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Everything posted by JERONIMO
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i guess, otherwise it's free rotors for all
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A Thread for Writers to talk about Writing
JERONIMO replied to Mister Dilsby's topic in KSP Fan Works
Positive, i feel the electromagnetic electricity flowing through my brain and transmitting the things that i want for example a container 250 ml of H=O=H. -
A Thread for Writers to talk about Writing
JERONIMO replied to Mister Dilsby's topic in KSP Fan Works
XD, sure -
A spinning station core. How to use: Get it to orbit. press 1. timewarp on x2. timewarp to x1. turn SAS on. Pics: IMPORTANT: 1 Q. What can I change? 1 A. You can add/remove the command pod as long as you keep the main structure untouched, you add stabilizers and connect the two modules with struts. 2 Q. What I can't change? 2 A. You must and not change: The rotor type. The rotor location. The middle section (there is a stabilizer). 3 Q. Why it is so slow? 3 A. The slow speed is for stability, to increase speed follow the next instructions: Turn the rotors on. Timewarp on X2. Wait for flying rotor/s. Timewarp on X1. Turn on SAS. 4 Q. Why it's breaking? 4 A. Don't forget that it is still a physics entity, so you might timewarped to fast and/or overstressed it with side mass. 5 Q. Can it contain snacks? 5 A. Possibly. 6 Q. It looks ugly, can i put some sort of construction around the rotors? 6 A. Only as long as the constructions don't interact with the rotors. 7 Q. Can I change the amount of the BZ-52 radial mounts on the core? 7 A. Yes, as long as you put them on the stabilizer. 8 Q. Can i change the size of the stabilizer from 1.25 m to 2.5m or 0.6 m? 8 A. NO! NO NO NO! It's a part of the spinning squad, changing it mean changing the size of the rotors (for stability)! 9 Q. How do i lift it to space? 9 A. Build a very heavy launcher (if single launch station) or if multiple launch station, then a heavy launcher, or ALT+F12. 10 Q. How much power it has? 10 A. It was tested only on a small octagon ring, so lifting power is a question of time. 11 Q. How it works? 11 A. A stabilizer with 0 power in the middle is a holder for radial mounts, two rotors (direction matters) are used to power the station, then another 2 rotors work as friction controls to keep the spinning part from the whole spinning content, two command modules with stabilizers are used as connection between station and spinning part. (warranty runs out if exposed to spinning.) To get support for craft, send video + pics and describe problem. To report possible improvement ideas, pm me. NOTE: IF USED IN A CRAFT/VIDEO/IMAGE, WOULD BE NICE TO LEAVE A LINK TO THIS THREAD. (Craft file: https://kerbalx.com/Jeronimo/Spinning-station-core )
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A Thread for Writers to talk about Writing
JERONIMO replied to Mister Dilsby's topic in KSP Fan Works
Heyo, mostly my reader @Mikenike, the veneium saga will be stopped until maybe 10th of July, maybe earlier. The reason i made a breaking KSP discovery with BG. have a good luck, sorry for delay. -
A Thread for Writers to talk about Writing
JERONIMO replied to Mister Dilsby's topic in KSP Fan Works
Cannot disagree, re-watched a horrible russian superhero movie with 3/10 on Kinopoisk, but it gave me so much nostalgia, and ideas, and thoughts about why i exist. -
What i meant is Dv saving from Gravity assist.
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Nope, no wasting Dv on capture, Heard of Tylo? Or if really confident Laythe? Yeah Dres doesn't have it.
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Am i the only one who thought that Clamp-o-tron MK2 is a camera?
JERONIMO replied to JERONIMO's topic in KSP1 Discussion
I'm sorry. -
A Thread for Writers to talk about Writing
JERONIMO replied to Mister Dilsby's topic in KSP Fan Works
6* i'm working on 6*, it's hard for no reason, but i try. Also the reason that i did not make chapter 6 is that i found a game of my childhood, Toy story 3 - The video game. I remember so many warm moments, mostly because it's hard. So yeah, chapter 6 will come in between 1-3 days. -
KSP Weekly Challenge Suggestions
JERONIMO replied to Just Jim's topic in KSP1 Challenges & Mission ideas
oof -
KSP Weekly Challenge Suggestions
JERONIMO replied to Just Jim's topic in KSP1 Challenges & Mission ideas
A rocket ssto, not your clumsy spaceplanes. -
Land on Dres. No seriously. Just land on Dres, no more no less, if you knew how much pain is it to like well make a normal angle For dres. That's the #1 reason i was everywhere but Dres. and yes, i do acknowledge of the existence of such planet.
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So i guess it's a loop. Or is it? @GRS
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quit, because i haven't watched star treck, or i just don't remember it.
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Yaw automaticly moves to left
JERONIMO replied to JERONIMO's topic in KSP1 Technical Support (PC, unmodded installs)
Maybe because i reinstalled the game? Btw i'm on steam. -
Yaw automaticly moves to left
JERONIMO replied to JERONIMO's topic in KSP1 Technical Support (PC, unmodded installs)
Unmodded, have both BG and MH DLCs, happens to planes on land, to spacecrafts sometimes in-space. -
Sup. @FahmiRBLXian
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Yaw automaticly moves to left
JERONIMO replied to JERONIMO's topic in KSP1 Technical Support (PC, unmodded installs)
The problem is it can happen also to spacecrafts, while in flight. both in VAB and SPH -
Yaw automaticly moves to left
JERONIMO replied to JERONIMO's topic in KSP1 Technical Support (PC, unmodded installs)
same with other controls -
Oh, we won? while i was sleeping? OH YAAAH +4
- 14,980 replies
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- the number war
- electric boogaloo
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Chapter 5 is to go! "Would you rather a horrible house on your favorite place, or a perfect house on your least favorite place?" - Me (while under-sleeping)
- 11 replies
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So guys... do you eat the crackers with or without the shell? btw 84+
- 14,980 replies
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- the number war
- electric boogaloo
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(and 1 more)
Tagged with: