dxeh
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Everything posted by dxeh
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First! You kept tempting me @theJesuit and im only, and ONLY gone check your SIMPLEX out for the isru part joke. if i like it. i keep it!
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Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s Latest Release v1.2 DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Hi... Rebooting this ofc lol. Currently working on a small planet pack (more like a moon pack). Will be focussed on Kerbin SOI. and add 2 or 3 extra moons orbitting Kerbin without altering they stock system. Idea started to rise as i rather like stocking close to home and expand bases, rather than doing the interstellar things. A early build will be released shortly.
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Does this occure during timewarp? if so, kerbalism can be buggy while timewarping... make sure to save before warp!
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- life support
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i'm so gone drop my current career for that xD!
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- kopernicus
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question is.. when can we play it :D!!!!
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Could be. stock 1.6 doesn't let it show, but because i'm running with TAC-LS as a side-mod for kerbalism, what does have it's own "Life Support" tab, it might be popping up at my end.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
dxeh replied to Thomas P.'s topic in KSP1 Mod Releases
Yaaayy!! -
Gents, Someone asked for help on FB about the same matter as @bluntspoon I Happen to have read that, and was curious why and how these parts are hidden in VAB/SPH, since they are visible on my (highly modded) install. Could be some mod, activates them somehow. After looking at the code of "container-radial-small" i noticed that the category isn't stated. PART { name = kerbalism-container-radial-small module = Part author = Tygoo7 title = #kerbalism-container-radial-small_Part_title // #kerbalism-container-radial-small_Part_title = Small Pressurized Tank manufacturer = #kerbalism-container-radial-small_Part_manufacturer // #kerbalism-container-radial-small_Part_manufacturer = Tygoo Transport Solutions description = #kerbalism-container-radial-small_Part_description // #kerbalism-container-radial-small_Part_description = A small pressurized tank that can be attached radially. category = none subcategory = 0 (skipped all code below these line) After changing the "none" to "Utility" it started to show up in the part list. Tested this on a vanilla install of KSP with only kerbalism installed. when chaning the value back to "none" parts disappear again (duh!) Applied these changes to all "Container-Radial" configs and the "Inline-Container" parts as they were also hidden. All parts can now be selected and work properly. For anyone interessed in having these parts activated, i've made an archive with the changed files, just overwrite them in your current folder of "GameData/Kerbalism" and all should be good. Download! Now for the big question to the kerbalism-dev! @N70 Are these parts hidden on purpose!? or have we actually found an issue with current version Credit to @bluntspoon and Brian Knopp (FB) for founding out about this. As many may have it unlocked troughout an different mod, like i have. Cheers, and hope this helps.
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[Old Thread] KRE - Kerbal Reusability Expansion
dxeh replied to EmbersArc's topic in KSP1 Mod Releases
You @Starwaster , you sir are a legend. Deleting PartDatabase.cfg, boot up game to main menu, quit game, restart game fixed my issue. You sir are a legend. No more weird right click menu's, and i can use KRE again -
i noticed that TR vs TRR issue yes lol. TRR caused pink windows at my feline rovers, so installed the TexReplace since it has been updated.. That works Will see if this mod works, and notify here Edit : Seem to work on helmets, but somehow does not appear on windows.
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- texturereplacerreplaced
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[Old Thread] KRE - Kerbal Reusability Expansion
dxeh replied to EmbersArc's topic in KSP1 Mod Releases
yep. same problem here on 1.6 with falcon leg hydraulic pipe. As for the right click menu, thats a think of another mod being incompatible in 1.6. don't have KRE installed atm, but get it also on Tantares & Mir parts, and several others. so that is NOT a issue with KRE. Just hoping this mod gets updated someday to current version -
This mod allready 1.6 compatible?
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[1.12.x] MemGraph Updated with Stutter Reduction
dxeh replied to linuxgurugamer's topic in KSP1 Mod Releases
Is this working on 1.6? Cause 1.6 seem to cause me more stutters as previous versions! -
1.6 Engine plate issue.
dxeh replied to dxeh's topic in KSP1 Technical Support (PC, modded installs)
Ill try that., and ofc the 1.25m part ill see if i can recreate the problem -
Hi, After succesfully updating my game to 1.6, have to say it runs allright, but has more RAM useage as previous versions, but im still looking into that. Reason of posting this is that i encountered a issue with a part, and wondering if others also have this. When i equip a craft with a 1.2m Engine plate, with lets say, 3 nodes. My craft remains stuck on launchpad. Full trottle, Engine on, does not lift up. Add boosters, to see if it was an TWR Issue, didnt work, decouple the boosters, boosters lift off, craft remains on pad. After re-enginering a new craft, added engine plate again, same issue. Back to VAB, and took out the engine plate and tried to launch again. Gues what.. it launched! Somehow Engine plate seem to be locked onto the launchpad. Just wondering if anyone else encountered this.
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Slight freeze every 5 seconds (or so)
dxeh replied to SessoSaidSo's topic in KSP1 Technical Support (PC, unmodded installs)
Ill go for nr. 3! -
Same issue here with screwdriver not being able to equip... Ill try the workaround with GER_Space KIS/KAS Recompile, hope it works. Still hope this mod gets updated to latest KSP version someday soon
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
dxeh replied to Gameslinx's topic in KSP1 Mod Releases
No hurry at all- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
dxeh replied to Gameslinx's topic in KSP1 Mod Releases
Any update ?:D- 2,454 replies
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