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KSP2 Release Notes
Everything posted by Toonu
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The link is broken, can someone reupload? Oh nevermind, this was old link to old Part tools... so delete this post if u want
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Insufficient vessel clearance for safe docking? Can't find it in documentation or missing FAQ @allista
- 1,632 replies
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- part count
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Yeah, I know it's not SSTO. But I thinked how muchit can maneuver through...or if it can go to some bigger distance (GSO) and so on...
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This is still happening since last time, but I figured out its only with that turret. The mass is almost same, just 1.6 ton different so with 2 turrets its 3.2 tonnes. But the ship isn't sinking by weight, its just flipping and jumping at incredible speeds. Yeah except NAS, the ship had only LBP parts and procedural wing parts + some BDA radars and stuff. But when I release the ship without the wrong turrets, its operating normally, just as with the not problematic turrets...
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Hello I have bug for report. I'm building my first destroyer and picked 12.7cm/50 3rd Year model C turret and the ship started spinning and flying into air soon aftfer launch. When I picked 10cm/65 Type 98 it works perfectly. I don't get any debug messages though in the console. The other turret works perfectly but I haven't tried other turrets yet. If you need any logs, pictures or anything, tell me. @Acea
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I heard somewhere (sorry, no source) that they will fire them as test before they will try land with them...
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I know its whole secret, but how much ∆V it could have with its size? Just speculating what it can done... Oh...now I see we have no data about Isp and engine and weight
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This works even without DMP in normal game...but psst Just this isn't DMP bug...
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No idea, sorry. Ask devs of the mod. @godarklight?
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Still alive? Applied!
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Ok, not so much worth it then. Even when it will be reusable or...not?
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How much performance can F9 Block 5 or any future upgrade get by replacing internals with proposed lightweight ITS tanks (carbon-fiber) instead of normal tanks(Al-Li) nowadays? Because if recovery will get usual, they can make more expensive rocket, when they know it will come back. Launching expensable only with the older normal rockets instead of new... I'm bad at numbers, have somebody an idea?
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You cannot play on the same ship with all. Only one can control the ship at the time and the other have to spectate the ship without any control authority. Unfortunately... Hope that helps. and save you time figuring out how to do it.
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That's why everyone wanted medium-sized 2 bay part for AMRAAM/ASRAAM/AIM-9R or GBU bombs which all bays of F22/F35 can hold... If someone can mod KSP, it would be great to just longer the small bay to fit the missiles.
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Isn't this the same issue as I have? With NAS and rotating turrets? @SpannerMonkey(smce)
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No, sorry. MAF isn't the issue here....I will send modpack, log and screens. You can look into it as developer because I don't understand more than few percent of that... The album have description at photos I will edit soon with log and modpack list. Pastebin didn't take over 0.5MB so... I will upload it somewhere https://www.dropbox.com/s/g6m1g6i99nihafi/KSP.log?dl=0 And modpack: http://prntscr.com/erfo80
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No, I've tried removing Ship sinking,emm...hull breach mod, because it added seaWater to some NAS things, but it wasn't problem...I will try. Hope it will help.
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Fixes how? You mean your Nuclear Tomahawk from PEW won't no more kill me 32km from explosion?
- 2,035 replies
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When will be 3rd flight of this booster? I'm excited to see landing later after recordings are recovered...
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Thanks for suggestion, but the guns itself have 2x17 tons. When I placed procedural tank weighting 18 tons on places where guns were. Ship was stable, but when I add guns, it spins... It isn't related to weight I already tried and discussed weight with SM... Thx anyway
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Hello, I've build one basic destroyer ship today and it works fine. It works fine even with NAS flags, AAs and radar, but when I add bigger guns, the ship start fliping over and can't be stopped by anything. Some screens: The ship rudders and engines now are smaller and better fit for that ship size... obsolete photo... I discussed this problem with current dev of LSP (SMCE) and because the problem occur when I have one of bigger guns from NAS, it could be problem with something in NAS.... I would be thankful for any fix or idea how to repair that! Ave! Toonu
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Thanks for efforts, yeah I had normal sized drives and the ship has gone only 8m/s I know its about 30km/h but a bit slow for agile destroyer. So I scaled it and...you know...but I will try as soon I will get home and let you know.
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I'm mad Why always only I have problems, not just this mod, but others too....when I also add NAS turrets (2x 17 tonnes) it is even more flying out of solar system I will send you screens Here it is...
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Ok, I will test that. Can the problem be FAR? Like the rudder can be problematic? EDIT: Actually tried move ammo lower in the hull, and it has about 16 tonnes. Still hte ship rotated and even exploded at speed of 24 000m/s flying apart...