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KSP2 Release Notes
Everything posted by space_powder
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
space_powder replied to pizzaoverhead's topic in KSP1 Mod Releases
Still doesn't work, I have no clue how to do this lol -
I actually have custom suits using Texture Replacer, but they don't have any visor textures
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Does anyone know where I can change the color of the EVA suit visor? I don't really like the yellow one I've been looking all over GameData/Squad and I can't find anything
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
space_powder replied to pizzaoverhead's topic in KSP1 Mod Releases
Doesn't work for me on 1.4.5. I think I installed it the way it should be though GameData/ReentryParticleEffect/Properties -
I placed the SSTU - ST - COS - LAB 2, I clicked Configure Containers, and now I can't click anything. I can't even exit the VAB
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Nice, for some reason when I decouple my first stage, FMRS just turns off and when I check it doesn't show any seperated stages. It doesn't give a damn if I change the root part, it just won't work. EDIT: Didn't mention, I'm using the Ghidorah 9 with no payload because I was testing if FMRS works or not EDIT2: I fixed it, the upper stage didn't have a probe core, that's why. I got another issue though: I just can't flip the first stage with the thrusters, they're too weak
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Oh man, can we get a nice lil' sneak peek of the updated Dragon V2? The roadmap says you have finished modeling and texturing the command pod, and I can't wait till October without some pics of it!
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Perhaps a barge could be added, with an engine and probe core, something like in the SpaceX Launchers Pack, albeit with your stockalike style?
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As you can see, the plumes are barely visible at all, and they don't expand that much (except in space) Do I rename the RealPlume configs from Tantares/Patches (and TantaresLV), and then plop 'em into RealPlume-Stock? I really don't wanna remove RealPlume, because it makes launches so much cooler, and I can't live without those beautiful, realistic plumes
- 22,678 replies
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- totm march 2020
- mod
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For some reason, the plumes for Soyuz (rocket, not the spacecraft) in my game don't look nearly as good as they do on the images on the first page. Mine aren't that big, even though I have RealPlume installed. I checked the RealPlume-Stock folder, and there doesn't seem to be anything related to Tantares or TantaresLV, even though the description of RealPlume says it has support for Tantares
- 22,678 replies
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- totm march 2020
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Oof, already finished reinstalling anyway, I only played on sandbox and never got beyond Duna, so nothing important was lost
- 12 replies
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- vab
- variantthemes
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I think removing all my mods and reinstalling KSP should do it, right?
- 12 replies
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- vab
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Ah, I forgot to mention the most important part: It keeps coming back, every single time I delete it
- 12 replies
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- vab
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Here is the list of my mods (RealNames is for BDB which I haven't added yet, I was checking if the button will go away if I remove most of my mods): And here's an image of the problem I have, all this button does is contain a list of all parts (including mods): I have no idea how to get rid of it, any help? EDIT: The button mentioned is the beige teardrop on the left EDIT 2 (oof): I play on 1.4.5
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That is so damn beautiful, I wonder where the probe core for the booster is though Also it seems that the plume (using RealPlume) for the three engine burn on F9 doesn't exist, will this be fixed in the next update?
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TBH I think the crew cabin? windows should be a little bit bigger, or the black outlines thinner