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Everything posted by Zorg
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Enough about letters, I think we can all agree it looks fantastic. The new heatshield is a small thing but super cool! (yes Kero Titan 3 )
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Zorg replied to Zorg's topic in KSP1 Mod Releases
Those errors look associated with Jet Sounds Continued. Most likely its compatibility patches with RealPlume. Needs to be diagnosed and fixed on their end. KSC Extended as mentioned above -
Oh yeah I think you're just going to have to deal with them colliding . So long as they dont hit the boattail we consider it functional. Hmm not sure about the IRL sequence for 9x Castor 2 if thats the case, perhaps Cobalt might know. Even the Delta II payload planners guide doesnt go into detail on the jettison sequence (I admit I only skimmed it) so info on the older ones might be hard to come by. Yes. Seems ok to me? Its only for the 3 Agena fairings pictured.
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Looking at the 1m mark on this suggests the one facing north, and its counter parts would be the airlit ones. The other 6 would be jettisoned in threes using the stage delay before starting the air lit ones. I believe this sequence was the same for all 9 solid deltas. ------------------ Some more random screenshots
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OP updated with config v0.2, a few tweaks a and a new colour profile. Mostly the post processing AA has been disabled because I've been told KSP's built in hardware MSAA is the best option. If you have performance issues with the KSP anti aliasing you can try some of the TUFX ones. Second I have added a new colour profile Zorg-Colour-vintage1-OT The shadows are VERY blue in this. Suggest not using it in dark scenes, night side etc. Download [dropbox]
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Zorg replied to Zorg's topic in KSP1 Mod Releases
Not that I know of. You can bring it up with alt+p (opt+p I guess on mac) if you dont have blizzy's toolbar. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Zorg replied to Zorg's topic in KSP1 Mod Releases
UPDATE RealPlume-Stock v4.0.0 New Update .version file Update bundled RealPlume to v13.3.0 Update bundled Smokescreen to v2.8.14 Configs for new restock engines (new mainsail, skipper, Making History KE1 Mastodon) Configs for Commonwealth Rocketry Establishment Configs for Luciole Configs for Near Future Aeronautics (Courtesy of @coyotesfrontier ) Configs for RAPIER engine, stock and restock (Courtesy of @Scialytic) - Smokescreen v2.8.14 essential for this Config for Dart aerospike engine (Courtesy of scialytic) Configs for Making History LVT-X87, KE-1 Mastodon (Courtesy of Scilaytic) RealPlume-Stock v4.0.0 Download [Github] RealPlume v 13.3.0 ## New - New HTP plume - New Pentaborane plume - New Kerolox Lower Aspirated plume - New Kerolox SL Film Cooled plume (courtesy of @Katniss218) - New Methalox airbreathing plume for RAPIER etc (courtesy of Scialytic) - New Aerospike plume (courtesy of Scialytic) - New Aerozine50 vacuum plume - 2 new sound effects courtesy of @Beale ## Updates - Change colour of Alcolox plume - Fixes for Az50 sea level plume - Convert all sound files from wav to off (halved the size of the mod!) - Sea level hydrolox plumes fade from red at sea level to blue in vaccum (Cryogenic_LowerRed_CE & Cryogenic_LowerSSME_CE) - Additional small shock cones added to Cryogenic_LowerSSME_CE ## Fixes - Minor float curve fixes - Add missing textures RealPlume v13.3.0 Download [Github] New HTP plume seen on Commonwealth Rocketry Black Arrow rocket. Pentaborane plume for those of you who like to live dangerously. Its not applied to anything but its there for anyone to use if they want to make such a config for a green fire breathing engine. Restock version of making history mastodon with new Kerolox Lower Aspirated plume New aeropsike plume from Scialytic New Rapier plumes from Scialytic New NF Aeronautics configs from Coyotesfrontier Awesome Realism Overhaul insanity video from Katniss that also features the new KeroloxSL_FilmCooled plume they contributed -
Not every fairing has a dds file named after it as many share texture space on the same sheet. I suggest deleting the BDB folder and doing a clean install of it. Also you do have the Titan and Atlas folders in your parts folder right? If you are pruning them the SAFs will also disappear since they depend on the bases from those folders. If that doesn't work please post your KSP.log its in the root folder of your KSP install.
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7 for the price of 2 (or 3 texture sheets). New Titan 3B fairing and Agena adapter. The adapter has the fairing built into it and also has an optional decoupler so it can function as an interstage. However the proper build would require placing the short SLV-3B 0.9375m interstage on top for Agena builds. They are also available on all the other 1.875m fairing bases of course. These fairings are: 1) & 2) : 2 types of Titan 3B fairings also seen on Titan 34D for hexagon launches, 3) The seasat fairing which was an adapted 3B fairing used on the one off Atlas 23F 4) fictional white variant. The adapter is also available in Titan 3B, Seasat white and Chrayol red. Some kind of Jumpseat like thing. Seasat craft file from Invaderchaos (yes theres a lot of tweakscale abuse ) who also made the Seasat Agena colour scheme for BDB in colours.
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No idea, I dont normally have an FPS counter on. Worth noting that both KS3P and TUFX do their thing by referencing the Unity post processing stack. Ie stuff built into the Unity game engine that KSP doesnt use. And TUFX uses a newer version of the post processing stack. I would therefore expect them to be equivalent, perhaps TUFX even might be better performing but I don't know.
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New generic spin decouplers in 0.9375m and 0.625m sizes in addition to the existing Vanguard 0.3125m one. Note that they dont need additional decouplers above or below. Staging will decouple the spin table from below and initiate the spin motors. Once the spin up is complete, jettison from the SRM by using the part action window or an action group for the Jettison command. The sidewalls are an autoshroud that appears as soon as you place something below it.
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Zorg replied to Zorg's topic in KSP1 Mod Releases
If you mean the fact that the background clouds appear lighter because the plume appears in front of it, theres nothing I can do about that. Its just the behaviour of the particle system as far as I know. Sorry. -
Its a little ambiguous. TUFX was developed specifically for KSP 1.9 and some features (HDR rendering or somesuch) dont work in KSP 1.8.1. Most however are fine although officially 1.8.1 is unsupported. The incompatibility was more about Scaterrer and Eve not being updated for 1.9. Howerver on KSP 1.8.1 TUFX, Scaterrer and EVE all play nice with each other far as I can tell.
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1.8.1, JNSQ, TUFX with Scaterrer. What kind of error? I suspect its the B9 part switch warning caused either by an incorrect install or out of date dependencies. Make sure everything is installed correctly with the most up to date dependencies (included on the github repository). Please also note that BDB dev 1.7 is for KSP 1.8.1 and above only.
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Hi @Shadowmage, just wondering what is the correct syntax to import an external LUT to use within the color grading node is? I followed the syntax for the included lens dirt textures but not sure what the correct property name is for the LUT texture (I tried LUT but it didnt work). And I cant export a profile with external LUT enabled but no actual LUT included to find out since it null refs if I try that. TUFX_TEXTURES { //named for ModuleManager patching name = Zorgs //EFFECT blocks define textures for one effect //multiple blocks can exist for the same effect, in one or more TUFX_TEXTURES nodes EFFECT { //the name of the effect to add textures for name = ColorGrading //the property-name from the effect, and the texture path; multiple entries supported LUT = ZorgsTUFXprofiles/Textures/KC_FCB_32 } }