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Everything posted by space_powder
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Dunno, but I got InterstellarFuelSwitch and now when I load the game, the same thing happens, except instead of LqdHydrogen it's Food, even though I have TAC-LS installed. I'll try getting CommunityResourcePack though, thanks!
- 2 replies
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- b9 part switch
- help
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I removed some of my mods lately, and now whenever I open KSP I get this error at the main menu: And here is a picture of my GameData folder: Does anyone know the cause of this? Perhaps I'm missing a mod? (removed B9 Part Switch in the pic, I was testing something)
- 2 replies
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- b9 part switch
- help
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Any chance for a Bluedog Design Bureau config?
- 738 replies
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- resources
- fuel tanks
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I'm running 1.4.3 and the latest version of KK from here: https://github.com/GER-Space/Kerbal-Konstructs/releases
- 392 replies
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- kerbalkonstructs
- lc-40
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Whenever I press ctrl+k, the KAS menu opens instead of KK :c
- 392 replies
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- kerbalkonstructs
- lc-40
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Where do I put TundraSpaceCenter? Do I just plop it down into Gamedata?
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[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
It says in the title that it's for 1.4.2. -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Just use Vessel Mover, or launch and move it with the engine it comes with. -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm pretty sure you could back when this mod was for 1.3.1? -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
A shame you can't change first stage textures in flight now :c -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
> grinfins Anyway, so the KRE grid fins move around when I press WASD? I've had the mod for a while and I never bothered to replace the fins in this mod with the KRE ones oof -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Not sure if anyone else has the same issue, but the grid fins randomly deploy when I press WASD in flight, is it because I have them as an action group? -
Any plans for an instrumentation unit? Using the stock unmanned probes is boring, and doesn't fit right with the rocket itself.
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[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Oh, don't worry. That strip is already included in the mod for some reason. It sure does look strange. -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ah, shame, shame. Distant Object Enhancement should work, right? -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Will the barge rendering ever be fixed? It might just be me, but when landing a stage the barge only magically appears when I'm about 2km away from it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hm, odd. Is it perhaps because I don't have RSS/RE? EDIT: MFW I forgot to get Smokescreen, that's probably why.. -
[1.7.2] KK Launchers - Delta, Atlas Pack
space_powder replied to Kartoffelkuchen's topic in KSP1 Mod Releases
So I got the RealPlumes config for this mod, however it doesn't seem to add anything? I put the 'LaunchersPack' config in the RealPlume-Stock folder, and it doesn't change anything. Could someone take a look at this?