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Posts posted by NBDesigns
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Many thanks! You are the best!
Yes! Being able to get extra distance in dog fight mode I think I should be able to get a nice flight AoA -linked camera passes around dres canyon
I greatly appreciate your maintenance on this mod
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@DocNappers thank you very much for keeping this mod alive!
I would like to know if there is any way I can increase the max free camera distance as well as zoom >100 from the setting/cfg files?
If that is not user access would it be possible to add a zoom toggle (1x-100x toggle 10x-1000x)I love exploring new ways to use ksp and macro zooming feels like an adventure.
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On 7/25/2023 at 2:05 PM, KingTiger435 said:
For some reason the plugin sounds and stock sounds are both playing and I don't know how to avoid this, do I need to delete stock sounds? does this mod not go in gamedata? I'm not sure what to do...
Hey @KingTiger435 hope all is well
Did you get this figured out or fixed yet?
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On 3/19/2023 at 7:53 AM, DocNappers said:
v1.27.0 of CameraTools is now available with the following improvements/fixes:
- Fix dogfight centroid mode.
- Add checks for the active vessel being a BDA missile and use dogfight chase mode if it is.
- Add roll option to stationary camera using right+middle mouse buttons, with the movement modifier key (keypad enter) switching between camera and world coordinate systems.
- Add support for using the MouseAimFlight mod in dogfight camera mode.
- Delay camera activation/deactivation when not in flight mode until back in flight mode.
Thanks for your continued support of this mod it is greatly appreciated.
Would it be possible to add key command reset roll for the “stationary camera roll”?
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1 hour ago, AuddieD2015 said:
If the server is down, the addon mod breaks and pops a big window up on my screen that I can't close. Is there a way to close it that I am missing?
You may need to manually remove the kerbalx craft mod from your game folder (or appropriate Ckan selection) while service is down and relaunch the game to see if it removed the issue
i was just about to see if there were any new updates but it’s unreachable atm
On 1/2/2023 at 5:23 AM, pmborg said:Just Incase you have Ckan and have trouble finding your option
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If I wanted to add a third layer of clouds above cloud layer 2 say thin high atmospheric similar to cirrocumulus or cirrostratus is there anyone already done this and willing to share?
I’ll give it a try in game next time I’m on and see what happens
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5 hours ago, blackrack said:
Heheh I might be working on something
music to my ears
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How does this work? Lol
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Is this the page you were posting about?
https://kerbalx.com/Triop/Base-rally-car
So we build anything from this base part?
ill take a crack at it
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Sounds fun,
Heads up. KerbalX link is a forbidden link, might be the "edit" at the end of your page link. (That might your accounts edit craft link- non-public
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I think I still have the crafts you shared with me
I’ll DM you with a link when I get home from work
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On 8/28/2022 at 8:08 PM, mateusviccari said:
@mateusviccari would you mind sharing your config?
Edit: tag -
1 hour ago, SpaceCube2000 said:
I noticed a problem with the scatters on the Mun. It appears that some small rocks float.
I would double check your terrain settings. I have noticed if the setting are not at full/max value the game’s ground collision mesh gets messed up.
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Congratulations on the release! I am excited to try it out and be amazed!
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I’m extremely excited to see the colliders in action!
Thank you @Gameslinx for your contribution to making KSP better.
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Imo, sandbox mode is where you can build or use any aspect of the game without limits. It’s where I go to be creative.
thank you for the privilege for me to share my thoughts.
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Moderator, please deactivate thread as the issue has been resolved,
Thanks
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Here is my entry that I originally made for Inter’s Odyssey about 3 years ago. Hope you enjoy
https://kerbalx.com/NickBDesigns/NickBDesigns-A102
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I just saw this today and thought to share.
All credit where credit is due
video by Vaos
man he took this idea to the right place in my opinion. Use it in this way works well in space and allows for limited (as a real Orion drive would be) amount of massive potential energy
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Good day, I am not able to launch KSP 1.12.0 on Mac. I just updated Steam and KSP to the latest system today and KSP will not launch. Just had it running as of 12 hours ago on 1.10.9. After the update there is prompt for User password authentication in order to even try to launch the game and never enters a loading screen before sending a crash report. I uninstalled and redownloaded KSP through Steam and still experiencing the same issue.
I reached out to KSP support via Email, but wanted to check here if anyone else was having a similar problem.
Best,
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All hail @Triop, king of Triop Adventures threads. Glad to hear from you, I look forward the new and gallant that you have.
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85m/s nice needs an eject button
where the core ejected... well I gues if Jeb is in the cube he’s fine
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[1.9-1.12.x] EVE-Redux: Performance-enhanced EVE + maintenance (v1.11.7.1 - 09/09/2022)
in KSP1 Mod Development
Posted · Edited by NBDesigns
Correction for topic
Has anyone tried to add a cloud layer above 8km?