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Nicky21

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Everything posted by Nicky21

  1. The EC bug is better, but not competely fixed. GPP, rescale 2.5x, 1.10.1, Koperniokus r8. The total energy flow of my panels is 0.199 + 0.050 (a tweakscaled down ox-stat). The recharge rate of the battery is 3.03. It takes 3 seconds to go back to a full 60ec (compared to 0.5 seconds yesterday). Pic: https://imgur.com/a/XIwlOEi
  2. Holy shift !!!! Every time in the last year when you made an update or i reinstalled the game I went trough the files and manualy set the productivity of each part to somethign liek 0.025. This is such a time saver ! Thank you !
  3. GPP works perfectly in 1.10.1. Playing it as i type. I did not expect this fix so fast ! Thank you for your work RTB !
  4. Kopernikus r7, GPP, 1.10.1, rescale 2.5 x. A single small solar panel still produces enough ec to charge a battery in a second (even though it still reposts as producing 0.something ec). Other than that surprisingly stable and good performance. I think the key to this bug is this discrepancy of reported energy and actualy produced energy.
  5. While you work on updating to 1.10 , can you pretty please add a global variable that controls the overall construction speed ? Pretty please ? With cherry on top !
  6. I'm playing GPP with kopernikus 1.10 ( thank you for that by the way). Rescale 2.5x. While the latest patch toned down the energy flow of a single ox-stat solar panel from 6.something to 0.350, a single battery still charges up in half a second. Something's not right here.
  7. I'm running this mod with ksp 1.10, Rescale 2.5x and it seems the rewards are extremely high. Like 5 time what I would get for a similar stock contract. Is thsi intentional or an oversight ?
  8. Good news! I've been playing 1.10 for about a day with the experimental Kopernikus adn everything looks stable so far.
  9. Bug, maybe. I'm not sure that it's related to configurable containers, but my gut sais so. Ksp 1.10, fresh install. Lots of mods installed, but the relevant ones are CC and tweakscale. I think configurable contaners messes with scaled up fuel tanks. For instance i took standard F-LT800 fuel tank and scaled it up from 1.25 to 1.875. Its capacity didn't change. When scaled down, however, its capacity changed. pic: https://imgur.com/a/mzMyqvm edit: when checking the volume used in the tank, I found that after the first tweakscale there is a lot of empty unalocated volume. After manualy realocating it, the fuel tank now holds 1100 lfo. ----- Second bug (this has been around for a long time) When copying a tweakscaled fuel tank using ALT-CLICK, its voluem does not copy corectly. For instance in the pimage, teh corect volume is 8.5, but the copied version has 14.7 m3. pic: https://imgur.com/a/edWVpjY
  10. Is there a way to asign a hotkey to show/hide trajectories ? The CPU load makes it that you don't always want this on.
  11. I tested alista's Configurable containers, and it indeed works.
  12. I'm getting a bug in 1.10. None of the OPT tanks have a switch to select its fuel type any more. Here's a picture with the console log just after i added a tank to a cockpit: https://imgur.com/a/bJqxJuD
  13. I'm gettign an error. When i click the Edit tanks button on any of the tanks nothing happens. This screenshot should help a bit. https://imgur.com/a/89D3pL9 1.10, fresh install.
  14. I understand BDA has in it included the Burn Together mod. Is there a way that i can get just that without anything else ? Th eonly stand alone version i foudn is badly outdated.
  15. I'm using GPP with version 1.10 (RTB's Kopernikus) and i can't figure out if comets are included or not.
  16. I want to thank you guys for picking up the maintenance ofthis mod. It makes ksp interesting even after you have a few thousands of hours in it. Thank you !
  17. Many, MANY thanks for the time you invested in this mod, and for taking the time to update this mod. It has been my favourite for a long time (I even preffer it to the newer jnsq).
  18. I don't get teh reflector based antenas. Are they better or worse than the standard antenas? On paper the numbers look worse. Are there any tricks to make them outperform the stock antenas?
  19. Is there a plan to make JNSQ non-dependent on Kopernikus ? It looks like that won't be updated for a while.
  20. I'm gonna guess that you're gonna skip 1.8 and go straight for 1.9 once kopernikus comes out, right?
  21. I no longer have the logs, but this is easily reproduced. I took some contracts (3 contracts) to rescue some kerbals from minmus (stock contracts, no mod) and they were spawned in an orbit that crashed into the ground before i can get there.
  22. I just had a rescue contract on minmus have it ship crashed into the ground. This is somethign that often happens.
  23. TCA has a problem with SRB's from the KW rocketry mod. It's like it doesnt compute their trust at all. (1.8.1). I tested this with the Globe VI SRB while trying to make somethign akin to the space shuttle.
  24. I don't remember exactly, as this was a few days before.
  25. Hi. Is there an easy way to move all the OPT parts up one level in the tech tree? Or manualy for each part is the ony way?
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