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KSP2 Release Notes
Everything posted by Zorg
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The historical CM and LM already have very nice new IVAs made by @Rodger. The upcoming new IVAs are ones very kindly modelled for us by freeIVA developer @JonnyOThan and cover pretty much all the remaining crewed parts that didnt have IVAs including a couple of MOL parts and all the skylab bits other than the main workshop (which was already done internally). Jonny isnt really into texturing though so I did the textures for most of these and added props to them. I just didnt have time yet to re-texture the IVAs for the advanced LM stuff like SHELab etc. So those parts have placeholder textures. I'll try to get to them soon, maybe when I need a break from Atlas which is proving to be a difficult project. New Skylab European Research module IVA New Skylab MDA iva. Theres plenty of others but these two are the most interesting probably. As usual once a new official release is out it will be pushed to CKAN, any new in development parts will then go into a development branch on github until they too are ready for an official release.
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Not sure myself. Compatibility for Realfuels is handled on the RealFuels Stockalike mod side. It doesnt look like its been updated since 2020. As Pappystein said, staged combustion = higher pressure = smaller engine for same thrust (plus more Isp). That said it is worth questioning the compactness of its turbo machinery a little. Every operational or near operational staged combustion cycle design I've looked at has boost pumps upstream of the main pumps (Including the RD170/180 family, SSME etc). Im not sure if the RL20 design, which was a very early concept of the staged cycle had such boost pumps. I guess it's possible its integrated together with the main pumps physically but the main high pressure fuel outlets being at the very top of the pumps suggest otherwise. Anyway theres not a lot of detailed information about the RL20. Ultimately the much closer to production XLR129 ended up with a larger more complex powerhead for similar specs.
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The in game designation PL20-X3 is based on the RL-20 P3 design. It was Pratt & Whitney's early concept of a staged combustion cycle engine in the J2 thrust class. P&W were investigating the staged combustion cycle at a time when Rocketdyne was mostly interested in J2 nozzle improvements and aerospikes. Not much came of the RL20 design although it was seen in a handful of Saturn MLV documents as a future J2 replacement. Pratt & Whitney's staged combustion efforts evolved into the XLR-129 (which is also modelled in game) which went into component testing as it was developed for the ISINGLASS spyplane. Later the 129 was the basis for their SSME proposal and was the presumed leader throughout most of the competition until the thrust requirement went up and Rocketdyne won with their proposal. Thats a long story in and of itself. Anyway for the RL20, both sea level and vacuum optimised versions were looked at.
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Thanks! Just wanted to note though that the previous one was modelled by PickledTripod and textured by Cobalt. It was a strange time when the US and Russia were quite cooperative and the US gov was interested in keeping Russian rocket engineers employed lest they go to less desirable destinations increasing proliferation risks. Plus the RD170 family (to which the RD180 belongs) remains to this day among the most performant sea level booster engines out there.
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so the red ring there is an untextured placeholder (The ring is a toggle and will be part of the mount switches). But the texturing of the engine proper is just about complete apart from emissives. The text is also placeholder, exact wording and positioning could be different in the final one. For the bare engine there will also be a toggleable LOX pipe extension that will go up and and turn back inwards which should enable some kit bash options hopefully.
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Yes this is for BDB1. The KSP2 situation being a bit more clear now (its not ready for BDB as we need a lot more functionality for BDB to work, either in the base game or through supporting mods), we have decided to continue with new projects for KSP1 in the meantime. Finding resources for engines can sometimes be hard, the other Atlas engines although overall simpler designs were more challenging to model as I had to go off of fewer pictures of complete engines and no orthographic schematics. The RD180 on the other hand is one of the most well documented engines. ps. yes I will be texturing the engine as well.
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Some more core tank stuff Atlas II-AS: There are some variations on the length of the lox pipe that fall between Atlas II and Atlas D but not sure thats feasible texture space wise unless I can come up with some clever UV trick or something. Atlas III: These are all WIP of course and more details and tweaks to come. But as things stand these two plus the four I posted earlier will make up the core tank mesh variations.
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Some more Atlas engine progress. This is the MA3 power pack for Atlas E/F which had fully independent LR89 booster engines. As such the booster skirt had a different shape for packaging compared to other Atlases. As already discussed, for the other LR89/RS-56OBA models, the shared power head was not practical to model so this simplified chamber will be provided. There will be mesh switches on the booster skirt for the exhaust from the implied shared turbo pumps. This is the MA2 power pack as an example.
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I seriously thought about doing the combined version but after due consideration it just poses a lot of problems and complexity. The powerhead is very complicated to model and different in each version, presents problems with node attachment (not insurmountable but unnecessarily annoying), the mounting hardware would be quite difficult for generic use etc. The plan then is just to model MA1, MA2, MA5 and MA5A as single engines with just the chamber and the relevant pipes just going up and off to the side. MA3 (Atlas E/F) will be fully modelled with its independent powerhead of course. There will also be mesh switches on the booster skirt for different pipes as well as a unique variant for E/F You can see the overall plan here: https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 You can take a look at the craft file to see how its put together correctly. If you downloaded the mod from CKAN you can get the craft files from our spacedock download.
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So just to let you all know I'm not dead and that work has started on the next project Below are 3 variations of the LR-105 Atlas sustainer engine. From left to right they represent NA3, NA5 and the last represents NA6, NA7 and RS56 OSA. This is still early work in progress and theres some fixes and adjustments still due. Also the powerhead is largely based on photos of an Atlas E NA6 so all the small details around there wont be accurate to every version but its broadly representative. Anyway just wanted to share since it beginning to look like something.