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Everything posted by cpx
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
Thanks it works now! Kopernicus 1.6.0 was the problem.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
I don't know how. That's why I'm asking.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
Anyone knows if OPM can somehow work with KSP 1.6.1?- 471 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
cpx replied to RoverDude's topic in KSP1 Mod Releases
Newest that I could download, at least updater didn't whine about new version. KSP 1.3.1 MKS 0.53.0 USI Tools 0.10.2 Yeah that random might be physics jump. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
cpx replied to RoverDude's topic in KSP1 Mod Releases
Things from MKS like metal processing, drills, agriculture randomly shuts off. Does anyone know how to fix it? No I'm not running out of power. I have plenty of space in planetary warehouse if i need room. -
When I update and rollback version I get horrible lag and make my game unplayable so I'm not risking it. I have some OPM to explore Wish they optimized high part ships somewhat. Insane FPS drops when going above 50 parts, and my bases have 80-100 and I have to limit everything like crazy. Wish there was some welding mod for landed bases.
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Have anyone tested KSP 1.4 if it runs better than 1.3.1? I'm unable to test it since I don't have vanilla ships and all I use is MKS and build big bases.
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
cpx replied to TriggerAu's topic in KSP1 Mod Releases
I can never get transfer window from Mun to Minmus right. Is it broken? -
Unless 1.4 brings significant performance improvements, I'll pass!
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NO to new EULA!
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Thank you man! This is what I was looking for!
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[snip] Yeah I can't find mod for that.
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Does anyone know how to stop KSP from automatically putting in kerbals to ship I launch? I put every damn thing in myself even crew. So I launch ship and notice it's filled with kerbals and i have to revert to VAB. Why this game is putting in kerbals? Worse than stupid microsoft office trying to be smarter than user. I didn't put kerbals in why [snip] put them there?
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[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
cpx replied to Padishar's topic in KSP1 Mod Releases
Anyone can post their good pad heap settings for game with lot of mods? I have 32GB ram and no fear of using it! Thank you! -
Well now I need someone who managed to put enriched uranium into planetary logistics warehouse.
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Does anyone know if this mod disables planetary logistics of MKS for enriched uranium (EnrU) and depleted fuel?
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Fair enough, now to figure out what is causing it TAC or background process plugin. I checked it before but background plugin seems to be dead project.
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I'm playing with TAC life support and I seem to be losing power when I'm not controlling vessel, yet when I switch to it it seems to be charging fine with enough power. Maybe a rare bug?
- 20 replies
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Is power generated for unloaded vessels?
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
cpx replied to JPLRepo's topic in KSP1 Mod Releases
Does anyone know what to set or do so I can have near future nuclear reactors work for unloaded vessels so I can use tac with it? -
Anyone? I need to know this too.
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1.3 - What will it have?
cpx replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Planes only? PASS!