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KSP2 Release Notes
Everything posted by Toonu
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Thanks !
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Yeah, I have this question too...Will the 1.2 version have interstage nodes like stock ones? I hope so... Because this mod is essential for me
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For Questions That Don't Merit Their Own Thread
Toonu replied to Skyler4856's topic in Science & Spaceflight
Ok, so it's almost always different? Like when we have 50km of high-voltage from power plant to something, you cannot measure it? Anyway thx for another answer -
Is FE without categories now stock after update to 1.2? Or is all categories like in 1.1.3...? Thanks
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Wow! Nice improvment of this amazing mod... The best thing on it is the not-exploding plane on landing Just a question, will you be able in (distant) future reduce the lag, or is it set by some part of code...?
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Is there some plans to make something like new stock fairings nodes?
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Toonu replied to tomek.piotrowski's topic in KSP1 Mod Releases
What instead add a configurable dishes to tracking station, so you will adjust the dishes without need to load every vessel? The mod is loading every dishes, so it will be able to change it, when all dishes must be loaded I think. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Toonu replied to tomek.piotrowski's topic in KSP1 Mod Releases
So if I understand it correctly, the mod will update to 1.2, but won't SoonTM be updated to addon above stock relays? I'm not asking for update or encourage developers to be faster. Just asking... Thanks! Ave! Toonu -
@monstahThen watch this https://www.reddit.com/live/xnrdv28vxfi2
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https://twitter.com/elonmusk/status/780838839644483586
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For Questions That Don't Merit Their Own Thread
Toonu replied to Skyler4856's topic in Science & Spaceflight
I always wonder how fast is electricity? I've seen some blackout films with blackout cuting off the countries not so fast. I know too in pc, there's electricity...bla...bla. So how fast is it? Faster than sound? More? Less? By electricity I mean electricity in computers or wiring above ground(that big weird looking slopes). Looking forward for answer! Ave! Toonu -
Updated UKS Compatibility profile to new reliability!
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Maybe the problem is, I'm using FAR, because I like realism(or at least a bit of realism :D)
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I know how build a good plane. Just hate the 6 engine design, because it's too big in my opinion. That's all. How to make it stable without 6 engines? And I've tried drag spoilers on end of wings...
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6 are ... too fuel draining, aren't they? I think it can't look right with so many engines
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Flying wings...I've tried only 2 vectoring engines, and they weren't enought...
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I'll make one for you! Btw @ShotgunNinja, why my profile have 2x FoodLevel at game and only 1 rule? I'm bit confused about that... Ave! Toonu EDIT: Here it is! I left there battery monitoring too. But I removed climate, is it ok? Toonu Radiation-only Profile Ver. 1.0.0: https://www.dropbox.com/s/b6kb16w1yl1ktgo/RadiationProfile.cfg?dl=0 (I haven't done any testing yet, so maybe wait for version 1.0.1 where I will fix problems if there will be problems...) Testing done, everything ok on first go. Have fun with radiation.
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Ok, some tweaks added to my USI-LS Compatiblity profile And here it is....version 3.1.1, you can also find it soon in OP. https://www.dropbox.com/s/9dsekyreuo4to8p/USI-LS.cfg?dl=0
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@ShotgunNinja, if you want, feel free to add my USI-LS profile into first post for better searching for profiles...
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Hello all, I was long time waiting for USI LS patch for Kerbalism as profile. Meanwhile I slowly build it. My last version, third is very cut down to basics. It only contain radiation, malfunctions, climate control and control of energy and supplies level. I first tried to implement whole kerbalism food rules for it, but it was very complicated and incopatible with USI LS. So it only control levels of supplies and energy, not eat them instead USI LS. First time it eat supplies and USI LS eat them, so... It also remove food and Ox storage tanks...and the small grey antenna, because it isn't working with RT2, so I decided to remove it too. Only greenhouse is working as greenhouse generating 0.5-year amount of supplies with use of mulch every 3/4 year. So it have 75% effectivity. Pretty effective for no-fertilizer thing (I won't use it probably, too cheaty...but if somebody have idea how to make it fair, just tell me...) USI-LS Compatibility patch here: https://www.dropbox.com/s/9dsekyreuo4to8p/USI-LS.cfg?dl=0
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Hi, has someone mentioned weird shaking when they open Life Support Status window? Because everytime when I open it not in warp, ship start shaking and I cant warp...when I open it in warp, it works normally until I go from warp. In log (F12) isnt anything unnormal. Any suggestions? Want log file or something? Only thing that helped was closing window and hyperedit myself into new orbit...it stoped the shaking....somehow... Other bypass I found is to open window only under warp and close before going to real time...so it isn't so annyoing, just asking if there wasn't similar problem. I have installed just USI mods and kerbalism, because I m developing compatiblity patch to kerbalism making supplies instead of TAC things. Version 1.1.3 64-bit Thanks for any reply Ave! Toonu
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Hi, I just installed your nice looking mod/plugin/whatever. Launch KSP, enable things and choose name. But when I try start recording mission, it just say error - error communicating with server. My internet isn't too bad, so is problem with your server or it can be caused by me somehow? Thanks Ave! Toonu EDIT: Actually I repaired it somehow, but is there an feature I will like to see in your amazing mod. Feature to edit names is possible? And second feature is disable downloading craft file, because I like sharing my results, but like to see people develop their ships, not just download my 100+ ton ships and play with them. Is possible to see in future disable it in edit vessel data?