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KSP2 Release Notes
Everything posted by space_powder
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KSP2 Release Notes - Update v0.1.4.0
space_powder replied to Intercept Games's topic in KSP2 Dev Updates
game sucks? yuuuuup game sucks -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
space_powder replied to tony48's topic in KSP1 Mod Releases
Is it normal for GPU usage to ramp up all the way to 92-95% when looking at Earth from low orbit (about 300km)? Not a fan of running my GPU at 72*C even though those are still safe temps, but maybe it's just my cooling that is inadequate. Running KSP 1.12.5, modlist and computer specs are as follows: EDIT: found the culprit, after disabling EVE (and therefore the clouds) the gpu usage drops considerably, down to 40-50% from almost 100%- 1,976 replies
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- totm mar 2022
- rss
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Orion drive!
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Basically, I want to make a new variant for the A7LB suit in Benjee's Historical Suits mod, but with a blue commander stripe. However, when I open the A7LB-c_diff.dds file, it's mostly translucent/transparent/whatever? And I don't think just using the bucket tool on the stripe will work, since it won't be translucent then? And I feel like that'll mess up the texture? I've no clue how to approach this, so a little nudge in the right direction would be nice
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
space_powder replied to tony48's topic in KSP1 Mod Releases
Running KSRSS Reborn with KatnissCapeCanaveral for KSRSS by TruthfulGnome, it seems to be working perfectly fine- 1,976 replies
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- totm mar 2022
- rss
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"Chasing Dreams" - A Kerbalized KSRSS Shuttle Program
space_powder replied to Talverd's topic in KSP1 Mission Reports
This may not be the right place to ask, but this whole mission report has really inspired me to start using SOCK again, with all the work put into it. How do you manage, or rather, do you have any issues with booster separation? I remember the Photon Corp nose cones (not sure about the aft separation motors) having trouble with that, and I'm just wondering if you opted to use clipped in separatrons in their place? Again, wonderful thread, beautiful images. Everything from the custom mission patches, orbiter textures, to the kit-bashing for maximum detail is just great. I hope to see a lot more pages in here!- 138 replies
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- totm may 2022
- alternate history
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Kas's Install, Screenshot & TUFX Guide (Always WIP)
space_powder replied to Kass__XAP's topic in KSP Fan Works
Any tips on making the anti-aliasing look a bit nicer? Think mine's at max in regular KSP settings but I heard about scatterer (or was it TUFX?) borking them. Especially visible when there's thin parts like antenna booms (if that's the right word lol)- 30 replies
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- screenshots kerbal
- tufx profiles
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Having slight issues with the Apollo capsule exploding on reentry (I play on JNSQ, heating is at 100%). I get my periapsis down to around 30-35 km, set COM to offset, kerbals upside down, etc. Although I have to shimmy my way through the whole period, i.e constantly bop the capsule up and down (SAS off) because it was constantly on the verge of overheating (which it does sometimes if I don't press anything). Hopefully these images can help: ps. Should I be reporting this on Github instead? Apologies
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Should I be using a lofted trajectory for the revamped Saturn V? Seems like I always fly past apogee and start tumbling back down with the S-II stage still running. Playing with JNSQ EDIT: Tried PVG with the settings from the BDB wiki, 170 km and I circularized without S-IVB seperation. I like to keep my launches fairly accurate like the freak I am and I'm sure there's something I'm doing wrong
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Having the same issue here, I switch to the very high preset and it's fine, but I turn some of the settings back off (like underwater caustics, and some other stuff I can't check rn) and the shadows are back to being all wierd and funky. Is there a specific setting that affects this? I don't think I can afford running at the very high preset
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
space_powder replied to Beale's topic in KSP1 Mod Releases
Alright -
[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
space_powder replied to Beale's topic in KSP1 Mod Releases
Is it possible to resize the live preview windows? -
Got two problems (although now that I write I should've posted in the ReDirect and PhotonCorp forum posts so apologies): 1. Using the edited Vector engines, they have the basic stock exhaust/engine effect. Mods listed below, running latest version (1.11.2 if I remember) 2. After the 4 segment SRB's from PhotonCorp burn out, decoupling them somehow smashes the nose cones into the ET, blowing it up. The nose cones should push them away from the tank, so I don't know why it happens unless it's because I'm using the standard ReDirect SRB decoupler with "foreign" boosters from another mod. Could also just be the flight profile going wrong. Again, apologies if this isn't the right place to ask. Images in spoilers