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Zorg

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Everything posted by Zorg

  1. You're the second person to ask this today lol but the answer is no. This variant was simple since it was just a matter of separating some existing bits. A proper CBM would need more effort and its not really in scope anyway.
  2. Added a toggle to the inner hatch so you can see through CADS, for use with Habtech modules etc.
  3. This looks somewhat similar to what the post a page or two back from the person with the RO install had. The common factor appears to be real chute. could you back up your save, remove it and see? Did you install it recently or was there an update to real chute?
  4. I dont know. A shorter nozzle would give slightly lower Isp, meaning slightly lower thrust for the same mass flow, not higher thrust.
  5. The B2 nozzle extension is made in 3 parts: a fixed segment and two joined up segments on the moving part. The C-3 is all fixed and only use the upper two segments.
  6. Al2me6 from the RO-engines team had already done this so we just brought this upstream into BDB. An RL10-C3 nozzle created from bits of the RL10B2 nozzle. Being a fixed extension this is a new subtype on the basic RL10 model. For a rocket to use this on....
  7. Sure why not. So not at all part of the proposal but joking or not that idea does sound kinda fun. I'll definitely consider it.
  8. These are about 3500 pixels wide originally. But yeah in game is going to be different than Blender Cycles ray traced rendering but just having some fun with visualising how to texture it later while working on it.
  9. Some WIP previews of the VPE-14 lander concept for Voyager Mars by JPL. Lots more to do but legs are finished and much of the lower section and RTGs are shaping up.
  10. It could be but I'm really not sure. You could try removing RealChute and seeing if the part loads and if so can try to investigate whats wrong with the patches.
  11. Just to add to this, we cant provide support for RO installs since it fundamentally reconfigures our parts and BDB RO configs are written and maintained by the RO team. (even then its not the core team but volunteers who have submitted patches to them). Its not feasible for us to provide support as we are not familiar with the details of RO configs and how our parts are meant to work there.
  12. Please post your ksp.log using some file sharing service for us to take a look. If you don't know where to find it, check here:
  13. Yeah I know of airstream but I didn't really see the connection with the material. This is more like it maybe
  14. Lol don’t understand the reference to airstream, is it just the grey colour? Anyway what this is is the MB-60 (also known as MARC-60 and MB-XX). An expander bleed cycle upper stage engine by Mitsubishi in collaboration with Rocketdyne which at the time was a division of Boeing. it was considered as a Delta IV upgrade along with the RL60. Both engines are sometimes confused for each other and they had very similar stats. Both targeted 60k lbf of thrust (hence the 60 I their name). the fuel turbopump for both was by Ishikawajima Harima Heavy industries and probably was very similar. But RL60 was closed expander and had a little more Isp. The RL60 was a primarily American led project by P&W with IHI fuel pump, CADB from russia doing the lox pump (v different times) and Volvo doing the nozzle extension. In broad terms what you are getting is RL10B2 Isp with over double the thrust. 2x MB60 was briefly considered for the EUS for SLS as well. The MB-XX designation was used later in the project as a broader term because there was a down rated version called MB-35 but the power head looks very different so I’m probably not doing that one
  15. Surprise engine I was working on on my laptop during my travels to keep myself occupied. Anyone recognise it?
  16. Proper MORL is planned probably after Voyager Mars. Things kinda slow for me right now as Im on some extended travel.
  17. BDB does add over 1000 parts so theres not too much to be done about that if your computer can't handle it sorry . Unfortunately KSP loads all parts into memory at game startup. You can go to the BDB parts folder and remove folders for rockets you're less interested in. This might help a bit. Its safe to delete an entire folder inside Bluedog_DB/Parts but you shouldnt try to delete individual models and cfgs.
  18. As mentioned by others BDB is balanced against stock (meaning overpowered for stock scale cos stock parts are overpowered too). 2.5 to 2.7 is where its typically best balanced compared to IRL. Since JNSQ came out we have done all our balance testing and validation in that planet pack. More recently we have also been testing in KSRSS in 2.5x rescale and there is a native 2.7x scale KSRSS Reborn version on their gitlab too now which we will likely also begin to use. Side note: due to KSP fuel tank mass fractions there is no one rescale that works perfectly for all sizes of rockets. Saturn V might prefer 3.2x and might be slightly OP even in 2.7x
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