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shakuvendell

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Everything posted by shakuvendell

  1. The BDSEP-JMK "Kadley" Observation Telescope has the description of the BDSEP-SWC Solar Wind Composition Experiment. Is this due to an error, an accident, a simple placeholder that's still holding it's place? Or could this have happen after that time Jeb got locked in the records office? He did go through a lot of sharpies. Did he screw with a paper somewhere?
  2. Wow. Seeing more benefits than just load time, which was under 10 minutes for the first time in half a decade. It fixed the issue too, which is awesome. So, was it the extended texture format support, or what? I'm curious.
  3. Heads up, I'm seeing a lot of this message, "the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings." It's refusing to compile the effected parts. To be fair, I'd refuse a bunch of things if if I couldn't access my skin. XD It's the X-15 ablative textures, and from my understanding is due to an incorrect toggle in the dev software, rather than in the game it's self. Specifically, its "bluedog_X15_Skin_Ablative_NRM". Every one of those errors lists that texture name, specifically. Guessing that's "bluedog_X15_Skin_Ablative_NRM.mbm" Did someone forget to select "Read/Write enabled" on something when importing into unity? Btw, Apparently my log must be huge. https://www.dropbox.com/scl/fi/gtibmat8dyjnlrutedo0v/KSP.log?rlkey=eia41001lu1bhs02dc10wpwzt&st=o9xzeh2n&dl=0
  4. So how does Kepler's unknown object tracker work, besides mimicking the tracking station's asteroid tracking feature? I mean, why does it automatically target Duna, and how can I change the target, if possible? Actually, also curious if this was a real historical use for Kepler?
  5. Truly spectacular! The little rib-like bracings on the turbopumps are strangely eye-catching for me. I must confess, I am a bit irritated with myself for not knowing that the Atlas V was powered by Russian-made engines. It's a peculiarity that should have stood out to me, and yet I missed it.
  6. Is it possible that you're running them from an experiment tracker, via All Y'all, or another mod that runs experiments indirectly as a group? Iirc, DMModuleScienceAnimateGeneric doesn't like that. Experiments that animate via DMModuleScienceAnimateGeneric tend to jam up. Probably have to run them by hand, via the PAW. Someone can correct me if I'm wrong.
  7. Yesterday I was saying to someone that only one of the major shuttle mods was up to 1.12.5. It's like you were listening, and decided you were having none of it. Makes me happy though!
  8. Hey, so what craft is the Sarnus-SIVB-APS-550 Auxiliary Propulsion System from? The one with the forward-facing thruster?
  9. Gorgeous! Just remember to scrub your first launch attempt for maximum authenticity!
  10. No friggin' way! I haven't seen hide nor hair of this mod since KSP 1.3.0! Seeing this mod alive again is a serious dose of cheerful nostalgia!
  11. Just wondering what that nosecone is? I think I recognize it, but I'm not waiting 15 minutes for KSP to load just to find out.
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