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Everything posted by Johnster_Space_Program
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Thanks to the great responses everyone has given so far! As for the telescope I was thinking of possibly using for viewing and imaging it, I have a public observatory nearby that uses a 16″ Meade Schmidt Cassegrain telescope (Model LX200) on an equatorial mount for their primary instrument and a 5″ Meade refractor telescope (Model LXD75) as a secondary instrument. How well/high of a resolution might it be possible to get with those kind of telescopes, and how hard might it be to do imaging with them? (since the starship would be moving fast across the sky, I am not sure if those telescopes would be able to move fast enough to keep it roughly centered in the view or not).
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Not sure if anyone has asked this before, but while viewing images taken of the ISS and Tiangong Space Station via ground based telescopes, I have this interesting question. Would imaging a starship currently in orbit around earth via a ground based telescope be possible? And if so, how bright of a magnitude and how large might it possibly look in an image? I'm also asking this because it seems that the first orbital flight test will probably end up happening before the end of the year and I'm sure there would be some people out there possibly interested in imaging it from orbit during the flight if they can and it's visible. You can view the images I was talking about at the beginning of this post by clicking on the links above. Hoping someone has a good answer to my question!
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Multi-Relay Carrier Challenge
Johnster_Space_Program replied to Mars-Bound Hokie's topic in KSP1 Challenges & Mission ideas
I have a question about this challenge. If you decide to use a multi-stage rocket, do you still get all of the points for reusability if you land each individual stage back on Kerbin without any damage? -
Swiv-Mint Challenge (Easy)
Johnster_Space_Program replied to Sky Kerman's topic in KSP1 Challenges & Mission ideas
I came across this challenge earlier today, so I decided to try it out. Here is my video. And for anyone who wants to download the craft I built for this challenge, here is a link: https://kerbalx.com/JohnsterSpaceProgram/2-Stage-Minmus-Rocket. -
Download links for 0.8.0, 0.8.2, and 0.13.1 have now been added. And I've also added a download link to some OP parts I've created for use in these old versions which should help make exploring around in them a lot easier. Below is an image of what they look like in-game.
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Since the previous old versions of ksp forum has been closed to further replies, I've made a new one where you can download previously lost old versions of Kerbal Space Program. Some of the links in that previous forum (you can find it above) have become broken and no longer work, so I've archived them with (hopefully now) working download links. This also includes download links to some old versions I forgot to add in the previous forum (0.8.2, 0.13.1, etc). KSP v0.7.3 (Dated 06-24-2011): https://drive.google.com/file/d/1Z4MpOXhiv9zZVt4Q_SALCE4HDkxAvyi-/view?usp=sharing. KSP v0.8.1, v0.8.3, and v0.8.4 (Not Added Yet, Coming Soon) KSP v0.8.0 (Dated 07-07-2011): https://drive.google.com/file/d/1utBrY_fnZIf57Vksw5cLDtdfpqVOALzE/view?usp=sharing KSP v0.8.2 (Dated 07-12-2011): https://drive.google.com/file/d/1RnHVCDdphjEhYP9fomOU3WUZVEW_LUxN/view?usp=sharing KSP v0.8.5 (Dated 07-18-2011): https://drive.google.com/file/d/1RvKpJtK4b5LPkHPUyqqbgEYxRLBk6cOz/view?usp=sharing KSP v0.9.0 (Dated 08-10-2011): https://drive.google.com/file/d/1NwSnmXVQMQ3hjsy0sBTZADMxT5poLQ92/view?usp=sharing KSP v0.10.0 (Not Added Yet, Coming Soon) KSP v0.10.1 (Dated 09-13-2011): https://drive.google.com/file/d/1T6EpbA0tuqvSAvqazO-UOO7dUoJoYyyk/view?usp=sharing KSP v0.11.0 (Not Added Yet, Coming Soon) KSP v0.11.1 (Dated 10-13-2011): https://drive.google.com/file/d/1ExNCxVbZ8BXva2J447ifnOVuaK5qQ3rV/view?usp=sharing KSP v0.12.0 (Dated 11-11-2011): https://drive.google.com/file/d/1mKO_WN0PBMVw_RE5z3lKA-Lqsjz5PHUW/view?usp=sharing KSP v0.13.0 and v0.13.2 (Not Added Yet, Coming Soon) KSP v0.13.1 (Dated 01-11-2012): https://drive.google.com/file/d/1X7ZyD2gbgCEx1QK61ewpqIiB_6eVYYKh/view?usp=sharing KSP v0.13.3 (Dated 03-03-2012): https://drive.google.com/file/d/1CGTM5W47QqIuwlcbYc_fLOkCUUii8IgG/view?usp=sharing KSP v0.18.3 (Demo) (Dated 02-11-2013): https://drive.google.com/file/d/1hDnvaWuGBolf3W9EBE3z29QrLB-Mb6Tz/view?usp=sharing Screenshots I've taken in these archived old versions of Kerbal Space Program can be viewed by clicking on the link below. Old KSP Versions Screenshots Gallery Some modified OP parts I've created for use in these versions can be downloaded by clicking on the link below. To use them in-game, drag the folder with the name of the part (like moddedfuelTank for example) into the "Parts" folder in the game's directory. OP Parts For Old KSP Versions And all of the old ksp versions available to download above can also alternatively be downloaded from here. Enjoy once again seeing how far KSP has come!
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Idea: Scenarios
Johnster_Space_Program replied to Leopard's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think this would be an interesting addition to the game, but I'm not sure if the KSP 2 developers are planning on adding it though. -
Hello again everyone! I know I haven't been very active recently, but that's because I've been working on other projects (like creating mods and games). I will still post on here from time to time however.
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Happy 10th anniversary Kerbal Space Program! Below are some images of me playing the first public version of the game on one of my older computers from around the same era!
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Prologue So, you might be wondering, what happened to the JSA? I can tell you. You might also be wondering, who am I? Well, I am Sheppont Kerman, and this is the story of what happened and the events that followed afterwards. After Jeb had been rescued, Johnster Space Agency had begun work on their next big project. Codenamed D.E.M.A.L, it stood for Duna Exploration Mission And Lander, and would send some kerbals to Duna and back. Initial tests of the rocket went well, and development was going accordingly to plan. By the end of the year, the mission was nearing readiness for a crewed launch to Duna, and only a few more tests had to be done. Then, the unexpected happened. During D.E.M.A.L Test 14, the launch started off according to plan, when suddenly a computer error caused the rocket to break up midway into the flight. After the failure, JSA was skeptical to continue development on the project, with fears it could happen again. However, Mission Control insisted that after doing some tests of the rocket's software, that it had a 99.8% success rate and that what had happened was just an anomaly. After a month, tests continued, and everything was looking good again. That was, until another failure of the rocket which resulted in cancellation of the project only a week before the planned crewed launch. With the cancellation of D.E.M.A.L, it seemed that the JSA might be finished. I was moved from the Astronaut Group to Mission Control, and told I could not participate in any future crewed missions. I was sad to hear this, but knew I couldn't do anything about it. One day however, everything changed. I was informed by Mission Control that they needed someone to go to Merone Station and bring the crew back to Kerbin, and that since I had experience I was chosen. I accepted the mission, and construction on the rocket began. Over the next few weeks, the rocket was built, and many tests were done to ensure everything was working correctly. Eventually, the rocket was finished, and it was time for the launch. On launch day, everyone was excited. It would mark the first time in almost a year that a crewed mission had been launched. As I got into the rocket, I only hoped that no problems would occur. The liftoff happened as planned, and my next mission to The Mun began. After reaching Kerbin orbit, I planned a Trans-Munar Injection burn, which occurred on the night side of Kerbin. The coast to The Mun was relatively uneventful, and after several hours I did another burn to put the craft into a low munar orbit. Afterwards, I approached and docked with Merone Station, and greeted the crew onboard. After the crew transfer was finished, I undocked from the station and completed a burn which would bring us back to kerbin. I tried contacting JSA, but for some reason they didn't respond. While it was strange, I thought it might of just been a communication problem at the time. All that was left to do was wait. After returning to kerbin, the reentry burn started and a few minutes later we had splashed down in the ocean, near some land. I tried contacting JSA Mission Control again, but still no response. Something must of happened to them during the mission, as we never heard from them again. I was the first to get out and decided to swim over to the nearby shore. After reaching it, I planted a flag. It had been one I had designed in case something bad happened and a new JSA had to be created. And so, it was the beginning of a new Johnster Space Agency... Now that you know the story of what happened to the JSA, I hope you are looking forward to seeing where it will go next. Me, Hadster Kerman, and several others are already planning new missions for the agency, in hopes it will eventually become a major space agency on Kerbin once again.
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The Adventures Of JSA II is a continuation of the Adventures Of The JSA, which was created back in 2019 and had a total of 11 parts before ending due to problems. In this multi-part series, the Johnster Space Agency continues in a new career save in KSP 1.10, with missions being told in a mission report/story telling style (like how it was done in the original, although with improvements). I'm hoping for JSA get a lot further this time with more being accomplished (such as exploring comets or sending crewed missions to Duna), but if the worst happens and this series also gets problems, I'll try my best to continue it in JSA III (but hopefully I won't have to do that). Anyways, I hope you will enjoy The Adventures Of JSA II: The Return. Table Of Contents JSA's Achievements Kerbals Name Profession Kerbal Type Max. Sustainable G Experience Level Current Status Tanlorf Kerman Engineer Rescued Kerbal 6.0 G ★☆☆☆☆ Idle Morod Kerman Pilot Rescued Kerbal 6.4 G ★☆☆☆☆ Idle
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Today in KSP I did the "To The Mun Part 2" training mission in the 0.18.3 demo and landed near a mun arch, which I explored with jebediah kerman. I also played some KSP 1.10, and while in the tracking station found and went to an interstellar comet.
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Hello everyone! I know its been a long time since I was last online, but I was finally able to log back into my account. The reason I couldn't before was because when I previously tried logging in, it would take me to a weird mobile-ish looking version of the site where I couldn't do anything. But finally I was able to log in and have it work correctly. One of the things I originally wanted to do before the login thing happened was to re-do the adventures of the jsa in a newer version of ksp since the original had problems. Since 1.10 is now out, I think I'll make the new jsa series in either 1.9 or 1.10 and give it a new name. I'm just glad to finally be back!
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Tomorrow is when I'm hoping on putting out the post for the new adventures of jsa series. It will take place in a stock 1.10 save and will be called The Adventures Of JSA II: The Return and will hopefully be a lot longer than 10 parts. Tonight I'll be creating the banner for the series, and the first part will hopefully come out in a few days. I hope your excited for it, because I will try and make it even better than the original!
Edit: The banner has been finished, here is a look (its animated)
Non-animated version:
All that's left for me to do now is to make the flag, and then everything should be ready!
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Space Race Season 2 - RP-1
Johnster_Space_Program replied to Ultimate Steve's topic in KSP1 Mission Reports
So, if your wondering why I haven't done a yearly report for a little while, its because I have been dealing with moving in real life which hasn't given me much time to do stuff. I should be done moving and settled at my new location in around a week, so then I should be able to get back to my yearly reports -
Interesting. I hope it turns out for the best, but im not sure why it would be so bad to have it.
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So, how do you think multiplayer, a thing we've all (or some) of us wanted in ksp for some time and are now getting in KSP 2, will work? My idea is that there might be a create server thing and after you create a server you can invite players to the server and build with them in real time. Maybe there will be a space-race mode where you can play against someone else and try and beat them to the mun or another moon or planet. But that's just my idea, what about you? (Edit: I guess this has now turned into a discussion thread, you can express your thoughts about the addition of multiplayer)
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Hopes and Wishes for KSP 2
Johnster_Space_Program replied to Elthy's topic in Prelaunch KSP2 Discussion
Those new planets sound interesting. I wonder what it will be like to visit them! Ovin sounds like a planet that would be hard to escape from the surface, due to it having what is probably more gravity than tylo. -
Hopes and Wishes for KSP 2
Johnster_Space_Program replied to Elthy's topic in Prelaunch KSP2 Discussion
So, what new planets do you think will be in KSP 2? We know there is already the stock system, but it seems there will be even more planets and possibly stars to visit since it seems there will be interstellar travel in the game. I hope there will be a ringed planet system you can visit in some distant system away from kerbol, but what about you? -
So KSP 2 just got announced...
Johnster_Space_Program replied to 4x4cheesecake's topic in Prelaunch KSP2 Discussion
So, after seeing the trailer for KSP 2, what did you think of it? I thought it was amazing seeing how different it looks from KSP 1, it seems like the graphics got a update and there is going to be more you can do along with playing with friends (I think multiplayer is a good addition). Now i'm wondering what the title screen will look like. What about you? -
The Adventures of the JSA (PART X)
Johnster_Space_Program replied to Johnster_Space_Program's topic in KSP1 Mission Reports
I plan on hopefully releasing Part 11 soon, still deciding what it should be about.- 18 replies
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Space Race Season 2 - RP-1
Johnster_Space_Program replied to Ultimate Steve's topic in KSP1 Mission Reports
Johnster Space Agency - 1954 "No Pilots In Space Yet, But Progress Was Made!" -
The Adventures of the JSA (PART X)
Johnster_Space_Program replied to Johnster_Space_Program's topic in KSP1 Mission Reports
PART X - Jebediah X After the success of Valentina's mission, JSA decided it was finally time to tell the world what had happened to Jebediah Kerman. Well doing a part recovery mission, it turns out that he forgot to check how much Delta-V he had and was now stranded in Kerbin Orbit. As he was approaching periapsis, a mission was assembled to go and rescue him on the way out when he was at apoapsis. For now, Jeb could only wonder if he would finally be rescued after spending almost 140 days in space, a new record for time spent in space. The rocket looked like an R-7. It was an robotic mission that would get Jeb at his apoapsis, or furthest point in orbit from kerbin. The launch went well, and the boosters detached as they were supposed to. First, a large burn was done to change the inclination to match that of Jeb's Ship Then, after reaching orbit, a maneuver was planned and executed that would bring the spacecraft close to Jeb's ship. Another maneuver that would take place 40 minutes later would be done to bring the spacecraft closer to Jeb. As the spacecraft left LKO, some nice shots of kerbin were seen. About 4 hours into the mission, it was approaching Jeb's spacecraft. Jeb looked out his window and saw that the rescue spacecraft had arrived not soon after. At first, it was thought that Jeb should EVA to the other craft, but in the end it was decided that due to extra fuel, and since Jeb had a claw, the spacecraft would "dock" with Jeb's craft and use its engines to put both vehicles on a sub-orbital trajectory. The "docking" went successful, and the periapsis was lowered to below 70,000 meters. In a few hours, Jebediah would be back home! About 1000k from kerbin, it was decided to separate the service modules of each craft. As he approached Kerbin, Jeb was getting excited to finally return home after 140 days! The re-entry was rough, but it did survive the heat and flames. A sigh of relief was had when the parachutes opened about 1000m above the water. As a test, the other capsule was detatched and fell faster than Jeb's Pod was, even though it only had one parachute instead of 3. Both capsules successfully splashed down next to each other, and Jebediah was finally back! With Jeb now back, a new plan could be started. It was codenamed D.E.M.A.L. and would be assembled over several launches in LKO, before being ejected in a burn to its destination. Some interesting transfer windows were coming up, and it was time to try and send a kerbal to another planet. I hope you have enjoyed this special part, and I hope your also excited for what's next! But... What will happen next? Find out in part 11 of... The Adventures of Johnster Space Agency- 18 replies
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The Adventures of the JSA (PART X)
Johnster_Space_Program replied to Johnster_Space_Program's topic in KSP1 Mission Reports
For those wondering, I plan on releasing Part X tomorrow. I've already finished taking all the images for it, I just need to make the report of what happened.- 18 replies
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The Adventures of the JSA (PART X)
Johnster_Space_Program replied to Johnster_Space_Program's topic in KSP1 Mission Reports
If Part 10 turns out good, I might let people decide what I should do in Part 11.- 18 replies
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