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Bingmao

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  1. I had to learn it the hard way. But hey, at least I can watch orbits decay at 60+ FPS
  2. I bought a new high end PC for playing KSP2 and Starfield... Now I play Dishonored (1) and Jedi Academy on this overpowered monster
  3. Could also be some scheduled nightly build pipelines...
  4. You are insane!!! After one year you beat your own record by 500m/s Yes they did in patch 2 one year ago
  5. I have to say I really like your mindset. And I love reading your posts! I love the game and what it eventually will be in the future, but sometimes I really loose hope in it. But when I read your comments I get hyped again and start to see the positive side again. Many will say, seeing things with your eyes is naive or childish or far from reality. But I think it is very mature. In the world we live in, with so many negative news, you have to stay positive for some things. In the end it's just a game! Stay positive!
  6. Hahahaha! Damn it! That's why you should turn off your phone when you are tired
  7. For shielding I would love to see a paint-brush tool to "spray" ablator on parts. With definable thickness which would affect durability and mass
  8. 7.56 AU is definitely wrong. 1AU (Astronomical Unit) is defined as the average Sun-Earth distance. Or Kerbol-Kerbin in the game I guess. Afaik the planet parameters are the same to KSP1 Kerbins Radius is 600.000 so: r x 2 x π = 3.769.911m You can find all parameters in the wiki https://wiki.kerbalspaceprogram.com/wiki/Kerbin
  9. I love your idea for the test terrains! It would be really cool to have some testing facilities with different ground material and slopes like at NASA
  10. Oh no... Please put spoilers in a spoiler box
  11. You encounter this bug: Set the spring strength to 0 and the rover will get back down Edit: don't forget to upvote the bug
  12. Sounds cool, can't wait to see your mission report!
  13. Finally I finished the Big 'n Husky mission. My plan was to land my Base (>300t) on Duna. It includes 6 Methalox Fuel Towers 2 Xenon Tanks (Integrated in the trusses) 2 Hydrogen Tanks (also Integrated in the trusses) Monopropellant tanks A Spaceplane (incl. port) A Rover (incl. port) div. electrical and science equipment lots of docking ports chutes! even more chutes!!! Mission Report (in spoiler): It was veeery tedious. Encountered multiple (already known) bugs, like docking ports not docking, spontaneous disassambly during load, disappearing orbital lines, ... And between 5 and 15 FPS. Even less during atmospheric flight on duna
  14. I totally get it why it is not possible to make or extend a maneuver plan if you don't have enough fuel, and it was discussed often enough in the forum (i.e. accurate calculation of future path taking fuel consumption == mass reduction into account, could result in negative mass and totally wrong predicted orbit, if maneuver exceeds vessels capability) But I would like to propose a button next to a maneuver node which can switch the node between the new accurate KSP2 mode and a "simulation"-mode (instant impulse maneuver, infinity fuel) like in KSP1. Or even being able to switch the whole game to a simulation mode, like it is introduced in the tutorials with P.A.I.G.E. (with the blueish outlines), with maneuver nodes set to KSP1 functionality.
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