

Nicky21
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Everything posted by Nicky21
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Is there any trick to rotate a new construction (I am using pads) just before you finalize it ? I keep getting the rotation wrong and tearing it down and going back to teh VAB then going back in orbit, is a lot of time wasted in loading screens....
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That never crossed my mind. You learn somethign every day. Anyway, I still think the 12h info should be on the main page of the mod. It's a rather important change.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nicky21 replied to IgorZ's topic in KSP1 Mod Releases
Has the SC62 container been nerfed since the last time i played? I can barely fit anything in it now. I get that 1000L was unrealistic, but 280 is too little to be practical. -
You might want to put on the front page that the day now has 12 hours. I spent about 10 minutes googling for this info.....
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Nicky21 replied to TriggerAu's topic in KSP1 Mod Releases
I want to report an increased number of crashes when switching vessels using kerbal alarm clock. It's 3 crashes in the last 3 days now. I have been using this md for years, it never crashed that often. Let me know wich files you need if you want to do a debug. -
It's not by a little. It takes me just 3400 dv to reach orbit. It makes me think i installed teh mod wrong. Would this be a problem if i installed JNSQ AFTER i started my current game ?
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Nicky21 replied to TriggerAu's topic in KSP1 Mod Releases
Is there a way to create a maneouver node directly from the planner window ? -
I think the DeltaV map you have on the main page is inaccurate. It does not take 4900dv to get to LKO.
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Thanks, i'll check it out. Meanwhile, it seems that the main culprit for the lag was not the astronomers, the outer planets mod. I switched to JNSQ and the lag is gone. I assume Galileo already included the hotfix in it.
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I'm curious if this pack would cause lags when changing from ship view to map view. My system is not very high-end.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nicky21 replied to RoverDude's topic in KSP1 Mod Releases
What is this Wolf and Atlas I keep reading about ? Where can i get more info ? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nicky21 replied to Thomas P.'s topic in KSP1 Mod Releases
Lower the terraisn scatterer in the game's settings to somethign liek 5%. or lower. I've nothiced the same thing im my GPP game adn thsi fixed the issue. -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Nicky21 replied to blowfish's topic in KSP1 Mod Releases
Thanks. I'll keep an eye on the tweakscale thread then !- 641 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nicky21 replied to Nertea's topic in KSP1 Mod Releases
The telescopic docking port together with the large hinge pose problems. I had a nacelle perfecty attached to the hinge. after i used the teescopic port the nacele rotated itsef 180 degrees. KSP 1.7.1, both dcs. The images show the part as it shoudl be (1), and after it rotated (2) https://imgur.com/mOw057y https://imgur.com/arY84Zs -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Nicky21 replied to blowfish's topic in KSP1 Mod Releases
Bug: (ksp 1.7.1, both dlcs) I made a variabe nacelle ship. I attached an tweakscaled S2 tank directly to the largest aligator hinge. After a while usign the ship in several missions, the S2 part decided to rotate on it's axis 180 degreees. The images show the part as it shoudl be (1), and after it rotated (2) https://imgur.com/mOw057y https://imgur.com/arY84Zs- 641 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Nicky21 replied to Galileo's topic in KSP1 Mod Releases
Cool. I reduced the ground scatterer setting in the ksp main menu to 5% and the game is back to beeing playable.- 7,373 replies
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Nicky21 replied to JadeOfMaar's topic in KSP1 Mod Releases
There's somethign off with the tank capacities. The Avatar tank, the J tank and the 6m K tank they all have the same fuel capacities. -
Has this idea been made into a mod ? I want bigger asteroids myself !
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Nicky21 replied to Galileo's topic in KSP1 Mod Releases
As soon as i approached Ceti for landing (under 5 km) the game turned into a serious slideshow. Like 5 fps or worse. I noticed a slowdown on Iota as well, but not as bad. Anyone has a fix for this ? Ksp 1.7.1, all the dlc, GPP 1.6.3.1. , scatterer 0.0336- 7,373 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Nicky21 replied to Galileo's topic in KSP1 Mod Releases
Revert to scatterer version v2v0.0336 . It happened to me yesterday and i did this.- 7,373 replies
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Is it just me or the revamped engines (liek the Spark or Terrier) are no longer scallable using tweakscale ? I saw nothing about this in known issues.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Nicky21 replied to Galileo's topic in KSP1 Mod Releases
Ariiiiiiigggghhht ! Kopernicus 1.7.1 was released ! Game back on !!!!- 7,373 replies
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Nicky21 replied to JadeOfMaar's topic in KSP1 Mod Releases
Aha. I use a mod from allista. This allows users to use tweakscale and configure their containers to their likings. I will try to adapt opt to use this. If i have any luck with it, i'll let you know. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Nicky21 replied to JadeOfMaar's topic in KSP1 Mod Releases
What would it take to make OPT parts tweakscale compatible ? I understand that there is a conflict between B9PS adn tweakscale. Is it something easily done with a few lines of code and cutting off B9PS or does it take much more work than that? I'm willing to do the work myself, i just need some guidance.