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cy4n

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Everything posted by cy4n

  1. @SyzygyΣE Yes, I would definitely reccomend one of those. WindowShine! CollisionFX! And DestructionFX! (Both of which have a beta 1.1 release!) And finally... An excellent skybox!
  2. How would I go about adding a custom greenhouse? I made a model and imported it into the game, but I'm not sure how to add an emissive texture. http://imgur.com/gallery/Fmvie
  3. Also, I would recommend putting this up on Spacedock. OK, I figure I shouldn't waste any space posting more things, so: THE CY4N PATCH COLLECTION! USI RLA STOCKALIKE KSPX KERBALISM KIS KAS K2 COMMAND POD
  4. I got my username from a color that sounded reasonably cool when I replaced the 'A' with a '4'!
  5. I assume you were referring to me, in which case the answer is Stock Visual Terrain.
  6. Jeb is excited to be flying in such an amazing command pod!
  7. Apparently I can fill fuel tanks with pressurized crap. BEST MOD EVER!!
  8. YESSSSSS!!! EDIT I made a few logos to celebrate:
  9. This mod is dead, isn't it. But just in case it isn't: A patch for KAS and KIS! (See this post)
  10. 5/7 Because that's how ratings work.
  11. http://imgur.com/a/q0Eag I made a patch for Stock Replacement Assets! (That shows that I like your mod, according to my signature) https://drive.google.com/open?id=0ByGJauIu5fDPRFhkNWdvNGg4MXc
  12. If you put // before a line, it cancels the code. All of your parts say //@PART...
  13. May I suggest adding the Telemetry experiment to all command pods, not just probes?
  14. And here's a config for Kerbalism to remove Kerbalism's telemetry experiment: //Probe Telemetry @PART[*]:HAS[@MODULE[ModuleScienceExperiment]:HAS[#experimentID[probeTelemetry]]]:NEEDS[Kerbalism] { !MODULE[ModuleScienceExperiment]:HAS[#experimentID[probeTelemetry]] } !EXPERIMENT_DEFINITION[*]:HAS[#id[probeTelemetry]] {} //Geiger Counter @PART[*]:HAS[@MODULE[ModuleScienceExperiment]:HAS[#experimentID[geigerCounter]]]:NEEDS[Kerbalism]:FINAL { @MODULE[ModuleScienceExperiment]:HAS[#experimentID[geigerCounter]] { @xmitDataScalar = 0.95 } }
  15. I made a config that adds MFT to any fuel tank! It uses advanced mathematics (addition) to calculate the volume of the fuel tank, and set it to the appropriate type (Liquid Fuel, Oxidizer, Liquid Fuel and Oxidizer, RCS, or Xenon) EDIT: I forgot to actually publish the mod. So here it is: http://spacedock.info/mod/877/The Modular Module Manager Modular Fuel Tanks Mod
  16. This mod is a must have! Especially all the small parts! Here's a craft I made: Cy4n Corp. GmbH LTD Inc. Federation Co. LLC ™ ® presents: THE MUNA II LANDER! As seen on TV! Land on most muns up to 5 times or more! Do ALL OF THE SCIENCE!!! For the low, low price of just 35,370.99!* *Only at participating locations. Orbital refueling station not included.
  17. Wow! This is really useful! Also, I thought the icons needed a bit of work, so: http://i.imgur.com/4niPhxq.png http://i.imgur.com/CdUFbdc.png
  18. I decided to try my hand at a large mod, so I made a patch for RLA Stockalike! (See this post.)
  19. That appears to be the .mu import folder from @taniwha. The KSPBlender is specifically for importing .craft files.
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