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Everything posted by Zorg
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Yeah Im not too sure I want to do the tether system for this. General robotics jank has be somewhat discouraged and its kind of an odd piece that is useful for a specific recreation but not useful in general. The Aft MDA on the other hand opens up lots of options for users. The tether station from the previous page doesnt interest me at all tbh both aesthetically and functionally. But on the subject of EOSS (above being SII tether EOSS), perhaps nows a good time to give a small preview of what I'm working on right now, and thats the S4B Interstage version of EOSS where the space in the SII-S4b interstage is utilised for airlocks and various experiments. Very early WIP obviously. The telescope is going to be separate and there will be a number of experiments as well. \ Earth observation science bay
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RealFuels support for BDB is provided within RealFuels Stockalike's own configs (I think thats the correct mod) , not within BDB itself. So you would need to follow up on that end or help them out with a pull request. I expect issue 1 is also related. Luna Rover is not on the current roadmap but people have posted various very good looking builds using restock parts. Perhaps a section on the BDB on LRV builds based on those forum posts might be a good idea @Friznit ?
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Hmm odd, I'm actually not getting the error when booting up. The patch looks correct to me. The error is showing its not finding the b9 module with ID textureSwitchPaint which does exist on the part. Perhaps a fresh clean install of BDB is in order? Could be something went wrong with copy pasting or merging folders or something. EDIT: Actually the error is probably related to the ModuleSwitch in the white subtype. Looking for BDB boiloff. Do you both have the CryoTanks patch installed? EDIT: And now I realise the earlier part of the conversation did link it to that patch lol. Er yeah it can probably be resolved somehow.
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BDB boiloff simulation is based on old 20th century tech and we don't have an option for cryo-cooling, the cryo stages we have like Centaur and S4B etc would be used for launch but not interplanetary insertions or long duration missions of other sorts. We are looking at new options as we look to add nuclear tugs and interplanetary vessels Until that happens, for long duration missions you can either disable boiloff in the BDB section of the KSP difficulty settings or install the CryoTanks patch in BDB_Extras. Keep in mind this is not officially supported and you will also need to download Nertea's CryoTanks mod.
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UPDATE - BLUEDOG DESIGN BUREAU V 1.10.2 "Луна" This is a minor patch to the 1.10.0 update. v1.10.0 RELEASE ALBUM DOWNLOAD GITHUB DOWNLOAD | SPACEDOCK DOWNLOAD should also be available via CKAN soon. Changelog v1.10.2 New Content and features - New "Baby Centaur" Kick Stage - New detailed IVA for Skylab orbital workshop. Applied to historical workshop and the wet workshops - Custom decals for BDB to work with Conformal Decals (thanks to Viper) - Apollo inspired mission patch flags (thanks to Icecovery) - New ULA inspired BDB flag (thanks to Pickledtripod) Updates and Enhancements - Compatibility patches for Extraplanetary Launchpads cargo (thanks to Rodg88) - Added 1.875m top node variant for Delta IV 3.125m fairing base in addition to existing 2.5m node, added ring only version with no truss. - The Delta IV standalone payload adapter truss can now switch from 3.125m->2.5m, 3.125m->1.875m and 2.5m->1.875m - New DCSS paint job based on Demosat/TOPAZ launches Bug fixes - Aero fixes for jettisonable SLA panels - Aero fixes for Apollo capsules and heatshields - Thermal fix for Advanced Apollo "feetshield" (thanks to Rodg88) - Fix Skylab ATM robotics truss surface attach (thanks to Gotmachine) - Various minor texture fixes - Minor description and tag fixes - Node fix for Big G service module - Fix RL10 emissives v1.10.0 changelog
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As someone pointed out to me, its not a proper Apollo mission unless there's some plume impingement going on . The RCS plumes in fact impinge on the built in CM to SM umbilical if you can believe it. (Commentary courtesy of @CobaltWolf ) I imagine IRL they would stabilize first, disable the two problem quads and then deploy the telescope. Edit: On second glance perhaps they just meant to deal with it, not eliminate it