

Xd the great
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Everything posted by Xd the great
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Xd the great replied to Theysen's topic in KSP1 Mod Releases
Are there any parts that add no-ullage unlimited restarting engines for satellites and kick stages?- 2,216 replies
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- realism overhaul
- ro
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
*blasts rocket aluminium strut with water beofre launching it* *rocket explodes* -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
The apollo did this... And wouldnt the propulsive landings be harder without altitude to surface, which the dragon is unlikely equipped with? Chances are that propulsive landing would be harder than a failing triple chute. The last time a chute failed, it was the soyuz 1. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
What about venting fuel after deorbiting and before chute opening? -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
I am not so sure if they have enough fuel after deorbiting to do this. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Sounds like someone did too much photoshop. Also: -
Those look like spaceX landing legs. Try KRE.
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I am a simplier man. If nothing is blowing up, it isnt space exploration.
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Trial and error. Dont be afraid to send kerbals astray. If you dont have enough dv, add more stages and MOAR BOOSTERS.
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Have you ever considered using mods to help you determine the suicide burn height? I usually aim for a way too robust lander and do single stage from LEO to minmus landing. Then when i am ~200m above, i stage the almost empty fuel tank and land. Gives me a decent idea of how high i am above the terrain. And you may consider using a less powerful engine for landing. 5m/s is good, but 0.5 m/s is even better. Try keeping the landing speed between 0 and 5 m/s when landing. And because minmus has such weak gravity, be careful when decelerating.
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L/D and gliding to the runway
Xd the great replied to Laie's topic in KSP1 Gameplay Questions and Tutorials
I dont usually land planes, but when i do, my kerbals eject. -
Remove coupler in flight?
Xd the great replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Or you could use the object thrower to destroy that part. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
They could hit the Nevada desert and no one would care... Oh, and also get some glass for free. -
*Plays dodgeball with bottles of ClF3 and UDMH* *"Accidentally" smashes the two flasks together*
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
How come NASA has never considered a tintin-looking rocket for the STS? -
aerodynamics bugs
Xd the great replied to Cpt-Kerk's topic in KSP1 Technical Support (PC, unmodded installs)
I thought the effect was always there. -
Is it possible to have negative rep?