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KSP2 Release Notes
Everything posted by elbuglione
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the few things are missing in KSP are: - Tylo Revamp (the las revamp not confirmed) - Spaceplane decouplers Dreaming a little more: - Nuclear power reactors - VASIMR engines
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Is this mod Dead?
- 201 replies
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- wind tunnel
- spaceplane
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(and 3 more)
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is Trajectories mod dead? Someone knows other Mod like tis? I hope Squad make stock this feature...
- 981 replies
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- atmosphere
- trajectories
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(and 2 more)
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1.7?
- 2,505 replies
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- life support
- overhaul
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(and 1 more)
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there is a chance to play Kerbalism on ksp 1.7 this month?
- 2,505 replies
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- life support
- overhaul
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(and 1 more)
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There is plans for your final release of this mod?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
elbuglione replied to IgorZ's topic in KSP1 Mod Releases
There is a chance to see the 1.6.x version mod? or they just jump to the 1.7 version? -
[1.8.x] Impact! - impact science and contracts -v1.8.0
elbuglione replied to tomf's topic in KSP1 Mod Releases
1.6 news? -
[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
elbuglione replied to tygoo7's topic in KSP1 Mod Releases
nice modeling. here is a litle recomendations: 1- try to match Rutherford SL specs and add Electric charge use. PART { name = emuengine1 module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/engine1 rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.2631, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 3200 cost = 120 category = Engine subcategory = 0 title = GPR-918 "Ruby" Engine manufacturer = Dodo Labs description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle. tags = emu electron rutherford ruby attachRules = 1,0,1,0,0 mass = 0.035 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 3 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 EFFECTS { running_full { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = DodoLabs/FX/effect transformName = thrustTransform emission = 0.0 0.0 emission = 0.5 0.5 emission = 1.0 1.0 speed = 0.0 0.0 speed = 0.5 0.5 speed = 1.0 1.0 energy = 0.5 0.5 energy = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX runningEffectName = running_full thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 24 heatProduction = 200 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } PROPELLANT { name = ElectricCharge ratio = 37 ignoreForIsp = True DrawGauge = True } atmosphereCurve { key = 0 311 key = 1 270 key = 6 0.001 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 3 } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } } 2- try to match Rutherford Upper Stage Engine and add Electric charge use. PART { name = emuengine2 module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/engine2 rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.388, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.6942, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 3200 cost = 1800 category = Engine subcategory = 0 title = GPR-918V "Emerald" Engine manufacturer = Tundra Exploration description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle. tags = emu electron rutherford VAC S2 emerald attachRules = 1,0,1,0,0 mass = 0.075 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 3 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = DodoLabs/FX/effect1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.5 0.5 emission = 1.0 1.0 speed = 0.0 0.0 speed = 0.5 0.5 speed = 1.0 1.0 energy = 0.5 0.5 energy = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 24 heatProduction = 350 fxOffset = 0, 0, 1.2 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } PROPELLANT { name = ElectricCharge ratio = 37 ignoreForIsp = True DrawGauge = True } atmosphereCurve { key = 0 343 key = 1 85 key = 3 0.001 } } MODULE { name = ModuleJettison shroudHideOverride = false jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 2 } RESOURCE { name = ElectricCharge amount = 1600 maxAmount = 1600 } } 3- add big "battery" to the shroud for the SL Engines. PART { name = emushroud module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/shroud rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.03, 0.184, 0.291, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.003, 0.184, -0.292, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, 0.184, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.207, 0.184, 0.203, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.204, 0.184, -0.208, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.290, 0.184, -0.003, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.291, 0.184, -0.003, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.203, 0.184, -0.207, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.208, 0.184, 0.204, 0.0, -1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 7420 cost = 4500 category = Structural subcategory = 0 title = Emu 26-78 Engine Shroud manufacturer = Dodo Labs description = This engine shroud is designed for mounting 9 Ruby engines to it. tags = emu electron shroud s1 attachRules = 1,1,1,1,0 mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 400 breakingTorque = 400 maxTemp = 2500 // = 2900 bulkheadProfiles = size2, srf RESOURCE { name = ElectricCharge amount = 8000 maxAmount = 8000 } } I try to use the specs publish from rocketlabusa https://www.rocketlabusa.com/news/updates/rocket-lab-reaches-500-rutherford-engine-test-fires/ -
The Name Change Thread (WARNING! ONE TIME ONLY!)
elbuglione replied to Souper's topic in Kerbal Network
Can you change my username to "elbuglione" ? you know, without "@xxx.com"... -
hello everyone I have an issue with my display name. and i can't modify it. someone can help me?
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[1.12.x] MemGraph Updated with Stutter Reduction
elbuglione replied to linuxgurugamer's topic in KSP1 Mod Releases
hoo men... did you sleep some time? your work is pure gold. this mod works perfect for me... Tested on i7-4700HQ - RAM 8GB - GTX 680m Ubuntu 18.04 Nvidia Drivers 390.48 Runing perfect (almost zero stuttering) with KSP.x86_64 (64bit) and more than 60 mod's -
[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
elbuglione replied to dboi88's topic in KSP1 Mod Releases
there is a 1.4.4 version update¿? I looking for a new career game (end-game interstellar usi-mks). and this is just was i wanted. -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
elbuglione replied to JadeOfMaar's topic in KSP1 Mod Releases
it seems to be the "switch to the blurred rotor/mesh rotor" or something like that. changing this: blurredRotorName = for this: blurredRotorName = turbine seems to correct the issue, and the rotor do not disappear anymore -
[1.9+] Thor Tech v0.9.6.8 ~ [Aug 07, 2020]
elbuglione replied to JadeOfMaar's topic in KSP1 Mod Releases
I have this error on classicprop and classicturbofan: [EXC 09:59:50.434] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIPropSpinner.rotatePropellersRunning () KerbalActuators.WBIPropSpinner.FixedUpdate () using KSP 1.4.4 and KerbalActuators_1_4_6 Firespitter 7.9.0 -
hi RoverDude. I love yours mods but I see a litle problems on this one. DERP-pod have broken the Aerodinamics. Uncommenting this line seems to fix it. //bodyLiftMultiplier = 0 and I tink the DERP-pod, HERP-pod and AES-pod are overpower... and there is no práctical diference beetwen HERP-pod and AES-pod. I'm working on some modification of there 3 pod to making more balanced exclusivily for my next carrer game. if you intrested on there i can share it.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
elbuglione replied to RoverDude's topic in KSP1 Mod Releases
there is a plan for Ground Construction 2 - Independence Day! ? I really want to use the feature: