000024 skyExposure = 0 skyRimExposure = 0.129999995 postProcessAlpha = 0.899999976 postProcessDepth = 0.5 postProcessExposure = 0.230000004 skyExtinctionMultiplier = 1 skyExtinctionTint = 0 skyextinctionRimFade = 0 skyextinctionGroundFade = 1 openglThreshold = 10 edgeThreshold = 0.5 viewdirOffset = 0 _Post_Extinction_Tint = 0.699999988 postExtinctionMultiplier = 1 _GlobalOceanAlpha = 0.5 _extinctionScatterIntensity = 1 } Item { altitude = 160000 skyAlpha = 0.600000024 skyExposure = 0.0700000003 skyRimExposure = 0.100000001 postProcessAlpha = 0 postProcessDepth = 0.5 postProcessExposure = 0.230000004 skyExtinctionMultiplier = 1 skyExtinctionTint = 1 skyextinctionRimFade = 0 skyextinctionGroundFade = 0 openglThreshold = 10 edgeThreshold = 1 viewdirOffset = 0 _Post_Extinction_Tint = 0 postExtinctionMultiplier = 0 _GlobalOceanAlpha = 0 _extinctionScatterIntensity = 1 } } } } -
Mine just says 'no locations loaded' when I press ctrl-W. I'm using the latest version from Spacedock and the Launchpad and Runway configs. Kopernicus is the only other mod that might change the KSC. EDIT: Removed Kopernicus and KIS and still nothing.
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That's slower than I usually kill Jeb.
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More Scatterer cloud extinction
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In Kerbal mythology, Minmus was created during the Great Ice Cream Disaster, in which Minimus, the evil god of ice cream was vanquished and sent to space.
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Yes: The Minimus Rover!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
cy4n replied to Thomas P.'s topic in KSP1 Mod Releases
@SmashingKirby148 Easy! @Kopernicus:AFTER[Kopernicus]:NEEDS[modname] //Modname should be the name of the mod folder in GameData { stuff }