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shakuvendell
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KSP2 Release Notes
Everything posted by shakuvendell
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The BDSEP-JMK "Kadley" Observation Telescope has the description of the BDSEP-SWC Solar Wind Composition Experiment. Is this due to an error, an accident, a simple placeholder that's still holding it's place? Or could this have happen after that time Jeb got locked in the records office? He did go through a lot of sharpies. Did he screw with a paper somewhere?
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Heads up, I'm seeing a lot of this message, "the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings." It's refusing to compile the effected parts. To be fair, I'd refuse a bunch of things if if I couldn't access my skin. XD It's the X-15 ablative textures, and from my understanding is due to an incorrect toggle in the dev software, rather than in the game it's self. Specifically, its "bluedog_X15_Skin_Ablative_NRM". Every one of those errors lists that texture name, specifically. Guessing that's "bluedog_X15_Skin_Ablative_NRM.mbm" Did someone forget to select "Read/Write enabled" on something when importing into unity? Btw, Apparently my log must be huge. https://www.dropbox.com/scl/fi/gtibmat8dyjnlrutedo0v/KSP.log?rlkey=eia41001lu1bhs02dc10wpwzt&st=o9xzeh2n&dl=0
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Is it possible that you're running them from an experiment tracker, via All Y'all, or another mod that runs experiments indirectly as a group? Iirc, DMModuleScienceAnimateGeneric doesn't like that. Experiments that animate via DMModuleScienceAnimateGeneric tend to jam up. Probably have to run them by hand, via the PAW. Someone can correct me if I'm wrong.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
shakuvendell replied to Pak's topic in KSP1 Mod Releases
Yesterday I was saying to someone that only one of the major shuttle mods was up to 1.12.5. It's like you were listening, and decided you were having none of it. Makes me happy though!- 2,351 replies
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- space shuttle
- parts
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