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tonimark
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Everything posted by tonimark
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i have the same issue posted it on github this issue is very annoying regarding colony creation i am disabling this mod until an update is pushed out
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[KSP 1.8+] Kerbal Konstructs (Continued)
tonimark replied to NathanKell's topic in KSP1 Mod Releases
thanks i can change facitily type to hangar -
[KSP 1.8+] Kerbal Konstructs (Continued)
tonimark replied to NathanKell's topic in KSP1 Mod Releases
how does these hangars look in the files? for placement ALSO i want this hangar to store aircraft so i can store my aircraft at KSC -
[KSP 1.8+] Kerbal Konstructs (Continued)
tonimark replied to NathanKell's topic in KSP1 Mod Releases
ok just before this solution i have both Kerbinside remastered and KSC++ these don't seem to add these hangars is there another mod to add them? or kampus is my only choice? -
[KSP 1.8+] Kerbal Konstructs (Continued)
tonimark replied to NathanKell's topic in KSP1 Mod Releases
it appears that these 2 big hangars on the side from normal KSC runway from this image are missing: how to spawnthem? or are they unavailable ? -
This seems to be incompatible with 1.12.2 This is a very useful mod
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EDIT:i tried this fix and it worked, turns out that these gathered re-entry pods were causing stack overflow ... by going to space station and dedocking these pods(yes i have a docked module so i can swap them with new ones if all re-entry capsules are depleted) fixed the freezing issue on loading... althought inital test in space showed no odd behavier , probably a trentares issue (with kerbalism)
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I have found a weird bug , i was building my station with orbital modules until i later decided to rename the vessel after the station was loaded from tracking station the entire game stopped responding and was responded ,the vessel seemed to loaded at first as i can see the vessel orbiting kerbin for one but after one second the game stopped responding.the game would respond from time to time without progression in mission time , it happened twice but if i launch a vehicle from space center and rendezvous the station it loads just fine (2.1km the vessel 200m physics) and i can even switch to it without problems this only occurs if the station is loaded from the tracking station... mod list logs KSP: https://www.dropbox.com/s/bm5159eqvfi9w94/KSP.log?dl=0 PLAYER: https://www.dropbox.com/s/r28zmk38w37jak1/Player.log?dl=0 and my save game with the craft files that were used in the station: https://www.dropbox.com/sh/qk44fo5mvge7ftu/AACg8UoSAgotLmrYgw61l5ICa?dl=0
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KSP Interstellar Extended Support Thread
tonimark replied to FreeThinker's topic in KSP1 Mods Discussions
both the lithium and lithium air batteries doesn't appear to work. its prorably a kerbalism issue the kw hours are consumed but there is no any electricity generated: EDIT:this also applies to megajoule capacitors -
game crashing whenever i switch propellant on stock ion engine ... also the engine doesn't work when toggle online (it appears to be a KSI-E and kerbalism bug since there is the label "chemical engine") to replicate simple launch a vessel with ion engine and switch it on, and press on next propellant EDIT:after the vessel is the reloaded the issue is fixed (as long as the vessel won't reload with the engine active) however the issue still occurs if you activate the ion engine and reload the vessel mod list
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[ksp 1.12.2]unable to revert flights
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
thanks removed this fixed the problem even fixed kerbal health problem -
i started a new sandbox game but no matter the flight and what parts were used the i am unable to neither revert flights while i am able to recover crafts except the ones with airplane plus mod parts reverting flights in enabled in difficulty options ksp log: https://www.dropbox.com/s/r6g8uk8t6zcbk9n/KSP.log?dl=0 debug log: missing player log: https://www.dropbox.com/s/c208iq0hl60s29t/Player.log?dl=0 mod list:
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i updated this mod to 1.5.5 but it doesn't work afterwards
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i made a small testing vessel to test ksp warp drive however after many attempts ksp crashes at some point , after i load back where the vessel was located at (runway) the ksp crashes and an unity window opens up and later on everything closes: MOD LIST ksp.log: https://www.dropbox.com/s/uq54ukf1hhl1f1y/KSP.log?dl=0 debug.log: https://www.dropbox.com/s/1zj9wubono58ryl/debug.log?dl=0 player.log: https://www.dropbox.com/s/80j1a1v147lavc8/Player.log?dl=0
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ksp stuck at loading expansions...
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
yep its versions 1.4.1.5 -
ksp stuck at loading expansions...
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
@linuxgurugameri tried the following: 1.tried zero mini avc , i got error massege zero mini avc destroyed 2.i tried no avc add-on , no results 3.i reinstalled community resource pack , no results 4.i uninstalled kerbalism with its config , no result should i post a new log with these mods removed? EDIT:I solved the issue! it was janitors closet , i will report this issue i saw an incombatible ddl issue in module manager patcher -
ksp stuck at loading expansions...
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
@linuxgurugamer1.community resourca pack is installed , maybe kerbalism is having issues , i should test it further and do a report 2.i reinstalled the mini AVC listed here: its new and shouldn't have any problem (your recommendetion about that plugin is old from 2014 this is the newest avc from 2018) i will also try the zero mini avc and no avc plugin at all -
ksp stuck at loading expansions...
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
i extract the folders of file into gamedata folder , i usally delete and reinstall mods to prevent errors... i also check for any additional requiments (but there are none at the moment) , what depency is missing? -
ksp stuck at loading expansions...
tonimark replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
i will try to verify the files , i also have no downgraded addons edit:verified files , still stuck at loading expansions... -
changing G-force tolerance
tonimark replied to tonimark's topic in KSP1 Gameplay Questions and Tutorials
well we just found a bug -
changing G-force tolerance
tonimark replied to tonimark's topic in KSP1 Gameplay Questions and Tutorials
yep i have restarted it multpiple times still nothink... -
hello , i have started a sandbox game with speicific g-force tolerance , after i found that the gees were too much so i decided to go to options and set the gees tolerance to lower number BUT this didn't afftect anything kerbals still have the same g-force tolerance among with new kerbals... anyone know how to set G-force tolerance to lower level? do I have to tell if i have mods?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
tonimark replied to Dunbaratu's topic in KSP1 Mod Releases
the concept may seems like something unconvient at first but it can be to revolutinatize automation in SSTO flights and interplanetry transfer making playing the game by idling- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
tonimark replied to Dunbaratu's topic in KSP1 Mod Releases
i thought it may be not fuctional with 1.11 have you tried it?- 1,364 replies
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